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84-Simba

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Everything posted by 84-Simba

  1. Niice ! Is there a store somewhere to check pricing ?
  2. Well, I tried again and I'm still having the issue. Panels + Orion 1 throttle (Orion 2 is ordered ) I use DCS-BIOS and StreamDeck plugin. Everything is running like a charm until I engage the winwing script lines. To be honest it is not a problem for now because I can live without the sync. But there is a Hornet UFC in the works and they said it will rely on Simappro to be synced to DCS. They'd better get this solved before the release or they will get a nasty backlash ...
  3. Tried all of that, monitored my hardware while playing. Lately I did not have any crashes. I'm thinking about a certain numbers of units around the carrier, or some coming while some are going. I haven't been able to put the finger on something but there are quite a lot of errors in the log. Even after a complete fresh reinstall.
  4. Just to let you know that after a Liberation campaign the problem is definitely there. I have to ensure that AI flights have at least twice as more ordinance than targets if I want an objective to be destroyed. In general, the ingress is ok. But as soon as they are above the target, they attack from every direction with no coordination whatsoever. So most of the time you'll se one plane destroy a target and right after other mavericks or gbus coming for nothing. There is definitely no coordination between flights members.
  5. And again without the DTC Script, fxo and metashader folders cleared and a slow repair. Could it be my pagefiles or the shadder and api errors at the beginning ? Note that on this one I never entered a plane nor displayed anything, I stayed in the F-10 view with Combine Arms. dcs.log
  6. Retried, another crash ... Here's the log. dcs.log
  7. Hey there ! I see that the nav lights of the Hornet are still going through the wings. That's not game breaking but not very eye-candy. Any chance this could be reworked with the upcoming big Hornet update ? Thx
  8. Unlikely because the actual Hawk radar is more than 200nm away from the boat. If I spawn directly in the zone it may change Skynet behaviour so not ideal for bug tracking and a very long track for you guys. I will retry without Skynet. I hope it is this because flying 70ft AGL all the way just to have a crash is kind of frustrating. And I never experienced any crash before trying Liberation. (on a side note, ED should inspire from Libertation because it really revived the SP experience and content)
  9. It may be a coïncidence but it appears the game crashes roughly when I come into a Hawk radar range. I had several other crashes when I was in F6 view following a JSOW that was targeted at a Hawk. It may be something with Skynet for some reason, even if I did not red anything online about a potential problem. I'll try to deactivate Skynet and see if I still have this problem. Will report.
  10. Still present, still annoying, still impossible to issue orders to wingmen when they start to talk. I think at least there should be a coding priority given to the player orders, meaning that any orders given to any AI should overwrite everything there are doing.
  11. It's a little app that act as datacard for the Viper but I wasn't using it since I fly the Hornet in Liberation. (Scenic Route, 30nm to Kysh - yes I'm THAT brave ) The app is not even running. It never caused me any trouble in the Viper and everything was working fine until now. I'm quite far into the campaign so there are way less units than in the beginning.
  12. Retried. It crashed at probably exactly the very same time, about 30nm to an airbase I was going to put JDAMs on, high speed, 70ft above the water. My machine has 32gb of RAM, a 6800xt and a 5600x CPU. MSAA is at 4x but SSAA is off. Everything was working well and fluid until the last update. I see a lot of errors in the log but I've not seen anything regarding RAM. The problem is when it hangs I cannot visualize the other apps so no way to check my CPU temps or RAM usage. The only I can see is the junction temp of the GPU and it's way lower than 110C. I can tell the CPU and GPU critical temps are not reached because fans are programmed to go full blow 20 degres before those limits and even with the headset, you can hear it (I did the test) There a lot of different errors in the log. Is that suppose to be normal ?
  13. Howdie ! Since the last update I get a lot of game crashes. It freezes and you can no longer access the other apps nor windows. I have do a restart for DCS to close. Everything is up to date, no mods and slow repair already done. Can anyone put some light on this ? dcs.log
  14. Happens in SP campaigns, Liberation or SP simple flight. You just have to put a Viper in Incirlik cold and dark at 3 AM. The first try the lightings are weird. Quit, refly ... and everything is normal.
  15. Hey there ! I noticed the night lightings are weird when you enter the cockpit on your very first mission (cold and dark). If you quit and refly, the lightings are as intended. In the Hornet, it looks like there is someone following you with the headlights full on. I noticed this in the Hornet over Persian Gulf and Viper over Syria. I'm betting it happens everywhere in other modules but did not test. Did a full slow repair, no joy. Thx
  16. Hey there ! Is there a way I'm not aware of to regroup every bugs with their status displayed ? Right now you have to dig into the different forums to see what is happening and how they are treated. Maybe it should be great to have module and item specific pages of bug summary sticked at their first page so we can quickly see what is going on and what can or cannot do at a specific moment. Of course, locked threads to have a very simple and clear one page to look at. Let me know if I should post it somewhere else for better visibility by the team. Thx.
  17. That's simple to reproduce. Get into an aircraft cold and dark, set altimeter other than 29.92, climb and you'll hear the alarm crossing 20k ft, up or down.
  18. Maybe something to correlate with this bug, it sometimes happens with altitude or speed, especially for orbits parameters.
  19. Weird, sometimes it works perfectly, sometimes not so great but I can't figure what is making the difference. I just make sure one flight has one task and give it way more ammo than it needs, plus a destruction sequence as a failsafe. As for now the AI has not enough tactics to be really useful with SEAD/DEAD without a deep intervention of the mission builder. Thanks anyway Thank you for your time.
  20. I get that. But from a player standpoint you just can't fail the mission if the AI misses the point. I mean, if I call a SEAD flight that's because I need it ; I just can't bring everything. As I build a mission I think of what I want the player to enjoy or work on ; in this case it is coordination of assets, CAS and enjoy some carpet bombing Especially if there is a whole operation starting from cold and a good nav before approaching the AO. I definitely can't think of any player who'd enjoy to fly 1h just to turn back because 4 Hornets with 4 HARMs each could not coordinate their attack properly. But I definitely read you on the imprevisible nature of the AI and the possibility of failure. It's just that it tends to happen kind of weirdly so it is very difficult to incorporate into a scenario that is still enjoyable for a virtual pilot. Right now it is more a game of locking every doors the AI must not be using rather than telling it which one it should pick.
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