FYI :rotflmao: cow.lua: the cow-tank-vehicle
GT.Name = "Cow";
GT.DisplayName = _("Cow");
GT.Rate = 1;
GT.DetectionRange = 0;
GT.ThreatRange = GT.WS[1].LN[1].distanceMax;
GT.mapclasskey = "P0091000201";
GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericVehicle,
"Trucks"
--"Skeleton_type_A",
};
GT.category = "Unarmed";
fbx animations: cow_wounded, cow_graze_200, mixamo@Big Body Blow, mixamo@Hip Hop Dancing, mixamo@Shoulder Rubbing, carrier_shooter_USA_LOD0, etc.
i did not run DCS yet just seen filenames, that's why i asked things above :D