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Everything posted by Zyll
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Targeting pod not updating JDAM co-ordinates after designating in TOO mode?
Zyll replied to MoCluck's topic in DCS: F/A-18C
I took a note when I figured out how to ripple 8 jdams, hope this helps: step through each of 4 stations, set JDAM to TOO mode back on station 8, TDC depress once to continuously send active cursor position to JDAM slew over a target - 1 press TOO2 slew over a target - 2 press STEP slew over a target - 3 press TOO2 slew over a target - 4 press STEP slew over a target - 5 press TOO2 slew over a target - 6 press STEP slew over a target - 7 press TOO2 slew over a target - 8 press undesignate button press QTY select all four stations press RTN get IN ZONE pickle hold until 4 bombs drop cycle through all stations and switch them to TOO1 pickle hold until 4 bombs drop -
Then you are lucky, you missed a dark period if less-than-stellar patches. The latest ones have seen some good improvements, and hopefully more new features in the Viper.
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That behaviour of ignoring you was literally just introduced in the latest openbeta, as mentioned in the patch notes!
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Targeting pod not updating JDAM co-ordinates after designating in TOO mode?
Zyll replied to MoCluck's topic in DCS: F/A-18C
With the BRU55 rack assuming you are starting on TOO1 for all stations, it would be Slew TOO2 Slew Step Slew TOO2 Slew Step Etc -
Brightness is controlled with the rocker switch in the bottom right corner of the display
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That appears when you turn the (previous) brightness dial located over the AMPCD. Do you possibly have something bound to that dial in your controls?
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Ok so the helos named TRANS1, TRANS2 etc will not work with the CTLD script then, it has to be HELO #001, HELO #002 etc, correct?
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> To ensure CTLD works with new helos, put the name HELO #001 and it will automatically make it the next available number which works with the CTLD script. Would you mind elaborating on whether you need to start at #001, or does #000 work, and what are the symptoms that CTLD script is not working with the new helos specifically? I have complaints in a modified version of the mission that the helos don't work properly, but I'm not sure if its the same thing you describe here. Thanks DF,
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intermittent issues trying to get Cat 3 crew to acknowledge
Zyll posted a topic in DCS: Supercarrier
During multiplayer ops, we sometimes find that Cat 3 deck crew don't always guide the aircraft into position. We wouldn't get the "cat 3 is blocked" message due to cat 4 being in use, its just that the station goes dumb. We do the usual "request launch", and this only seems to happen on Cat 3. It's difficult to understand under what circumstances it occurs, so I'm hesitant to report is as a bug without knowing if its something we're doing. Does anyone else have similar experiences? -
FLIR zoom is the same mapping as what you have mapped for your radar elevation
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[REPORTED EARLIER] Left DDI warning text acknowledge/clear
Zyll replied to Talvid's topic in Bugs and Problems
https://forums.eagle.ru/showthread.php?t=262060 -
Would this impact harpoons too? I ask because I infrequently would crash after firing a harpoon
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It should work with ground power, unless something broke. Here are the steps I would do: With external electrical power - 1. Battery - ON 2. EXT PWR switch - RESET - NORMAL (right click) 3. GND PWR switches 1, 2, and 4 - B ON (left click hold for 3 seconds) 4. L® DDI, HI/MPCD, and HUD - ON 5. COMM 1, 2, and ADF - AS DESIRED 6. Warning and caution lights - TEST 7. Inertial navigation system - ENTER WAYPOINTS DESIRED
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It's how the real thing is, so it's supposedly modeled correctly. https://forums.eagle.ru/showthread.php?t=233988
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You can define the loadouts by creating them in the mission editor. Final step would be to copy it to a specific role, like Ground Attack for example. I believe this video may help.
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i would suggest that anyone making a simpit with Thrustmaster Cougar MFDs would be interested in the digital UFC
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what is the TGP Offset Cursor supposed to do? I just see that existing functionality related to slewing in different modes is broken when it worked before.
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[NO BUG] TGP Laser is auto disarming itself
Zyll replied to FatherAnolev's topic in Bugs and Problems
hmm that's interesting, I'll have to try it out! So I hope the TRIG option is still there, for us to buddy lase with right? And if so, then the pilot should still be able to manually turn it on and off with the trigger. -
[NO BUG] TGP Laser is auto disarming itself
Zyll replied to FatherAnolev's topic in Bugs and Problems
i didn't know there's an auto-lasing feature, it wasn't in the patch notes. How does that work exactly? -
The issue with the bars I experienced when switching to AIM-7s, but not with the other weapons it seems.
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Will they come on only at night, or also during case 3 conditions?
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It's in the dcs options - special screen
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Basic flight behaviour in transition from auto to full flaps
Zyll replied to markturner1960's topic in DCS: F/A-18C
The above is correct. If you get to doing the break turn (instead of straight in approach), you can lower gear and put flaps to full while on the break, and your balloon will then pull at least partly in the horizontal, which will lessen the jarring effect. -
The same mission supports both 18s and 14s!
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And you can set the autoconnect script for a specific port as well.