

Snappy
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It is at least up for discussion yes, but honestly, there should be a priority order and this sim has much much bigger problems than this and these should probably tackled first before adding on-top candy like that. Regards Snappy
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Hi , will the future manual versions get more information about this function? What exactly are the conditions for it to indicate the shoot cue correctly? Don't get me wrong. I know how to make it work and get the symbology to appear, but I mean this: Is the shoot cue only valid at 0kts closure between me and target ? Or also if there is positive/negative closure rate? Does changing the wingspan selection knob, change the predictif function's calcution,i.e. is it factored in? So far I'm getting mixed results from it.. It often seems to tell me to shoot and when do I hit nothing, and in reverse, when I shoot by my own estimate using the radar gunsight I get hits, but no shoot cue appeared. I am talking about tracking shots only of course, not snap shots. Kind regards, Snappy
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In your DCS settings, do you maybe have the "Global cockpit illumination" option set to OFF? If so, try ON. But in general, night vision flying seems to be less than optimal after the DCS lighting changes, it seems the MI-8 didnt get well adapted by ED . Regards, Snappy
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No absolutely not , I agree with you. However I‘m not sure this is going to make them change their MO.. Probably its more effective if they noticed a change in their customers buying behaviour. @WobblyFlops, hm yes, but honestly this overstretching is nothing new or recent. Even before the upgrade to A-10v2 was announced.But it’s not my problem if ED picked a questionable business model.They probably can keep going for a while but in the long run I think people will become saturated by it. That also goes for your point no.2 ED let the core game languish for a long time and now they have loads of issues that need improvement or fixing. As for for your Point 1, not sure what to make of it. Yes some people might actually like less systems , but again this is not what ED announced or advertises. regards, Snappy.
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By now, people should be aware of ED‘s standard operating procedure. They announce features/modules in a big way , but have huge problems in actually delivering and/or completing. Either accept it and keep buying into their marketing or make your own decision who gets your money.Not much more to say about it, unfortunately. Regards, Snappy
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Hi Enigma, thank you for your quick reply.Ok, understand, looking forward to other and more diverse Helicopter missions on the server then. Regards, Snappy
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I read the FAQ for the server. Do I understand it correctly that the only task for Helicopters for now is simply relegated to flying to the front and attacking ground targets there? Regards, Snappy
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@ElementLT, hi, just discovered this mission and gave it a go. Very nice idea & setup. However one question , flying the Mi-8 on troop insertion and CSAR, I often get homing frequencies like ADF 48.4 Mhz or 46.8Mhz. I'm probably having a brainfreeze moment, but on which radio exactly am I supposed to pick those up and home in on? Because the Mi-8 ADF works between 150 -1400Khz. The other 3 radios work on these bands: R-863 VHF/UHF 220 to 399.975 MHz YaDRO-1A HF 2 to 17.999 MHz R-828 LVHF 20 to 59.975 MHz Unless I'm wrong the only radio capable of tuning these is the R-828, which you CAN actually use for homing/navigation , however, as far as I know, in the DCS Mi-8 there is no way of manually tuning the frequencies for the R-828 , you can only select between the 10 preset channels, but you don't know which frequencies are behind them. They are preset in the mission editor and not visible to the pilot in the aircraft. Anyway I had a look at the presets in the mission editor and even those don't seem to match the frequencies I get assigned in briefings. So how am I supposed to navigate to my insertion or pick-up point in the Mi-8? Thanks in advance, Kind regards, Snappy
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Basing player helicopter on Cargo Ships/Destroyers
Snappy replied to Snappy's topic in Mission Editor
Thank you for the Info. Better than nothing! And thank you very much for requesting changes to the ME capability in this regard! Snappy- 7 replies
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Basing player helicopter on Cargo Ships/Destroyers
Snappy replied to Snappy's topic in Mission Editor
Hey thanks a lot! You re actually right! It was combination of two things: Because I first tried placing with the Mi-8 , which really does snap away to the nearest land base if you select "take off from ramp hot" or "take off from parking" , I thought it was always this issue, when the helicopter is suddenly moved off the ship helipad where I placed it. After @AG-51_Razor Razor mentioned the smaller helicopters I tried with them, but I had zoomed in too much in the top down / model viewer in order to place them exactly on the ships helipad. So I only saw them disappearing from my zoomed in view centered on the ships helipad and then I assumed, it's again the same thing as with the Mi-8, they're moved to land base. Now after your post I zoomed out a bit more and like you said, the helicopter snap to the center of the ship, but when you run the mission, they're really placed on the helipad. Cool, thanks for that! Unfortunately it was really the Mi-8 which I wanted to place for take off on thsese ships :// , so my problem still persists, but I learned something new about the mission editor, so its still a win :)) If you ever find out, how to work around that with the Hip, hit me up! ; ) Kind regards, Snappy- 7 replies
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Basing player helicopter on Cargo Ships/Destroyers
Snappy replied to Snappy's topic in Mission Editor
