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Wags

ED Team
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Everything posted by Wags

  1. Thank you for your support and have fun!
  2. The sense of speed is generally a combination of two factors: 1- Field of view, the wider the more sense of speed. 2- Object density and scale You can adjust item 1 and item 2 is dependent on the map location. There is nothing really to fix.
  3. You're very welcome!
  4. Hornet Mission of the Week It seems a lot of you had fun with the "Valley Run" mission, but it's not much of a challenge. Let's try something a bit more skill-based? Attached is a "River Run" challenge mission that requires you to make it through all the gates in less than 345 seconds. Unlike the Valley Run, you can't just firewall the throttles, you'll have to manage airspeed to stay as fast as possible, while slow enough to make some of the turns. Have fun and good luck! River Run.miz
  5. This has already be fixed internally, please wait for the next update.
  6. Happy new year everyone! A little good-news update to pass along regarding the targeting pod for the Hornet. As many of you are aware, USMC Hornets fly with the AN/AAQ-28 Litening targeting pod when deployed from airfields. This is the same TGP used for our A-10C. As such, we now plan to first introduce the Litening pod to the Hornet prior to the AN/ASQ-228 ATFLIR pod. This will allow a more complete selection of targeting pod options (can also be used for other countries like Spain of course), but also allow us to introduce a targeting pod into the project sooner than we had originally expected. Thanks!
  7. Wags

    F/A 18 Manual

    No, it will be in the next manual update along with HARM, updated JHMCS, and datalink.
  8. The VR improvements are in work. Once we believe they are close to release, we will make an announcement. Based on history, we now avoid any time estimates until we are very certain. Thanks!
  9. SP, TOO, and PB modes are all planned.
  10. We'll have an update about MAC in next week's newsletter.
  11. Hey everyone, To be as transparent as possible on this, we have four engineers on the avionics and weapon systems. While we’re not ready to attach dates, this is the general order of development for the next couple of months. Please recognize that this can change: Engineer 1: Correct DUD cue logic, fuse setting, tune AGM-65F TTMR/IN RNG, and adjust AIM-9X tones. Once those are done, then JDAM. Engineer 2: AGM-88C HARM and then ATFLIR. Engineer 3: IFF interrogation, HAFU and color change when MSI is enabled, and then LTWS/TWS. Engineer 4: Datalink with MIDS / Link-16 / MSI color display symbols, then the UFC BU page, and then INS ground and ship alignment. Thanks!
  12. Reported, thanks.
  13. Reported, thanks.
  14. Thank you, reported.
  15. They did not make it in time for the Open Beta, but attached are LGB and IR Maverick instant action missions for the Caucasus map. Caucasus FA-18C Paveway II Laser Guided Bombs Practice.miz Caucasus FA-18C AGM-65F Maverick Practice.miz
  16. We have plenty of other systems in our development studio and testers for that. Limited room here.
  17. Very interesting tech Miles! Please send me a private message.
  18. Varies based on the project and VR tasks. From 10% to 50%.
  19. Just Rift now.
  20. Sorry, but Thrustmaster should field those questions.
  21. Updates to the A-10C and Ka-50 cockpits and externals are already in work.
  22. Not exactly an cockpit, but I get this question often, so I thought best to make a little post that lays out my system. I use two in fact (always good to have a back up). This is also handy for in-office demos and when one systems is tied up with rendering. Primary: i9 9900K OC'd to 5.1, 2080Ti, 32 3200 Mhz RAM, and 3 TB of SSD space. Thurstmaster Hornet stick on a VPC WarBRD base and a Thrustmaster Warthog throttle. Secondary: i7 6700K, 1080Ti, 32 2800 MHz RAM, 512 SSD space. Thustmaster Cougar HOTAS. Yes, they are both beasts and set up for Oculus Rift with Touch. I also use an assortment of sticks and throttles from Thrustmaster, VKB, and Virpil. Monstertech as kind enough to send me desk mounts. Great stuff!
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