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NRG-Vampire

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Everything posted by NRG-Vampire

  1. IMHO It just depends on the number of polygons visible on our screens
  2. Scott, I forgot to mention/report (maybe others already did) but approx half a year ago when a weapon (bombs) update/addon came out for the F-4E Phantom and we got a long (actually a tall) list on the screen in the PAINT AND LOADOUT window, (pylon 2 & 8 with bombs) so we cannot see the full bomb list when using 1920*1080 resolution (I like it better when my GFX-card-fans are noiseless therefore the lower res.). - Mudhen anf Viper bombs list (bomb-column-list) close to "full" also - well, it's a bug and a wish same time: we need up/down arrows on the top/bottom of weapon column-lists or a slider to display a larger selection of bombs GBU-12, GBU-24, GBU-8, MK-84 AIR is missing/not visible when 1920*1080 res is active. (@ the bottom of the column) 1920*1080 2560*1440
  3. .. with NorthEast part of Italy ? LINK
  4. Next year maybe. Unconfirmed info but OnReTech working on it.
  5. Would be better to avoid that for everyone: the next ice-age. However an environmental ice-age sounds a bit better than a thermonuclear ice-age.
  6. we will need AIM-120A too for that era: Operation Deny Flight. Especially if/when the Balkan map come out.
  7. I had an A+++ air conditioning installed last autumn after 20 years (38cm width ceramic bricks + air gap + "breathing" insulation =(half a meter thick wall) + 3-layer glazing with argon in the windows, 22C inside, 32C outside without AC today), but I was more worried: if the heating-gas will no longer come from Russia/Turkey/Kazakhstan?, so at least I could heat my study with electrically wintertime.
  8. OMG Scott, That temperature is awfully high. You seem to be handling the heat very well, and so is your computer. BTW: What's the temperature outside there ?
  9. Ok, thanks Asked the other needed map(s) coz Modern-Marianas is 14.3 GB BTW: has the map become bigger ? Is Iwo Jima island included ? (Iwo Jima is just outside the boundaries of the Modern-Marianas map)
  10. "I think" isn't enough here. Check autoupdate.cfg for install name if you already downloaded that map.
  11. Is this new Marianas WWII map mandatory now ? I mean, does it come with the patch ? Or will it be an optional install after this 2.9.17 patch ? Will it need anything from the Modern Marianas map-folders (or Caucasus map-folders) ?
  12. Yeah, that would be awesome As I see they started to use the newer colorless/low visibility stencil Insignias/Roundels in 1986. https://www.airhistory.net/photo/270207/79-0067/AF79-067
  13. Great. I can't wait for the release of the Bulldogs. That 80-0019 is the flagship of the squadron ? I hope you are going to add that rarely seen (interrupted?) Insignia/Roundel too Another 4 style/variations with thinner lines/contours.
  14. Thank You again I thought I would say, the zip file (v1.1) missing a "deeper" F-15C folder: Files need to go into: C:\Users\yourusername\Saved Games\DCS\Liveries\F-15C
  15. " it is easy for me to chose: overwrite the AIM-7M files with my AIM-7F preference. " Yeah you can do this, but you will see that white 7F texture on the 7M model too AIM-7F: The main problem is the AIM-7F.edm got material name as "AIM-7M" therefore it fights always with the AIM-7.edm (that's the 7M using the same name "AIM-7M") and does not matter how/when 7F tries to call a different 7F texture from description.lua(s) the material name is what primarily determined - it will use 7M texture. The problem is only 1 byte in the edm file: (7F - 7M). I can fix this problem (already did) but causes IC fail. F-15C uses 7E model of HB. Shouldn't this be white too? Much whiter ? AIM-7P and HB_AIM-7E2: are those realistic to put on an Eagle ? maybe 7E2 on early 15A, 7P for late/current 15C or 15E ? Possible IRL ? BTW: discovered another problem with skins: (log file) f15_helmet_RoughMet' not found. Asked from '' Need to correct in all the description.lua to "pilot_f15_helmet_RoughMet" or rename all the files in skin folders: pilot_f15_helmet_RoughMet.dds to f15_helmet_RoughMet.dds
