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BaD CrC

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Everything posted by BaD CrC

  1. Since you made your magic and have it work for fixed wing, maybe in a not too distant future we rotorheads can hope to benefit from the same treatment like this?: The tutorial here for you guys: Thanks!
  2. Hello Ed. Just dropped my jaw at the DCS Carrier video you released lately. Best rendering ever of an aircraft carrier in a sim. :thumbup: Maybe in a future release we'll also get this? :music_whistling:
  3. They are very visible from a chopper. Not fearsome at all. Die quick with a 23 mm bullet. Just work with choppers in your next mission. It will make your life easier. :)
  4. It did. Thanks SUNTSAG!
  5. Ptitmale, just go to amazon France and look for "amortisseur de direction moto". You'll find the same stuff.
  6. You can't do that. Persian Gulf is protected by ED's licencing system to prevent anyone from dropping the files into any other computer and enjoy it without paying. ( I don't say it is your case but this is what the protection is meant to do). You have to download and install PG from the computer you are planning to use for DCS.
  7. Generally speaking, coding an helicopter FM is an order of magnitude more complex than a fixed wing. Imagine coding one big fix wing versus 2 or 4 (or 6 for the Ka50) rotating ones constantly changing Aoa and flexing. Add to that a propeller that pushes sideway (tail rotor). This adds some interesting consequences: vortex ring state, settling with power, loss of tail rotor effectiveness, dynamic rollover, retreating blade stall, in ground effect, effective transitional lift,... And of course a permanent unstability and 4 controls (cyclic, collective, thrust, rudder) that are intricately correlated. Things that FW pilots don't really need to worry about. Also the reason why there are so few (serious) choppers developments in flight sim. Very complex and people are a bit reluctant to spend weeks just to learn how to hover when you can be a maverick in a few days shooting missiles at migs. Some explanations of Polychop here: [FBV]_CmYg8WPDrw[/FBV]
  8. SUNTSAG. Something strange is happening on my missions since last update when the ground personnel is placed on the grass: they are suddenly floating 20 meters above the ground! As soon as I put them back on a parking of an airport, they are back on the ground.
  9. ASW for choppers!
  10. Yogi. The transducer basically doesn t move at all. It s just working like realsimulator’s fssb R3 force gauge. Yes, trying to source military switches is really hard, and when you find them, they are very expensive. It won t make any sense to use them for controls aimed at flight simulations as it would make these controls cost several thousands of dollars.
  11. I haven't seen any confirmation that this really immersion breaker bug has been reported to ED. In MP, a released cargo from a chopper is showing to the other players as floating 20 feet above the ground. To make things worse, those floating cargos are still collideable making them super dangerous when approaching tight LZ. I know choppers stuff is not high on ED's priority list but it is really ennoying and it's been like this for many many versions.
  12. There is already a race script that gives timings for multiple racers between multiple gates.Don't know if it is still on the forum (should be). I have it on a hard drive somewhere but I am not home.
  13. Tried again with the 1.0.0 Alpha 6 now it is supposed to work with Win TTS. I installed the files in saved games/DCS Open Beta/Mods/tech and Saved Games/ DCS Open Beta/scripts/Hooks. When I launch the Open Beta, I can see the Options for DATIS. I am not entering anything about Google Cloud or AWS since I want to use Windows TTS. I have SRS server 1.7.0.3 with ports 5002 UDP/TCP opened. I changed the ATIS Test.miz so the name of the static unit at Batumi is ATIS Batumi 252.000, VOICE WIN and launched the standalone server version of DCS Open Beta. I added a Huey, jumped in and set up the UHF to 252.000. I can see the SRS server starting to transmit on this frequency and I do receive something as my 252.000 frequency overlay in DCS is turning white. But I just can't hear anything. Tried another static object at Kobuleti on 123.500 with still VOICE WIN. Same. Can see SRS adding a player Kobuleti 123.500 AM and transmitting, but still no sound. What are my next options? Thanks.
  14. Well, I will certainly not throw this one away. Also, I don't think either the Ka-50's Shkval or the Gazelle's Viviane sight today can be controlled by analog input but only key presses. So I can only assume this will be the case for the OH-58D hence the 4 directional switch instead.
