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NRG-Vampire

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Everything posted by NRG-Vampire

  1. Nice nose-art Jocko: I love that Snoopy Sniper ▲It's from VSN-nice-screenshots pages: (a week old shot) probably another VSN project/mod of CDP-Kobra
  2. AIC: Thud(s) is coming as well, hopefully:
  3. Nice job Jocko ! ...btw: there are a minor problem with the USAF 570914: on the pitot tube the red-white painting should be 4-4 stripes intead of spiral. ...and please make those early/Vietnam/Puerto Rico USAF camos with wavy demarcations as well Thank You
  4. For turning off default markings you should use the official empty.dds (invisible) texture at : nomera, c130-fon+flag and USAF lines - with true "syntax" 4xmpl: {"texture USAF.tga f2 g0", DIFFUSE , "empty", true}; {"texture c130-fon+flag.bmp f2 g0", DIFFUSE , "empty", true}; {"texture nomera.tga f2 g0", DIFFUSE , "empty", true};
  5. Any progress news about that plum blossom eagle skin by Isoko ?
  6. Don't worry, best whiskies are old as well BTW: that movie (Blade Runner) is also one from the best of the best. ...and Sean Young...she is beautiful as always HNY
  7. Awesome: yeah, bigger texture files are causing more and more headaches to people. Common folder usage is the easiest and best way for decreasing memory and storage size: as Megalax posted: those two dots and a solidus do the magic Moreover: as I always said: using textures with mipmaps usually pointless: game/gfx engine starts to use too "early" the half sized mip-textures: fine lines will be invisible too close to the camera (when the camera is moving away from the 3D subject): best/worst example for the Starfighter model is with the italian skins: with those slim and white side/bort numbers. white numbers will be invisible too early/close because of the mipmaps (you can check in the ingame-encyclopedia) +Moreover: ( I do lots of tests over the years: with the current big F-16 and F-14 textures as well) with the current powerful GFX cards the "non-friendly" JPG usage (textures without alpha maps) makes more sense then using 4-8 times bigger DDS files. (especially with small SSDs)
  8. BTW: i guess the underwing fuel tanks are droppable. ..but what about the wingtip tanks ? Are those also jettisonable IRL ? ...and what if the wingtips got rails with sidewinders ? TY
  9. Thanks, ...but I think i spotted another small error. Fuselage-rear-bottom-luminaries should be rotated by 180 deg. AFAIK those lit backwards, so the frontal-half-parts of the lamps should be covered...now on the textures those are reversed.
  10. I did not checked the roughmet but I saw some pics with aircafts that warning arrow point to the lower-rear-fuselage-lamp while on others the arrow point downward near/next to that fuselage-lamp.
  11. About the rear navigation lights: i am confused. Some source mentioning that the rear fuselage lower NAV lights are red on both side and white on both side above. While other source tells both rear-high are yellow and as usual lower-left is red, lower-right is green. Do you know what is the truth ?
  12. These skins absolutely splendiferous
  13. OMG, it's xmas time I can't wait , so plz don't wait for the user file section approval (not just because the 3D model is not official but they can be busy ...), ...so, IMHO you should shoot up your amazing skins to google-drive, mediafire etc. if you are ready TY & Happy Holidays 2U
  14. OMG, this will be a ***king extremely detailed livery
  15. Hey Mustang, I would like to see a fix for those Channel map textures also, ...so, what if you wait 30 minutes and install that map by the "FREE2PLAY"
  16. Which aircrafts do you have problems: what did not use your folder names ? Generally: old ACs such as Phantom, B-52 etc. use the usernames as livery-folder-name what you can find in the Bazar/PlanesTable.sht. 4xmpl: username = "f-4e phantom ii";
  17. Oh, PLZ release those marvelous skins
  18. multicrew door gunners: hoping this feature will be implemented/used for the Hind as well
  19. BN, any words about the missing update of the Syria map ? : some Why & When ?
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