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MrWolf

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Everything posted by MrWolf

  1. Since amazingame posted a dogfight with him wining vs spit, i think the problem is solved. Now i just have to get better.
  2. WOW amazing, so i can be done, thank you soo much now i have confidence in trying vertical fights until i master this fight, i didnt try this type of engagement because i thought it was useless, but i was wrong, thank you. Also what are you DCS and gpu settings, because with my settings is very dificult to spot planes. It maybe the aliasing because planes mimetize with the ground or sky becoming invisible. I play at 2k, a spotting/high visbility focused settings would be much apreciated if you share it with me Thanks a lot
  3. Yeah I do that, it's what I said I get distance (most I can do is 50km/h difference at 5m/s climb), I turn, face on, he cobras, he is behind me he engages afterburner(or whatever this mthfkr plane has which makes him regain velocity at 150-100 km/h level flight without stalling with those big winga) and ends with a velocity 20km/h lower but behind in the next turn (even waiting to try to separate from him) he gets behind CLOSE. Sometimes at this moment if I'm not already dead I try to force a vertical scissors, but its impossible, spit can fly super slow 30km/h without stalling and rolling good too so it stays behind me no matter what.
  4. New AI spit thing, I saw it climbing 70-80 km/h vertical and it didn't STALL he put his nose down and flyed straight after that. Is this just AI or spitfire is GOD's plane? It's like I was fighting vs a hornet with FCS and afterburner. If spitfires are like this in real life I don't understand why it took so long to win Germany on WWII
  5. Mustang it's quite easy for me, just engage a vertical fight and eventualy you win. For reversing a mustang, same, vertical Scissors. On the other hand, I cannot do shit against a spit, well maybe eject once identified, to save time of my life. "Zoom and boom" classic, I try it we have same energy at start, I force AI into a dive because he will mostly waste energy turning like crazy, okay he does that. Then I regain altitude, I have more energy, now I can do 2 things go "zoom" which ends on him turning at who nows g's onto my tail and there he stays until I die. Other option, climb 500km/h, until getting separation 1000ft, go in, spitfire turns with the power of a su27 cobra onto my tail, stays there until dead. Well then I can try also vertical, which ends with spitfire on my tail and dead. Of course I try turning with him if I want to die quickly. I just don't get that spitfire can turn 180 degrees instantaneously and then match my climb without stalling?? Just stupid plane. I saw a spitfire climb at 150km/h aiming like it had a gunner. I seen videos Dora vs spitfire with Dora wining, but all those videos where in situations where the energy on planes wasn't the same. Typically Dora sneaking onto a spitfire. I want advice for 1v1 SAME CONDITIONS, but maybe its imposible, maybe I just have to run when I see a spit.
  6. Happend to me the other day after the last patch. I Could only launch one of my 4 gbu12. I did reset everything on my aircraft, even checked BIT (no implemented i think) . Had to return the aircraft carrier because of fuel after trying to bomb for 15 min, trying auto, cpip, diferent multiple settings, changeing profile page, etc. Nothing worked.
  7. Yes, of course: Fish: CAP BRAVO Hooters: SEAD Pickles: SEAD Trimmer: CAP CHARLIE Loadouts: Fish & Trimmer flights: Fuel:100% Total Weight:43411 lbs -Pylon: 1.Aim9-x 2.LAU 115-AIM120C 3.LAU 115- 2xAIM120C 4. AIM120C 5. Fuel Tank FPU-8A- 330 gal 6. AIM120C 7. LAU 115- 2xAIM120C 8.LAU 115-AIM120C 9.Aim9-x Hooters & Pickles: Fuel:100% Total Weight: 43881 lbs -Pylon: 1.Aim9-x 2.LAU 117-AGM65F 3.AGM88C 4. AN/AAQ-28 LITENNING 5. Fuel Tank FPU-8A- 330 gal 6. AIM120C 7. AGM88C 8.LAU 117-AGM65F 9.Aim9-x
  8. So i got this problem, which i don't know if it's a bug or it's just how the real hornet works. The things is that when starting up a COMPLETLY emptied f18 that has been refuelled it cannot start up as if fuel wasn't been feedeing to the engine, which is rare as refuelling also fills the feeders of each engine. Steps: 1. Load an f18 emptied of fuel on the tanks. 2. Start it up either with APU or aux air/power. 3. Wait until fuel on engines itselfs empties, in which point the engine will stop working. 4. Start engine again, i prefer aux air for this, to check engine is empty. RPM stays at 30 5. Refuel f18. 6. Check tank feeds are getting fuel (use aux power). 7. Star engine with fuel on feeders. 8. (FINAL) Engine doesn't Start Up. WeirdFuelBehavior.trk
  9. I come with prove. AI is crushing into ground because is flying very low. Also i don't know why in the track Fish goes landing when he is assigned CAP BRAVO with RTB condition out of AA missiles and its full of AA missiles. Hooters 32 decides he wants to go home and drops his loadout. First one to kill himself Trimmer 51, then Trimmer 52, then pickel 42, then hooter 31, then pickels 41. Hooters 32 dies too? Non of them killed by enemy. File too Big: https://mega.nz/file/AF5WzALI#mZbTNfEG7G7Ifpxu5WvsmYGfawQz99TF7Oc3ePGwYAs
  10. Just what the title says, i dont know why they do that, they want to get killed? Because of the AI doing this i always have a lot of loses because they get killed by some sa9. I mean they are flying at 1000ft 200knts. Is this ED problem or script problem? Thanks.
