

Cdodders
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First Bug taxied up and launched fine, 2nd blew up and the 3rd died? Also can confirm the A-4 launch bug still there
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I see both Bug and Scooter taxi, but neither launch. For comparison I have another Mod CV with them that launched 4 Bugs from 2 cats while waiting for these to do something EDIT: Ok it seems that if you make the runway start flight a flight of one it's fine. Going to find out if it works if no flights are runway start
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
Would you consider making something like the Tiger class Cruiser or maybe even old capital ships like the Iowa class or HMS Vanguard? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
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Is anyone making an Ark Royal CV?
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
Ok the 4.5" did engage a land target (eventually, the ship had been under fire from said land target for about a minute before engaging with 4.5" and 30mm). What is the minimum engagement range and is there an engagement delay timer or something? Quick question aside, is it possible to have ships in different 'readiness' states which dictates their reaction times? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
Ok, when I tested them against 2 sea targets the 4.5" gun didn't fire at all, just the 30mm (and the Harpoons). Is the 4.5" only scripted to work against land targets or is there a minimum range? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
It helps that I have spent some time on a couple of them, these sort of thing jump out, as well as a few things with the model itself and the 4.5" gun not firing, nor the Phalanx engaging surface targets which it is capable of doing IRL (although I concede that may be a DCS limitation) -
I have downloaded the recent update for which I am happy and urge you to keep up the good work! However when attempting to use all 8 parking spots an issue seems to arise. Nonwithstanding the lack of available deck space on the carriers due to their design, the FWD group of 4 is not only too far forward to really make actual use out of the ramp (the Harriers that took off got wet), the spots seem to bee offset and for some reason after the first 3 jets take-off the 4th doesn't, blocking the way for the AFT group
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- falklands
- hms invincible
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(and 2 more)
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
Having recently sent the Duncan into a surface action, I am pleased that the Harpoons and 30mm SCG function. However the 4.5" MCG refused to engage and the 30mm had a fire rate and shell imp act more akin to a much larger gun. The 30mm is a rapid fire autocannon after all -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
Quick Q, I take it the 4.5" gun, 30mm guns and Harpoon launchers are not yet functional? -
L Alt + G
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[CHK] CM-802AKG Seeker does not render ground at long distances.
Cdodders replied to J20Stronk's topic in Bugs and Problems
I used it at night and I couldn't see anything. I was over 40nm I think -
How do you open the bay doors on the F-35? Also how do you do the VTOL stuff in the B? EDIT Worked them out finally, but with regards to the VTOL stuff, is there a halfway option for Short Take-Offs?
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SFM version?
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So for the F-35 mod, how do I fly it as I am encountering the same issue
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Militariy Aircraft Mod
Cdodders replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Is the Osprey meant to sound like an afterburning jet while flying? -
Avro Vulcan XH558 - Mod by T-Pap
Cdodders replied to T-Pap's topic in Flyable/Drivable Mods for DCS World
BALDRICK! -
This is like something you would find on a fairground, with the rollers. Maybe once you roll up and line up parallel, you have a GC radio call to 'Align', activating the rollers
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Someone posted this on a Discord I'm on. I wonder if DCS could handle the rollers? (Which I didn't know about until today)
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Cdodders replied to Admiral189's topic in Static/AI Mods for DCS World
It uses the Aster 30 and Aster 15