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Eddie

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Everything posted by Eddie

  1. In DCS the pointing cross behaviour is backwards, a flashing pointing cross does indeed indicate a lock that is unlikely to survive launch in reality, in DCS however it indicates a good lock.
  2. Somebody has to buy them first.
  3. Mounting/connection points for conformal tanks. They’re only present on Block 20 and up (Tranche 3) aircraft.
  4. Excellent idea. Something external to the mission file would be extremely useful, as it would allow creation of navpoint databases that are used across missions, and also creation and editing of navpoint databases using external planning tools. Much like the DTC functionality that has been requested for aircraft themselves.
  5. The exercise controllers will determine a kill based on a number of parameters used to determine the Pk of any simulated shot taken. Things such as jamming, range, speed, aspect, manoeuvres are taken into account. If they determine a shot was valid then they’ll kill remove the aircraft in question from the exercise, and direct them to a regen point or RTB etc as applicable.
  6. True but that’s mostly through habit because more often than not we don’t operate with a JTAC. But VHF/AM is the normal radio for flight comms so the post you quoted is spot on.
  7. Nor should it. It's an indicator on the TAD, not an OSB function.
  8. Looks great on a 21:9 monitor. ;)
  9. Learn the use the full capabilities of the HSI, specifically the CDI in conjunction with setting a course using the course knob.
  10. GPUs since the 900 series have supported HDR 10/10+, and there are number of games already with HDR support. I don’t remember them all, however Hitman and Deus Ex:Mankind Devided are two examples. Dolby Vison is a proprietary format so it’s unlikely it’ll be supported anytime soon given the costs involved for hardware/software developers. HDR10 is open source, hence its support is more widespread.
  11. It already has, a fair few HDR10 monitors out already with more to follow, current gen GPU also already support it.
  12. No (square peg, round hole).
  13. LGBs don’t have any data connection to the aircraft, so no technical reason they can’t be. Whether they are qualified to be loaded on a BRU-33 on the Hornet is a different matter.
  14. Don't set QFE in the A-10C, doing so is not realistic (setting QNH is required in reality to calibrate the IFFCC on takeoff) and will cause issues like you're seeing will weapon delivery in areas with terrain elevations significantly above MSL, especially where there are major elevation changes such as mountains.0 QFE works well when flying VFR in very localised areas and with terrain elevations close to MSL (such as most of Europe) it doesn't work well in other situations.
  15. Mudspike (I feel dirty just typing it) has never existed as a real world brevity word/call. It is purely a corruption/misunderstanding of brevity that exists in the flight sim community, and the DCS community in particular.
  16. They are closer together than any fighter or multi engine I've been in. For me, aside from the weaker breaking force,.they're pretty damn good.
  17. This is what AGM-84 is for :D AGM-65 is an anti-armour weapon system, it's not intended (primarily) for anti-ship missions. That said, the premise of your question isn't in touch with the real world, think more aircraft per mission, not more weapons per aircraft.
  18. If you say so fella. :D
  19. RWRs etc. can display whatever they're told to display. IRL the threat libraries are not hard coded but can be (and are) loaded based on the requirements of the operators. It is common to have separate threat libraries for training and combat operations. And combat threat libraries/mission data can be, and is, customised for individual operations depending on the order of battle. In short, if you tell the RWR that the radar signal from a blk 30 F-16 is a MiG-29, or anything, that's what it will display. And there are other things that can be tweaked as well.
  20. Given that the functionality is already present in the F-5E and other recent aircraft, I'd be very surprised if it wasn't also there for the Hornet.
  21. Except it wouldn't. Pylons are a standard fit for the A-10C and are only removed for air displays and the like. For the Hornet, and most other tactical aircraft, we only fit pylons when they are actually needed.
  22. All in the Nellis 11-250. http://www.476vfightergroup.com/downloads.php?do=file&id=424
  23. I would love to, however I'm afraid most documents covering this subject are either export controlled or otherwise sensitive. All I can do is, very carefully, try and guide people to reasonable conclusions via my own written word (unless I can find the information already in the public domain).
  24. Indeed. This is one of the main rubs with the way DCS in general has modelled these systems. They don't really give the kind of information they should, due to a couple of small but important differences from their real world counterparts. Specifically threat prioritisation and filtering. Very much an important point. Threat library data, it's this data that determines is a given signal is identifiable, as what, where is sits in the priority hierarchy, and what filters affect it (low alt/ship/search/"others"). Now of course, specific threat library data is highly sensitive, so it needs to be entirely fictional in a sim. But the logic used is very simple, and anyone who understands threat systems and what a pilot needs to know about them should be able to come up with a good facsimile. Indeed. This is the key point, threat RADAR. An early warning/air traffic/approach RADAR is never a threat to the aircraft. Therefore in most cases the pilot does not need to know about them, however in some cases they may find that information useful (it may allude to a threat systems location, or help determine if you're well masked. etc.).
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