No- It was a good idea and worth a try though. But thats not the problem. I tried, with both Huey and Gazelle, same problem. You just can't place player/client aircraft on these ships, despite them having a dedicated helicopter landing platform. : // . Hope this gets improved .- 7 replies
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Hi, is there any way to place player helicopters on the cargo ships or destroyers with a visible helicopter pad? I tried using "take off from parking hot" , but unlike on aircraft carriers, the helo doesn't snap to the pad, instead it repositions to the nearest parking on a land base, which is obviously not what I want. Regards, Snappy
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Starting a Helicopter from a Cargo Ship
Snappy replied to schurem's topic in Mission Editor Tutorials
Did you find any solution or work-around to this? I just ran into the same problem, very frustrasting, especially since the cargo ships and some destroyers obviously have a dedicated helicopter landing position, so there really shouldn't be an issue to using the "take-off from parking hot" or similar option. But it doesn't seem to work. Regards, Snappy -
Hi Alpenwolf, thank you very much for your quick and very detailed reply. Things are much clearer now and I think I will figure the rest out, just by trying and experience. It is totally fine to expect players to know the basics of their aircraft. I just asked about the radio channel, because the main radio, the R-863 , also has a number of preset channels available (which I think are also pre-set in the Editor) , you just have to toggle between manual tune or preset channels. Thats why I thought, maybe one of those preset channels is already tuned to the red frequency and this could be added to the Briefing. But manual tuning is fine too. Thanks again for your welcoming words! Hope you're well and kind regards, Snappy
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Hi @Alpenwolf, I have a few questions regarding "Disturbed Pacific" : I'm relatively new to the helicopter side of things, but in this mission,( when there is no human tactical controller ), what is the best use for the troops that are transported by the Mi-8? Serious question, I just don't know. They seem to be infantry & RPG only, so they don't bring anti-Air capabilities. They can't protect the oil platforms obviously. Should I just chaffeur them to Rota Airport and deposit them somewhere in the occupation zone in order to keep/reclaim it or what? Also , as for comms, would it be possible to include in the briefing which radio channel on the 3 Mi-8 radios is set to the GCI comm frequency? I mean analogue to the Mig-21 / 19 info about which radio channel to use. One last general question for helicopter operations on cold war server: Do I need to hover taxi on the left side of the taxiway if I want to move around on an airfield to up pick up cargo or troops? or can I just fly to pick up point across the airfield straIght line? Kind regards, Snappy
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This is getting OT,but. no not really, in my personal opinion .They will jam now if you overstress them yes, but they always seem to jam symmetrically and in full out position, so the turnrate is still boosted. They won’t bend or rip off it seems. The only problem arises if you want to go faster again, they produce lots of drag , reducing acceleration and top speed .But in the speed range most gun fights take place in , it’s not much of a factor. Like I said , go on any of the popular bfm servers and watch a few Tomcat or Hornet fight. Paddle switch and Flaps exploits are rampant.
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The Tomcat thing likely boils down to people flying it on Dogfight servers often abuse the full flaps position, which gives it a significant boost in turnrate. It’s not a realistic procedure and the full flaps position is not meant for Dogfighting as it overstresses them, but it’s just like with the paddle switch on the the Hornet. Even in the simulation game niche many people will use any exploit to increase their stats…not much you can do about it.. Without the full flaps the Tomcat seems to match it’s charts very well as far as I know.
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Elbrus rescue: trees on FARP (OB 2.5.6)
Snappy replied to AstonMartinDBS's topic in Missions and Campaigns
Hey thanks, yes very strange then . I think I might’ve flown other missions before, so can try again directly after starting DCS. Still even if it was due to this, this certainly isn’t optimal.. -
OT but BTW, For whatever reason both your pings didn’t work, otherwise the members names would‘ve gotten a light blue background.Maybe re-edit and try again. Had the same thing happen to me before , seems to happen when you type quickly.
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Elbrus rescue: trees on FARP (OB 2.5.6)
Snappy replied to AstonMartinDBS's topic in Missions and Campaigns
Hmm, the trees are there again. Also despite an awesome landing , inching in between the trees , nothing happens after I brought back the first group. Not sure, how this is supposed to go. Kind of bad, that missions constantly seem to break with updates.. Regards, Snappy -
Also have a look at this video, it shows how the mentioned panel is used. https://forums.eagle.ru/topic/286870-upcoming-feature-teleaffichage-taf-gci-datalink-complete-tutorial-and-editor-guide/ regards, snappy
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Ah, thank you. I was using the search term “BROU” in the manual and didn’t find any direct reference.
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Hi, after the big update on the A/A HUD & radar functionality the radar gunsight center dot of the pipper is still barely visible Real aircraft: Current Mirage version: I think if the center dot could be made the size of the virtual shell marking and its brightness increased more it would look more like on the real HUD. Otherwise, awesome update , thanks a lot!!! Kind regards, Snappy
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Hi, I noticed this new symbology when I locked this SU-24, along with the short dashes going inwards from the corners of the target caret. The new RC 6 manual, doesn't mention it, neither does the update presentation in the forum here mention it. Does that mean the target is employing jamming ? ( assuming BROU is short for "brouillage") Kind regards, Snappy