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RustBelt

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Everything posted by RustBelt

  1. One easy way to get great at DCS that the BEST players don't want you to know! 1. Read books.
  2. Neither do they really. Until it’s done, it’s just hopes and guesswork when it will be done. The real world is just as complex as writing an accurate progress bar.
  3. I feel like the forum has a lot of evidence to the contrary.
  4. I don’t know what that means, so …. No? They just teach you how to fly airplanes.
  5. Also it’s not “tinted” so much as a surface in the laminations of the glass is a selective reflector of the wavelength of light the HUD CRT emits. So it cuts that green looking through it. And reflects that green hitting it from any white light source. At night it’s dim enough that red light reflects off the normal glass good enough. So bonus you get a red hud at night.
  6. That one pane of glass is the single most demanding deal with model builders everywhere. EVERYONE has their own idea of how to get it right. Ask any 4 tomcat modelers the best way to do it, you’ll get 6 answers all conflicting.
  7. Wait, you leave your sim computer on….you know what a mess a sim makes in your memory right?
  8. When they go so long between updates, a lot of disappointments stack up.
  9. I wonder, do they know the FAA gives out the text books online for free?
  10. In landing you pitch (trim) for speed, and use power for climb descent. With a spring centered joystick trim is hard to understand. You’re using the stick to hold the nose at your desired AoA (and so speed) in a real plane or with Force Feedback, you then trim until you don’t have to hold the stick where you put it. You’re moving the neutral point of the stick. With a spring centered joystick it becomes unintuitive, as you trim you’re bringing the stick back to its centering point to emulate trimming off forces. So the stick position changes as opposed to the stick staying where it is and force against keeping it there trims away.
  11. I think Discord should be burned back down to its basic game chat and everyone stop using it as social media.
  12. You should post track files so Heatblur can VERIFY your METHODOLOGY.
  13. I can’t follow this, why not just fly it like any HSI? You’re doing too much math the HSI already does for you visually on the circle. DCS pilots have some wicked bad basic airmanship skills.
  14. I have a samsung curved 30” series tied to head track mounted real close. Money no object, a 6 projector wrap around collimated spherical screen. Scary how good those work to convince you it’s 3D beyond like arms length. But yea…..that kind of money is always an object because it’s in the 5 digit range. Long term, clear AR pass through would be nice. And way cheaper and smaller than a huge cinerama dome.
  15. Given the state of ATC lately in the USA?
  16. Have you done a repair? And was it Quick or Long?
  17. Could make a go around a bit rough, but not crash rough.
  18. It should not work with PD-STT definitely. if it’s reflective enough, maybe with the right background in P-STT, but ground clutter should really make it unlikely. You will certainly miss with a Phoenix in P-STT.
  19. It doesn’t matter as the ED side of things is still always changing and causing problems with campaigns. So the Tomcat being out of EA won’t change that. The campaign makers have two focus. Either planes they like, or stuff they know will sell. And stuff they know will sell means Hornet and Viper.
  20. You assume I want it fixed.
  21. The Pilot can either shoot Chaff or Flare based on the selection the RIO selects on the CMS panel. But RIO has full control of chaff and flare (and decoys irl) from the 4-way hat switches on their towel rack above the DDD. As well as directly on the countermeasures panel. Jester’s chaff use is……generous, same as the auto mode. Meaning he’ll chaff an RWR ping 200 miles away.
  22. I mean, until the ground to wheel physics is working correctly I see anything past touch down as just Role play not simulation.
  23. Now you know why A6 AI is taking so long. Just throwing the AI in the player aircraft makes many troubles. Not big troubles mostly, but troubles. Too many animation arguments for poor robotbrain.
  24. Same, best hope is someone makes a comprehensive mod of the C-130 for systems and engine modeling or something.
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