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84-Simba

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Everything posted by 84-Simba

  1. - Well, if the PCB is designed to fit into the Winwing casing then don't worry about coding the display. It just have to be opened in the middle to allow for a screen to be put behind. Nothing too bad if it is intended to connect to a Leo Bodnar. There are a lot of tutorials to make it work by ourselves. The hardest part is crafting the thing. - That would be great indeed - Bummer for the Apache players I think, but I did not tried that yet.
  2. Noice ! Definitely intersted but then I have three major questions : 1- the design of the PCB is blocking the screen sight, doesn't it ? 2- is there any backlighting of the buttons and can it be bound to an axis ? 3- Will there be the extra buttons between the OSB like the Winwings ? Thank you very much I support this. I bought the Orion 1 throttle and bought the Orion 2 because of the improvments of the detents. So, I'd definitely buy shopping for a V2 with new buttons.
  3. Damn ... So it would require a complete new PCB with new switches to improve this. I was hoping to solder old cougars buttons onto the Winwings ...
  4. Yep, That kneeboard issue is annoying but not game breaking since you can resize and reposition it to your liking. On the other hand, the control input monitoring (the red window showing your inputs) cannot be moved, if I'm correct. Again, not a game breaker. I strongly backup your idea of integrating a multi-monitor setup tab and tools instead of fiddling with settings externally. It would maybe fix the brightness issue at the same time.
  5. Hi there ! @BIGNEWY First of all, happy new year and thank you for your work and developpments. With the successful release of the Winwing panels and the Total Controls Apache panels this issue is growing up rapidely in importance. I find a little harsh your answer that ED has its own bug list and making our own wouldn't be helpful. It sounds like the community, your clients, have next to nothing to say in the evolution of your product. Of course, there is the other side under the hood that we cannot see that is dictating its own agenda. But maybe you can look at this issue from a customer perspective, as an exemple : I just spent 660€ for a complete 3 screens + MFD setup and now the night flying is almost impossible. You may know that in simulators, software and hardware are directly related expenses (and quite hard ones) I invested in hardware to make your software experience even more awesome. But right now, it almost went a step backward. So your answer, shortened to ''we do what we want and we are not doing this'' is very good point to not invest in your software any more. As you said it is a problem that has been brought up several years ago now ; while it may have been seen as marginal at first, its importance has ramped up with new hardware options coming to the market just recently. Hornet, Thunder, Viper, Apache, Mudhen, Kaiowa Warrior, Chinook, Hercules, Typhoon ... all these aircrafts demand the extensive use of MFDs. That is becoming more and more as important as HOTAS and you would not cast away any major problems with people not able to use a stick or a throttle, would you ? So ... understood. It is a deep search and a hard work to fix that issue. Of course, I don't expect it to become your top priority task but that is defenitely something that you can seriously discuss at your next brainstorming, don't you think ? Thank you for the answer though. I hope you'll find an easier way to fix this and that you'll have ressources to allocate to that matter. Best regards, Simba
  6. They do not react very well to the Amraam so I was taking one down with the 120. The second one was trickier but the Aim-9 is all aspect. Either a face-shot was reaching the target or at least it was forcing the Mig to manoeuver, leaving a window open to jump on him. You actually have a very short TTK on this one so you have to be quick and effective. And even then, you have to be very conservative with the fuel to complete the mission.
  7. Same, every time I tried I had to deal with them myself. Waiting longer did not help and I was tighter in the timing to carry on the rest of the mission.
  8. Still scratching my head with this one. I cannot get the JSOWs to shack the SA-10 (probably shot down) but I managed to reach it and attack with guns. If you go really low and buster you can approach the side from the valley and mask yourself from the SA-15 behind a little hill on the east side. When you turn left, you are almost immediately above the SA-10 and almost in line to Brrrt both tall antennas. My main concern here is that JSOWs are not the best weapons should you decide to attack at low level/high speed and because of the mission being cut in half, you cannot edit the loadout. That way of doing is good for players that want to skip AAR but it is a bit a problem when you seek immersion or want to adapt your strategy. I'll see what I can do to shack the SA-15 before dropping the JSOWs but that will be tight in timing.
  9. Owh ok. I did not see it ; only for multiplayer. Thank you
  10. Hi guys ! I'm flying Cerbrerus North and since 2.8 it seems that AG kills are not properly registered. If I shack a ground target, I can see it in the debrief list of event marked as killed and it appears in the logbook as AGKill. But the score stays at 0 and on the debrief page, ''show my victories'' is also at 0. Is something going on bugwise or did the scoring system did change ?
