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Everything posted by Callsign JoNay
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Almost impossible to hold a track file on the TID
Callsign JoNay replied to DarkStar79's topic in DCS: F-14A & B
It sounds to me like you're getting notched. Make sure to check MLC is set to out, or that you are at least at a lower alt than the bandits. My PK is also ~10% with 54s, but it's for different reasons. My missiles either get decoyed by chaff or they lose speed in the descent of the loft as if they have a drag chute attached. -
50 miles? Never would've occurred to me to take a shot from there on a fighter, seeing as even shots from 35 leave the missile pretty low energy by the time they get to the terminal phase. Are you saying you have higher PK% at 50 miles than you do at 35 miles? Also how do you avoid losing tracks to ground clutter and notching? I thought the purpose of the 54/AWG9 system was to engage from a lower alt than the targets and use MLC out/auto to make sure you don't get notched. You shoot from high up and then dive to a lower altitude before they start notching? My PK% vs AI targets is pathetic right now. I need to figure this out.
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Ahh, I thought so. That's disappointing. I currently can't hit the broad side of a barn with 54s. They get decoyed almost every time.
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Just wondering if the CM rejection values of the AIM-54 we're adjusted in today's patch. I don't see it mentioned in the changelog, and the Phoenix still seems to be drawn to chaff like a moth to a flame in all my testing today post patch.
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I take it back, the probe light is working. But it seems to be pointing in a direction that's not very useful. You only see it reflect off the basket if you're about to connect but you miss high. Is this accurate to real life?
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I just started learning the F-14. I was going to come here and report the probe light problems, but it seems that the probe light is pretty dim in real life based on that video. That being said, I'm seeing zero illumination in the sim. I can see the light turning on in the external model, but no light actually illuminating the environment. Seems to be the exact same bug that plagued the F-18 for so long and was only recently fixed.
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[REPORTED EARLIER] Refueling Probe Light Issues
Callsign JoNay replied to Jself's topic in Bugs and Problems
Feels like a year ago I reported the probe light and tanker light problems. Still broken. :| -
@Curly, that's all fine and interesting but the DCS FLOLS popup disappears as you cross over the round down anyway, which is pretty far away from the lenses. Much farther than 20 feet. The range at which it's actually usable (entering the groove to the round down) we should be seeing single lenses illuminate, no?
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I don't know who's decision it was to design the IFLOLS popup as analog, but please consider making the popup to resemble the actual IFLOLS with lights/lenses that are either illuminated or not illuminated. This analog format is too arcade. If anyone knows of a good IFLOLS mod, please link me.
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[REPORTED]Ran not falling in direction of wind...
Callsign JoNay replied to Callsign JoNay's topic in General Bugs
Any updates on this? I flew a multiplayer flight with friends last night and we set rain to test the pretty new Super Carrier deck reflections. Can confirm this bug is still present. -
I thought the FLOLS was a great idea when it first came out, but I too will be removing it. I don't know what they were thinking by making it analog instead of individual lights/lenses that are either on or off. As it stands right now it's way too easy mode seeing the indicator make such minor movements. Hopefully someone makes a mod for it to look like the real lights. Also should not be visible from 5 miles out in fog, LOL. >_>
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GUI to 1 is the fix? That's ridiculous. I run a 4K monitor. I don't want to have to use a magnifying glass to read my GUI just so the LSO station works properly. ED, please!
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You are a Godsend, sir! Can't wait to test this and resume updating my drivers as normal.
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Messed around with some MP tonight, and can confirm 441.41 works for me. No frame loss with SA open. Haven't tried the hotfix shared by Wizard yet.
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I haven't heard that. Do you have a link?
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But if that’s the new driver going forward for Nvidia, and the driver is working as intended for the other 99.999% of the games using it, then it is ED’s problem, is it not?
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Just curious why it says [DRIVER ISSUE] instead of [REPORTED] in the subject line. Are we expected to use old drivers to operate the sim, or is ED working on a fix? My FPS drops to 25% of normal with SA page open, and I prefer to install the newest drivers as Nvidia rolls them out.
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This needs to be implemented. I don't want to hear my virtual pilot saying things for me, and I don't want my human wingmen in multiplayer to hear communication I've just made over comms repeated by my VP. Practicing communication and brevity is half the fun of flight simulators. A simple checkbox to disable the player's voice would be appreciated. The other sim has had this feature for years.
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[NO BUG]TGP reverts to snowplow after dropping a GBU
Callsign JoNay replied to Loophole's topic in Bugs and Problems
This has happened to me a few times also, although not consistently. I haven't been able to figure out what causes it. -
+1 JTAC is nearly useless as it stands right now. They give you coordinates that are not even usable in the current sim! We're forced to use the laser search function which really only works from about 10 miles or less, which means you already need to know where the bad guys are in the first place. It's been this way for too long now.
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RWR Warning for ARH missile launches in STT
Callsign JoNay replied to dundun92's topic in General Bugs
^ ^ This. -
I didn't know about. That's cool. I tested it in DCS and it doesn't seem to be implemented yet. :(
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[REPORTED]Ran not falling in direction of wind...
Callsign JoNay replied to Callsign JoNay's topic in General Bugs
I've attached a track replay in case the rainfall direction is not clear through the youtube video's compression. How to watch the track replay: -Watch it first through from ship view. View track from beginning to end and note the direction of the rainfall. -Watch the track again this time from the cockpit view. Change back to the ship view after the F-18 climbs to 6000 ft and note the change in rain direction. Go back to cockpit view and wait for the F-18 to climb to 30,000 ft, then go back to ship view and note the change in rainfall direction again. Wind direction is not being affected. The wind is staying as set in the mission editor, but the direction of the rainfall becomes contradictory to the wind direction when navigating the 3D space from the cockpit view. Rain Direction Glitch Shorter.trk