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Everything posted by NRG-Vampire
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Better Trees for Caucasus V6
NRG-Vampire replied to Taz1004's topic in Texture/Map Mods for DCS World
Any suggestion(s) for AMD-GPUs ? - to open/view BC7 dds files outside of PhotoShop. BTW: Would be great a BC7 plugin for XnView :thumbup: TY -
2021 (and earlier) DCS Newsletter Discussion Thread
NRG-Vampire replied to NineLine's topic in DCS 2.9
100% completed ? Mi-24P: The external 3D model - 100% completed ??? I am not too happy seeing that ▲ :( Hopefully we will get animated windshield-wipers (for the cockpit 3D model too - with rain remover effect) and heat-shields (IR signature suppressors) on that 3D model as well :yes: -
Better Trees for Caucasus V6
NRG-Vampire replied to Taz1004's topic in Texture/Map Mods for DCS World
exactly, those are what i am talking about take out the appropriate blockbuilding texture(s) from Models and put in the appropriate seasons+vfstextures/vfstexturesMin/vfstextures2 lists ...and will work nicely by seasons -
Better Trees for Caucasus V6
NRG-Vampire replied to Taz1004's topic in Texture/Map Mods for DCS World
that's a big negative Dear Artist :D you can add the used "snowy-buildings/roads/run+taxiway" texture file names into the terrain.config.lua as definied winter textures ...but don't forget to define the "non-snowy" original-textures (autumn/spring/summer) for vfstextures/vfstexturesMin/vfstextures2 as well :idea: -
Better Trees for Caucasus V6
NRG-Vampire replied to Taz1004's topic in Texture/Map Mods for DCS World
Amazing :thumbup: Im already loving those snowy trees :wub: ...some idea for other winter improvements: :thumbsup: add some snow on the roofs too, to the top of the hangars, factories, gas/oil tanks, rail+roads, run+taxiways please :bounce: would love to see a really hard/snowy winter as well :music_whistling: -
Barthek's CAUCASUS REDONE 2022
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
Unfortunately it's a bug and affect unedited (no mods) DCS too. (i noticed since last openbeta update) Runway/taxiway markings invisible in 30% approx. (of numbers when we run DCS) Markings disappear in the MissionEditor as well. -
Nice :thumbup: however IMHO the colors a bit oversaturated (mainly side numbers)
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Secretly I hope too...to get few experimental and 5th gen aircrafts :bounce:
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DCS World 2.5.x Caucasus Terrain Textures
NRG-Vampire replied to Mustang's topic in Texture/Map Mods for DCS World
:thumbup: Please post some screenshots too :music_whistling: TY -
Barthek's CAUCASUS REDONE 2022
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
:thumbup: Looks like September :) but IMHO you should make those textures a little bit darker and brownish ...to look like November ;) (maybe for version-B ? - as cold/sudden autumn ) :D -
Honestly, I am happy that ED changed their mind (again) and will not make a seperate/standalone product (nor with the WWII aircrafts and Normandy map which finally became "members" of DCSW modules in the past - at the beginning (on Kickstarter with Ilya) WWII were heralding as a standalone sim too) ,so hopefully they will bring some (already ingame) russian aircraft under FC4 (oops:MAC) like the Su-34, Su-24, Tu-22, MiG-31 etc... and /or make more new 3D AC models such as: Su-30, MiG-25, F-117, B-1B etc. and bringin' those as well into FC4...maybe with the completed F-4E external/internal 3D model as well. What would still make sense: put F-14/16/18, Viggen, Harrier etc. also into FC4/MAC. (for those who like quicker/lower learning curves) :idea: ps.: do not forget guys: a long time ago (in the "golden ages") the FC3 was the most popular/most sold module.