  11. Same thing in Mission 8. I put the JDAM on the mortar and it is registered in the debriefing list but not counted in the numbers. Odly, I shot down both Migs but the second one after Poddle told me to abort. In fact, my missile was already on its way but it splashed the second Mig after his message and the kill did not count. Strange ...
  12. Hi ! Today I flown Mission 7 and I had a result of 97 but a score of 0. Though, Newt called Charlie destroyed. And when I checked in the debrief page, I did kill 4 soldiers. In the logbook, I see 4 AG kills. I believe I did saw the very same behaviour in M6 (primary and secondary destroyed) and that was just after 2.8 update. Anyone knows what happened ?
  13. Yes I did read your comments. Dropping a JDAM on it is what I had in mind but I first have to make them engage me and they only do when I come in the axis of the column. If I do passes with the village on the side they do not engage or get me when I pull up. I come low and fast in mil power only, when I see the smoke I break hard and pull back to idle. I release flares in preventive and absolutely smash the buttons when I see the smoke. The missile never ever deviate ... I'll retry by putting the village in an angle. Thx
  14. Anyone with an advice to evade that Igla ? I even tried a program to release all my flares 2 by 2 starting in the ingress and still the SAM gets me. I'm confused.
  15. Same ... that MF is getting me everytime even if now I know where it comes from. Flaring like a madman and breaking but nothing works
  16. Don't bother, I already tried to make them understand why that solution is a step-back but it is a lost cause my friend ...
  17. Of course it is possible. What would it be then ? Because we did not see that alt+enter reference in the change log. What else did you change that we do not know that could have that impact ? Again ... and again. It appears to be the hell for you to acknowledge a potential problem. You answer is you standard ''it's something else''. ''Slight fps drop'' ? 10 to 11 on a 60 lock is quite noticeable, especially when it occurs ''randomly'', meaning killing the smoothness. Thank you for your time but I'm quite sure you won't pay attention to what I would send to you, as you did in that thread by obviously not reading what has been said (ex, you asked me 2 times to send NVIDIA settings while I said already several times that I was running AMD) I've done tests and I gave you numbers. As someone said, I'm repeating myself and it ends where it is everytime - no problem, look elsewhere.
  18. And again, you cramp on your position that it wasn't needed anymore while you have reports that the results are fairly mixed. I agree with you with the fact that when doing alt+tab, the FPS were dropping and that is not the case anymore. BUT, when you focused with alt+enter the game was running better. Here are the results of the tests I've just finished. Be aware that I'm 60fps locked for TrackIr. current build : 2-3 fps drop in general but the fps are kinda all over the place (up to 10-11 fps drop) current build with the fullscreen optimization unchecked : same. build 2.7.17.29140 in alt+enter : performance slightly better overall (2-3 fps higher) but most importantly, I do not observe nothing more than 5 fps less and the game is way smoother then. Those tests have been done back-to-back in the very same conditions, same exports running, same Ryzen Master profile, etc ... And I took on me to update the GPU and chipset drivers before testing (even if I'm always cautious with AMD) You wanted numbers, you got them.
  19. No, I asked why that Windows implementation needed you to do modifications and you reply that the previous state''it is not needed anymore'' while I report that some people were not experiencing any changes (so not better) and while others reported a degradation. The blog is clear and how windows works and what can be done to not use that, and the workaround has been explained and tried in the answers before with report. You just did not replied to my question.
  20. And there you are again ignoring what has been said. It is needed because performance have degraded. And as you might have read in this thread, I did that test and while it felt a bit better, it was in all cases worse than it was before. Maybe for the sake of it I will try to roll back to the previous version.
  21. Thank you but I don't understand your point. The blog says that Windows did a new thing that tricks the game by making it believing it is in fullscreen while it is in bordeless ... I get their point for overlays, alt+tab, etc ... I can understand that. But in what did you have to modify DCS then if this process is in Windows directly and is desactivable for people that do not need it ?
  22. Indeed ... but I did not check if there was any data in the WP 59.
  23. You did brought some help, I thanked you for that and will do it again. But we are now to the point where it is clearly established that the update is at fault. It is indeed in EDs hands, granted the accept the fact that there is a problem in the first place ...
  24. No problem my friend. I just have to remember to add it at startup, no biggie but when the first calls arrived I had to fiddle around until I found the info One quick question while I have you, When I arrived from mission 4 I did my usual break but this time in the Navy way, left hand, 800ft AGL, 350kts and started offset to the right of the runway instead of aligned. I had the tower telling me ''no one was impressed by the fly by, etc ...'' Is that because I did my break starting offset ?
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