  11. Look the message above you, to select zones you have to use the f10 radio option in game. https://forums.eagle.ru/topic/260081-mission-planning/?do=findComment&comment=4560147
  12. I'm holding myself to play mission 2 as i want to test the campaign with it's full capabilities. How's the progress about the ability to select diferent roles for squadrons? Btw, great job i really like this style of campaign, and i know that all this bugs aen't your fault but ED's. Also, when on the mission planifier i see some shorad in the map, this is because my friendlies got information about it's location or what?? thank you in advance.
  13. If we at least had this 1962 simulation it would be super cool. EDIT(Upper part irrelevant xD): I mean if we want a Digital Combat Simulator, that simulates nowadays Combats this has to be one of the keys aspects of it, just because its the key aspect of actual Modern Combat. We dont need particular systems for all the planes, but rather a set of systems that funciton the same way for all the planes and can be tuned and configured to the desired Combat situation. This way the combat will become more knowledge dependant than system dependant, also we dont have the secret inforamtion to make every particular system. Also this will give more importance to RIOs, AWACS calls and data link comunctations. If ED want to simualtion modern combat this is a must, and not only to particular aircraft but to the game in general. When i think what diferences Modern aircraft from WW2 planes or ealry rector planes its basically the RADAR, RADAR guided MISILES, and Data comunciations. And that implies ECM. I hope ED has this in mind when they think about DCS future, because we have full setting radars to detect planes that doesnt disrupt the radar at all, so why we need all of that sattings anyways? Sorry for bad English, Thanks MrWolf
  14. You need a new term to describe this, okay not early acces, but still not finished product. It's fine just don't call it finished product, call it if you want semi-finished. Anyways, roadmap looks great and when this module its turly finished it would be the best product in DCS for sure.
  15. Oh so it isn't only me, i had the same behavior yesterday, i switched all the switches of flir to off but the camera was looking forward. I think that actually TGP doesnt move at all and it's always looking forward
  16. They do refund modules. Tested twice. :thumbup::thumbup::thumbup:
  17. I would pay for this, there's nothing more that i can say but i have fear about some third parties developing a lot of modules and not caring of ther past ones. When f16 and f18c developement ends i would pay ED for develop the game itselfs (they already do), improving efficency. I will sure pay for a "DLC" that improves the weather engine and dynamic with aircrafts and the VOIP radio, and more realistic ATC, AI, etc. I rather pay for improvements in the game itself than a lot of modules. Because finally when you have a lots of modules you don't even fly all of them. Even in the sales i have a lot of doubts in buying new aircrafts. If the spam of new modules keeps increasing (i'm nota talking about ED) we going to have a simulator of modules more than a Digital Combat Simulator.
  18. Thanks for the response, i didn't know that aircrafts used differential pressure sensors. But, have you seen this behavior in the dcs module?? Also that means that in high altitude you better trust your TTV for climbing or descending and the Barometric Altitude for a roughly mesurament of your current altitude.
  19. Nice video thx!!! Hey no one was curious about the Vertical Velocity switching from positive to negative when the Total Velocity Vector stays still in the hud?? Why this happens in real life? It's due the sensors of the aircraft no sensing correctly at that speed? Why this isn't implemented in the f18c DCS module?
  20. WHY this isn't in the FW190 official dcs manual??? I didn't know that this was modeled. There are more things modeled in the aircraft that aren't mentioned in the flight manual:mad::mad:? Also there's a manual for the EZ 42 Adjustment panel box?
  21. This has been already answered the litening pod can go in the same places as ATFLIR. https://forums.eagle.ru/showpost.php?p=3744472&postcount=96
  22. If someone still has any doubt about being able to mount the Litening pod on the side of the aircraft. Oh man this is going to BE GREAT!!! :joystick::joystick::joystick: No more poor pod with the MAV :lol::lol::lol:
  23. After f14 it would be great that you make Saab 39 Gripen module. You have already the contacts with saab. hehe just saying it :music_whistling:
  24. same error here, hope you patch it soon thx for your work :)
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