  15. The range was 0 to 400 ohms per axis when you need 0 to 100000 ohms for an USB joystick.
  16. Hi Yogi! Nice to see you still around the forum! Hope you are considering the collective too! On your 3D model, I don't see the slight twist of the grip that you have on the real one that relieves your right hand's wrist.
  17. I will probably 3D print the collective head unless something comes up on the market. The cyclic grip’s shape is way too complex for me to try to model it.
  18. The idea was to reuse my existing UH-1H equipment from MicroHelis.de. The cyclic base is a solid build based on hall effect sensors and hydraulic dampers on each axis which gives an really incredible realistic feeling. I am becoming a big fan of using dampers everywhere. This is so much closer to the real thing and it allows to get rid of the self centering springs, as it should when flying choppers. I even did Greekbull's damper mod on a Thrustmaster Pendular Rudder and cannot be happier with the result. :thumbup: So the next step was to find a way to adapt the grip to the microhelis cyclic base. Good news is that both the base and the Kiowa's grip are using metric system. Bad news is that I am living in the only country in the World still using imperial system :doh:. After looking for some metric tubing at ridiculous price, I ended up finding some electrical tubing with a diameter that could get the grip base with only a bit of sanding required (for the tube, not the grip!). Finally, I was able to mount my new OH-58D cyclic on the microhelis base and connect all the switches and pots to a Leo Bodnard BU0836X card. I had my first flight with this new cyclic tonight. The whole cyclic is a bit heavier than the one from microhelis so if you don't hold it, it slowly moves back into the seat. But this is really not an issue when flying. Pushing those military grade buttons is giving an incredible feeling of smoothness and sturdiness at the same time. Day and night from all the grips I had so far. And the 2 stage trigger actually IS two stages, meaning that the second stage position of the trigger actually disengage the first stage position. So you have this second stage closed without the first one closed too, making it much easier to say have a PTT for SRS and another different one for Discord with the same trigger. Next step, build a OH-58D Collective!!!
  19. I didn't want though to replace this transducer with some cheap chinese thumbstick (this would be insulting the build quality of this grip) so I looked around for a while until I could find some affordable military or industrial grade 4 directional switches with the right diameter for the grip. I finally found this: I had to rewire a bit inside the grip to mount this new thumbstick: Here how it looks like at the end:
  20. I came across a real OH-58D copilot cyclic on ebay. Price was crazy high but the seller, a retired Army veteran, kindly accepted to reduced his price by 50% which didn't make it cheap but at least a little bit more sane. The grip was in perfect condition, all wired up and after an hour spent with a ohmmeter to look for what wire is doing what, it turned out that all the pushbuttons and other switches were perfectly working. :thumbup: The thumb stick for the control of the mast sight though gave me a bit of a headache though. It was a motional transducer, not the usual 4 directions switch. It basically works like a mini joystick but the range of the resistance delivered was way too small to be measured like one. After thinking about this over and over, I had to make up my mind and replace it :cry::
  21. Hi guys. Not really a home cockpit topic and not something from the mainstream controls manufacturers. I thought you might be interested. With Polychop starting to advertise their upcoming OH-58D, I started to look for a grip that offers a bit more than the usual chopper grip. The OH-58D cyclic and collective are some of the most badass looking grips around and there is nothing close today on the sim market, except the EC145 grip from Komodo, and potentially a future OH-58D one from Komodo too, but that's still to be announced. So I started to look at what I could do. The cyclic's shape of the Kiowa is really complex and there is a lot of push buttons and directional switches on it. Not easy to even 3D print something that would look close to the real thing.
  22. Can t believe I missed this release! This is super high quality job. Looks like something I would have purchase from a pro dev studio. It really shows how much growth we can still expect for ca some day. French forces and weapons completely belongs to dcs theater. They have a very long history of force projection in Africa and Middle East. Not to mention Afghanistan. So, with the Gazelle, it is a perfect match. Thanks Dimi. Awesome work.
  23. This problem used to affect only ships (at least the Tarawa) but now it also affects FARPS. Looks like you can't position 4 choppers on a FARP anymore without specifically assign the prk spot number for each helicopter. And if you ever start to edit something for one of the said chopper, all choppers prk spots go back to nb 1 after savings. So you systematically have to reassign all prk spots one by one just before save and close the mission to make sure those are kept. Same exact pb with the Tarawa by the way.
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