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Better Trees for Caucasus V6
NRG-Vampire replied to Taz1004's topic in Texture/Map Mods for DCS World
:idea: K...another idea for a sub-version: what if: without leaves on deciduous trees/species at wintertime. Visible only (snowy) thick branches and trunk. (should use empty.dds (invisible texture) for leaves and thin branches) Conifers are snowy as usual. :smilewink: -
Better Trees for Caucasus V6
NRG-Vampire replied to Taz1004's topic in Texture/Map Mods for DCS World
Looks cool :thumbsup: so :cold: I'm getting cold :D ...but you should turn the forest texture into white (under the trees) as well :idea: -
Barthek's CAUCASUS REDONE 2022
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
Yeah :thumbup: ...and snowy trees -
Barthek's CAUCASUS REDONE 2022
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
Summer looks awesome Barti :thumbup: ...but spring is not enough greeny to me :yes:...IMHO...I wish your earlier GTM 11 spring textures to see again (or similar to those living/vivid green field textures) :thumbsup: -
Barthek's CAUCASUS REDONE 2022
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
I (still) prefer your earlier spring (vivid green) textures for spring. Moreover: I think you should add some vivid-yellow field textures too (for blooming colza/rapeseed fields), just like in your first, few years old GTM texture-fields mods. :thumbup: Colza/rapeseed fields: photoshoped your earlier pic: examples for field textures: Colza/rapeseed: https://www.google.hu/search?sxsrf=ALeKk033WiQr4pAwFIocCxUNa9dbAYm9tg:1596960444582&source=univ&tbm=isch&q=aerial+colza&client=opera&sa=X&ved=2ahUKEwi6zZOg1Y3rAhVvwIsKHRkZAwwQsAR6BAgHEAE&biw=1880&bih=948 https://www.google.hu/search?q=aerial+rapeseed&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Sunflower https://www.google.hu/search?q=aerial+sunflower&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Grape: https://www.google.hu/search?q=aerial+grape&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Wheat: https://www.google.hu/search?q=aerial+wheat&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Corn: https://www.google.hu/search?q=aerial+corn&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Barley: https://www.google.hu/search?q=aerial+barley&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 Rice: https://www.google.hu/search?q=aerial+rice&hl=hu&sxsrf=ALeKk0335C3DHjOH7byzJAsXLM7_NCrw6Q:1596960624646&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjF7YH21Y3rAhXlkosKHQ5nCB8Q_AUoAXoECAsQAw&biw=1880&bih=948 -
Barthek's CAUCASUS REDONE 2022
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
Nice :thumbup: However the yellowish fields and those dark green trees look like SUMMER to me (instead of spring) (dark green trees? far LOD textures maybe? ) -
Better Trees for Caucasus V6
NRG-Vampire replied to Taz1004's topic in Texture/Map Mods for DCS World
Nice Job ! :thumbsup: I really appreciate the effort but... Should be more real if... Please check tree types/species what Causacus map use Most of the conifers/pines/firs more or less are the same color in all seasons. (or snowy in winter) Only deciduous trees should change colours/textures: vivid (incredibly) in spring, darker green in summertime, yellowish-rusty coloured in the autumn, and bald (no leaves) in dormancy/wintertime. (however there are few deciduous conifers in the nature as well) So only firs on (high) mountains should be always dark green. (or snowy) -
Barthek's CAUCASUS REDONE 2022
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
:bounce: Well, I love those ▲ spring colours. :cheer3nc: I hope you will release what you cooked (with) those textures as well. :thumbup: Nice job :thumbsup: -
It depends on the used materials what definied in the 3d model file. The final visual effect differ (shine width/intensity, reflection intensity as RGB channels) by the usage of default/aluminium/chrome materials.
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Me too ▲ so, there could be two problems only if the default-official skin is correct. 1. in the description.lua the used texture-map numbering is wrong (low probability) should be ROUGHMET (13). 2. Texture RGB channels is wrong. (high probability with the green channel) https://forums.eagle.ru/showthread.php?p=4407899#post4407899
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Let us see your description.lua :music_whistling:
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Same here: Try to use ROUGHMET (13), instead of SPECULAR (2) for your texture maps in the description.lua file.
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Try to use ROUGHMET (13), instead of SPECULAR (2) for your texture maps in the description.lua file.