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Everything posted by NRG-Vampire
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( AI or human ? ) IMHO, just made/add a simple double-sided collision model as a roadway of the bridge (from the original 3D model)
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Well, sometimes it's six (weeks). Just like in this year: 2023, from end of January to beginning of March. Source: Changelog (digitalcombatsimulator.com) ps. Hopefully we are going to get those new B-1, B-52, S-3 3D models by the next patch.
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K IC now Tx Second phase. Additional unique objects and scenery for Israel and Egypt will be added. Airfields of the second phase: Egypt: Al Mansurah Az Zaqaziq Inshas Airbase Cairo International Airport Cairo West (Almaza) Bilbeis Air Base Israel: Sde Dov Airport Palmachim Airbase Hatzor Tel Nof Ben Gurion
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▲ Please describe Phase 2 (as well) ▲ TY
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Strategic industrial and military targets asset
NRG-Vampire replied to tripod3's topic in Static/AI Mods for DCS World
Awesome but please make 2 models/objects: 1. substation connected to the main building 2. substation separated from the main building TY -
Strategic industrial and military targets asset
NRG-Vampire replied to tripod3's topic in Static/AI Mods for DCS World
Thanks for your work A complex electric transformator/substation would be great too transformator staion - Bing -
▲ yeah 2 years ago: https://youtu.be/sedHAMB1V6I?t=357
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Military Assets for DCS by Currenthill
NRG-Vampire replied to currenthill's topic in Static/AI Mods for DCS World
Nice Job ! However the range ( - I know: sources on the internet - ) of the Shahed 136 is highly overestimated IMHO. It is slow, got large wings: big lift but big drag also. A fifth of its range what you set is believable: about 200NM/360 Km. -
Nice ! BTW: do you see the BC7 dds files in your windows as Thumbnails ? I see only Icons - "normal" dds is visible as thumbnail but not the compressed: no preview Would you mind recommending a program to quick-see "funky/turbid" BC7 files without opening in Photoshop ? ...a BC7-DDS plugin for XnView would be the best ps. Latest 2.51.2 XnView able to show BC7-DDS thumbnails but only as the noisy/funky/turbid format TY
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Did some tests and checked few older DCS.log(s). (Main DCS and SavedGames folders on 1TB Samsung SSD) Earlier "▲ first start of the day" loading times (with lots of Mods/Addons in the SavedGames folder) were about 1:20 , without any mods (only Su-25T and TF-51D in the "GameFolder"/Mods) was about 1:10 - (to get into the Caucasus-MissionEditor + 20 seconds). So Summ/Total were 1:40 - 1:30 into ME. ... not "▲ first start of the day" loading times were shorter, approx. 10 seconds quicker. Now (DCS 2.8.6.41363 Open Beta) "▲ first start of the day" loading time (and other, right after 2nd-3rd starts also) are about 3:20 but to get into Caucasus-MissionEditor slightly quicker: + 10 second. So the loading time now approx 2.5 times slower with the latest patch, here. - (but on the other hand get into ME, mission loading times, swaptimes between maps are faster) BTW: there is a problem @ the beginning of loading (maybe with weapons ???) - No Mods (running ST) ▼ (from latest DCS.log(s) === Log opened UTC 2023-06-23 20:09:28 2023-06-23 20:09:27.912 INFO EDCORE (Main): Create boot pool. . ............ (36 seconds to DCS-logo-window with version number appears) ??? . 2023-06-23 20:10:03.640 INFO Dispatcher (Main): Loading installed modules... 2023-06-23 20:10:31.724 ERROR Scripting (Main): bad argument #1 to 'pairs' (table expected, got nil) ----- another 28 secs to check a faulty weapon? table?? 2023-06-23 20:10:32.443 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2023-06-23 20:10:34.648 INFO Scripting (Main): PLUGINS START------------------------------------------------- ps. (▲ maybe coz of the half-baked AGM-130/GBU-15 in the new F-15E.lua) ??? Should be ▼ attribute = {4, 5, 36, 42}, -- GBU-15 attribute = {4, 4, 8, 71}, -- AGM-130
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Unfortunately I am experiencing the same thing. Loading time increased to double/triple or more. (not the shaders-making-time) It takes a lot of time until the logo with the version number appears. I think I go back to the previous beta.
