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Everything posted by Callsign JoNay
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Yeah it sucks. Would love to see custom numbers, canopy names, and helmet callsigns customizable through the refuel and rearm page some day so we can just use stock liveries that everyone already has.
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Question: has anyone created a max trap weight chart?
Callsign JoNay replied to Indianajon's topic in DCS: F-14A & B
Can anyone from HB confirm? We've been curious about this for a while. -
[NO BUG] F14 AUTO PILOT NOT WORKING ?
Callsign JoNay replied to mouaherbert's topic in Bugs and Problems
The autopilot alt hold is still not very effective at holding alt though. It gradually descends me maybe a half a foot per second? Don't know if it's a bug or feature. -
Interesting. I tried to reproduce it today, but I couldn't. I'm positive I've seen it at 350 kts though.
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How is this implemented? Is it black and white, where above 450 kts the stabs wobble, below 450 they don't? Simple as that? Or is it a situation where once you over speed the AP beyond 450 the stabs will trigger a damage flag and wobble at speeds even lower than 450? I ask because I have experienced the wobbling stabs at 350 kts / 800 ft when commencing from the stack to initial.
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Cool. Did not know that was possible in the sim.
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reported earlier Hornet still ballooning after bolter.
Callsign JoNay replied to nicka117's topic in Bugs and Problems
Well all I know is you can't lift off from a carrier like you can on a runway. Your wheels are stuck to it until you roll off the edge. So it makes sense that if you have enough speed to generate a positive ascent before your wheels actually roll off the edge you will experience a sudden jolt of lift. I believe it's just a limitation of the game right now. -
reported earlier Hornet still ballooning after bolter.
Callsign JoNay replied to nicka117's topic in Bugs and Problems
Isn't the ballooning caused because of the way DCS models carriers, and how aircraft stick to them like magnets? I believe carriers are modeled this way so parked aircraft don't bounce and slide around on the deck. What's happening is your wheels touch down for the intended trap, you push power to buster or AB, the aircraft accelerates but doesn't bounce or lift off the deck because of the magnetic effect, then the aircraft suddenly balloons upward once the wheels are clear of the deck. -
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I was just joking. Yes, they represent significant FF ranges. I'm just as curious as anyone what they mean or how to use.
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Push throttles up until fuel flow is next to top bars for good cruise range? Pull throttles back to lower bar for good endurance?
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Now I'm curious as well.
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Iceman is borked since the last two updates. I've submitted the bug, but HB hasn't acknowledged yet.
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Try adding more RAM if you can. I was getting terrible micro pauses as new objects would come into my vicinity. Not 2 second pauses, more like 10-15 frames I'd say. But very regular even with a large page file. After I upgraded to 32 gigs all the pauses went away. I don't think 16 gigs is sufficient for DCS anymore.
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Oh yes. I understand what you're saying now. I just tested it, and you are correct. When hooking a waypoint in navgrid mode and editing the BRG and RNG it places the waypoint at that bearing and range from own A/C, not from the YY/BE. I've never noticed that before. Feels like a bug to me, but maybe that's the way it works. I'm leaning towards bug though.
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Unless the navgrid has some functionality I don't know about, I think you might be using it incorrectly. I set the YY to the mission bullseye at the beginning of the flight, and then when I receive a bulls call I reference the bearing and range from the YY to find the contact being referenced in the bulls call. I don't enter anything into the CAP. You can hook the contact and press BRG or RNG on the CAP to call up that info at the top of the TID, but I'm not sure how you're trying to use the grid.
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Autopilot Altitude Hold problem Since Latest Stable Update
Callsign JoNay replied to tmansteve's topic in Bugs and Problems
Altitude hold is still gradually descending me though. It won't hold an altitude over a long period of time like it used to before the AP update a few patches ago. Anyone know if this is a bug or a feature? -
I think they actually weigh nothing in DCS. If you remove them from the mission editor it doesn't affect the gross weight, so I think they are baked into the weight of the airframe because it's about 44,000 lbs and other sources list a clean Tomcat at around 41-something.
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Speaking of tiny details, how about some fan blades that actually spin when the engine is running?
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Stick Axis fine tuning (BFM pro advice needed)
Callsign JoNay replied to Jakey-Poo's topic in DCS: F-14A & B
Don't decrease the saturation. Instead, learn to fly more gooder. -
I get it occasionally too. I think it has to do with alt tabbing and windows losing track of which window is in focus, but I haven't been able to reproduce it.
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Careful, the defense force might target you next.
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NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP) This? I couldn't tell what it meant, the phrasing is so awkward.
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I never turn off NWS and I have no issues. Doesn't it turn off when you kneel?