  16. How do you/he mean "busted" missiles ? Not authentic/realistic looking ?
  17. The main problem not the BC7 usage (what is double size because of the useless totally white alpha channel) instead of BC1 (quality degradation is minimal IMHO) but you are using totally same files (checked writing date/time - even seconds) for that 27 skins. I think usage of BC7 (lossless) or BC3/BC5 (with alpha) to consider using only when Alpha channel used too (for decol, glass, damage, dirt, puddles, season-skins, light, self-illum and normal maps/textures are used, diffuse not using alpha at all here with the F-15C model) So, 41 files for each skins multiplied by 28. (there are doubled AF-84-0015 files inside the AF-84-0016 folder) As I see the files are differ only: description*27, stab*27, nose*27, bottom*23, wing-L*2, center*2, Numbers texture not used when decol is empty. All the missiles textures, all the cockpit, seat, pilot, helmet, patch, glass, wing-R, PTB (all: diffuse+roughmet) are the same in each skin-folder. "I wanted to do some 'Shared Folder' stuff that you talked about but.." - I respect your decision, but if you don't mind I will delete the totally same files (except only 1 or as many differ) and put these "only1" files into a shared folder. Sure I need to edit the description(s).lua to point to that "shared" folder. I guess it will about 1GB the pack. After that I will convert all to BC1 what will half size. I writing these problems/advices just because you are going to make other skin-pack(s) as I see and I believe that these changes will make your life easier next time like reducing storage space and loading time/memory usage for the increased satisfaction(s) of others. ps.: Voted to 525th TFS F-15A skins but I don't mind if you make some SP or CR liveries as well
  18. Thank You doing these skins, however I'm sad a bit knowing only a few people will download (4GB) the whole pack (and use) what is 6GB in the un-zipped file-folders. Lots of complaining about here this forum their storage capacity is limited and using "almost/all-the-same" (and not well assembled pack) skins is wasting storage space for some numbering variations on the tail/nose. (See the HB-F-14/F-4 users: no dynamic numbering) Not mentioning the usage of BC7-DDS, which has been questioned by many. I know it results a nicer image but again results in larger files. (alpha channel is unnecessary/useless here for diffuse/roughmet textures) I know you've worked a lot on these, but should be compressed/shared/merged/binded properly IMHO. I estimate it (all the 27) should be around 400MB only. Thanks again taking your time for making these skins
  19. Surprisingly 76-0074 LA got side numbers on the wing pylons as well. (front edge, under launcher rails)
  20. Copy that, but what happened with the side numbers on the rear end of the wing pylons ? (Your first release 76-0015 included/showed that)
  21. Interesting. That nozzle a bit too dark and brownish. The bluish wear of the lower/inner petals are "slightly" excessive IMHO. (need to be more metal looking and reflective - unfortunately you have to "touch" the roughmet map also to bring the correct effect)
  22. Gotcha but let me help you to fix it. Show me the description.lua what you use when had that digital camo. Missing/wrong path of DECAL layer(s) also can cause the digital (missing texture) camo above the correct DIFFUSE texture layer. Missing specular/roughmet/normal map textures also can brings different shinny/bumpy checker/digital missing-textures. (check these in Bazar/TempTextures folder) Moreover you can point to a folder (using all textures init) in any entry.lua using mount_vfs_texture_path ("B:/Textures - Bitburg - Shared"): but must use unique filenames than you can use the "true" command in description.lua otherwise use a full-path or ../ jump up 1 level in folders with "false"
  23. Use "Shared" folder if you are going to use same files for wings,bottom etc. In description(s).lua use "../Shared/wings-bottom-textures" with 'false' ...and please make the tires darker (rims are ok), ED's official tyre on the texture is too light. Your 76-0015 looks realistic.
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