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Probably they did not put that boat into the game yet (officially) coz DCS can handle 4 arresting wires maximum, currently. I guess RB an HB (Forrestal) wainting for implemantition of increased numbers of arresting wires by ED. AFAIK Marianas-Guam-Andersen_AFB runways (both) got only/no more than 4 invisible (but working) arresting-wires as well. (works/can be catch by FC3 ACs: F-15C/Su-33-hook too)
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What's the situation today ? 2023-06-10, after the 2.8.6 OB patch ? Is that possible to see detailed 3D models and textures of London and Paris by the trial-2-weeks map-module ?
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Night illumination on the map of Normandy (turns on in June 1945)
NRG-Vampire replied to MAESTR0's topic in DCS: Normandy 2.0
Can we find the big USA train (steam engine+wagons) in the game/on the map already ? Would be great as a ME 3D EDM model too with glowing lights at night. TY -
Not mentioned in PN. Sorry DCS 2.8.6.41066 Open Beta Introduced a new map module: DCS: Sinai DCS World Infantry no longer smoke when injured or killed ME. Weather widget: Broken alignment. Not enough space for strings - fixed Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed ME. Mission Editor freezes when creating a new group - fixed AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed GUI Error when try to select track in some cases - fixed Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed. MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed. Historical mode. Egyptian list of units tuned. MP. There is no confirmation window when exiting the MP via the role selection menu - window added ME. ATC always shows AM radio modulation even if scene role set to FM - fixed AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets. Improved rendering of sea water surface in FLIR. ME. Aircraft payload view will stay open when "Additional Properties" tab is open. FLIR. South Atlantic Map IR render is adjusted. AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters. MP. Server CTD on unit:destroy when player controlled - fixed Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
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Yeah, with 38 skins/liveries
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Copy that, luckily it already started to update: download/unpack 23/53MB, ETA: 17 min Just WOW - seems like im gettin' new F-15E files too
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▲ is that cause the 502 Bad gateway problem/message what I always get ?
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I'm hoping effect-fixes for OverwingVapor and ShipSmokestack ST/MT and release of new AIs: B-52H/B-1B/S-3B/KS-3
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Nevada Casino's Correct Names Mod
NRG-Vampire replied to Boss86005's topic in Utility/Program Mods for DCS World
I agree. Would be nice, however ED does not want to see that. That's why they "written into stone". I mean those names on those buildings are 3D models, not textures on a simple plane. So there are 3 "solution" only. 1. Forget it 2. Edit the condensed 3D model file/pack (LasVegasObjects.ref) - what is close to impossible without an 3D exporter/converter. 3. Measure position and altitude of those names (on the buildings) and make a static object 3D plane/box with the correct name as texture and cover up the wrong-name-3D-model (what are -again- parts of the 3D-hotel-objects). - Cover up can be more difficult if the 3D label/title is inside of the collision model/box of the building -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
NRG-Vampire replied to Admiral189's topic in Static/AI Mods for DCS World
Nice "Container-Armada" BTW: bit OT but is it true that the smoke from chimney of ships are still missing by using MT ? ...and ship-smoke is present in ST but still no OverwingVapor effect on MiG-29A (running any mission after 1st mission ALL OverwingVapor effect dissapear (F-16, F-18, Mirage, A-10, J-11 etc.) ) ??? TY -
VIVID NORMANDY 2.0 by Barthek
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
Yep, I know but we can change/swap/switch textures (to spring/summer/autumn) -
VIVID NORMANDY 2.0 by Barthek
NRG-Vampire replied to Barthek's topic in Texture/Map Mods for DCS World
Nice job I hope you are going to make winter textures too -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
NRG-Vampire replied to Silver_Dragon's topic in DCS 2.9
...from Twitter: -
...and now for something completely different... DCS Memes
NRG-Vampire replied to Rodeo's topic in Chit-Chat
ED: DCS Newsletter April 7th 2023 DCS Pilots: "Two weeks" to Sinai, Normandy 2.0 and F-15E, F-4E ... and got only two screenshots of Israeli painted Mosquitos https://www.digitalcombatsimulator.com/en/downloads/screenshots/