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Everything posted by Ali Fish
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ive had a quick look, ill try contribute in the coming days.
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well i think alot is to do with how its setup in the plugins for the model. atleast thats how its been commonly associated with in the past. no telling whats new, but instantly regarding materials and all things 3d and lovely i was instantly drawn to want to do things to the p51 based upon my initiall take on disecting what was happening simply by looking at it in motion. the a10 for painting never really inspired me in the same vain as the instant appearance of the p51. my metallics was actually an idea i did not stumble upon. having done similar work on various other sims it was a no brainer and when it turned out like it did, i the maker of it was utterly gobsmacked, that was the day i got the gf670. much of the intensity of the shaders can be attributed to that alone, but as you see in rocks pics the effects are still there all be it not quite as refined in appearance, there are issues with time of day that could be fixed globally and not locally on the 3d assett. (watch out for global lighting mod by diveplane) this will actually encourage these effects on a global scale, but i do worry about the global impact regarding that in relation to present to the level balancing of the shaders at the local level. re the a10, im interested to find out too. i was offered payment for a skinning project on the a10 so now is good time to check, feel free to pm me what issues you have and ill see if i can help out a fellow scotsman ! ooo and see if we can get similar effects working on that. metallic skins i dont think would be good LOL ! but toned down well balanced variant definetly essential. when i do these elements i start with the powerfull and work back to acceptable realism. its always an unrealistic world in a sim so emphasizing material elements can go along way if all balanced together !.
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i appreciate your opnions and iam listening, i have explained the semi personal flavour of what has went wrong, regarding trust, intentions etc etc ? its not just about the effect i have clearly developed myself that has been taken and released without my consent in a situation that has left me confused as to issues such as trust and intentions. you didnt see anything of these effects before i put my hand to them did you, in dcs:world that is. or did you ? cant i take some notion of ownership of what i have been creating over the last 2 weeks. somthing that you havnt seen done in such a way. Granted ! it would have become apparent of the possibilities at some time, but what about.....not only graphically but technically with the new gforce cards. where is everyone with the new tech testing and creating stuff with this new tech, where are they , where are these people that apparently know all this and do it everyday. ? thats what im getting told. listen please. im past it now tbh, its not the first time i had the rug i made ripped from under me to leave me on the dusty floor boards. the perks of amateur artistry ! if ive been angry or irational this is why and thats none of your business really. btw respect to you i agree about the template aspect, but thats not the point here.
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so anyone who wants the know how ask away, any questions at all. my intentions with this thread i did not convey very well, i was going to get around to releasing a wonderfull skin pack and then illustrate how i did it. also with my idea was the intention and agreement to promote the virtual horsemen display team with the skins. But... its not gone down very well and im quite bitter about whats happened. ive had alot of intentions around here in various ways, but well everything has went pear shaped. and im just not sure what to do so i should finish this off with any help needed regards digital art.
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video for it, i was going to leave that to the horsemen for promoting themselves and the skins i do. but that aint happening by the looks of it. so dissapointed in the releasing of my special effects work without my consent. also seen here is a new prop texture and effects, not sure about it though ?
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got something to say ? dont forget where u seen it first. 16/05 i made this.(do i have to say it?) with the help of rob to simply help me quickly display a real skin upon my concept. ive got videos from over 10 days ago with these metallics. also i displayed here my first swaray into the idea a while back on another skinning thread.
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sort of undetstand you to some degree, so answer me why ive been the only one showing off just what you can do with this stuff ? its not so simple. ive been doing digital art for simulators for several years and nobody is really close to what i do bar professionals. ive had pm,s asking for the skin, ive had pm,s asking me how to multi channel texture. ive responded to incorrect methods of how to so it whilst providing information on how to do it, just to be shot down might i add. your all disrespectufll crazy bafoons around here (said in jest).rob told me he was 20 or so. i thought him more mature than to just go and blatently flaunt my damned ideas and talent one and half hours later after i deliver the first example. ONE AND A HALF HOURS ! and days after we had our agreements for some cool vids to promote his wonderfull team. sheesh, can i get some respect for my work round here without you crazy people beating me up verbally for it. so dissapointing , was really making a go of it around here.
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only the R and B channels are used. R for specular B for reflection intensity, R,G, B values seperatly are grey scale. in photoshop via channels tabm simply select a single channel and edit away. IGNORE what the main viewing of the RGB channel tells you.(thats all channels together viewing, normal viewing capacity) the reason why when you open it it looks strange is because the green channel is inverted, re invert the green channel which isnt used yet back, and for viewing and understanding it becomes clearer. maybe in the future they will implement the green channel for somthing else. who knows, i dont. working in multichannel is simply working on 3 greyscale images via the independant nature of using the independant channels, very conveniaint instead of using 1 canvas per shader etc. so power up those red and blue channels for increased shader power where specular light and reflection intensity are concerned. white is high black is low. you want a matt effect which equates to little reflection and dull specular light bounce make your individual channels darker.work your art in there and it can work wonders. especially a simple contrast between differing materials or differing types of paint. etc etc. the more you work it the better it can be and its no different to working in colour. 1 thing i have not done yet it work with the weathering and the specular/reflection, its good to balance the clean style first then work on to create more realism with grime and dirt etc....match it all up and itll look great. HOWEVER. at midday in game you will see your metalics look too metalic given we are simulating light and its not entirely perfect. it will cause the shader to be overly powered and unrealistic. and possibly overly taxing on your system, developers sometimes dont push these attributes for various reasons and in accordance with any design remit ofcourse, that does not stipulate usage of shaders as such. so maybe that can be why i personally dont see devs going for it with the possibilities. imo theres no reason why the whole sim cant be overhauled to accomodate for such usage of shaders. oops im off on a tangent.. working on alpha channels is similar. always the greyscale. and very reminscient to whats called height maps. conventional normal or bump maps are made in the same way incidentally however there are many variations in implementing such shaders, hint: a greyscale image can be the R, the G or the B or the Alpha channel of a texture(if working in RGB ofcourse!), for further understanding, take a random colour picture open in it in photoshop. look at individual channels, think on a percentage scale of the involvment of colour represented by the notion of black to white depicting the percentage colour involvment of red green and blue. or use the dropper and measure the percentage greyscale of the colour dropper, translate that to colour of the channel you are viewing and associate the 3 values and translate it to colour and you have your ingame colourfull picture. <nothing to do with designing just some theory, where dcs is concerned it reads these textures not as 1 texture but as 3 presently but only uses the R and B channels. conveniant for containment you see ! it has been done other ways for example in rfactor racing simulator, the specular may not be an individual channel but the shaders want to read the full RGB channel. so for example there you could add coloured light locally by design to your favourite motor car and the results that i found were spectacular, Pearlescent paint ! because one day i realised whilst looking at pearlescent TVR sportscar that the light that hits the car is not of concern its the light that the object emits thats important. and when you transfer that notion into the shader system presently on offer you get pearlescent sports car driving around = cool ! i didnt realise that dcs offered some form of realtime reflections prior to doing my metallics work ! the saving grace for the project due to the inability to colour the specular files which i feared would be necessary was quashed which was cool.
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Aye! sure did add an extra level to it, i sent him it before i went to work at half past 1 in the afternoon. i dont claim all the work was mine but the concept the idea, the creativity, the art work, the will to give this to the fabulous horsemen and showcase them as a bit out there and a bit special. WAS MY IDEA and for that i have been TOTALLY BETRAYED !. actually within the skin i failed to create the internal space for the rear roundels as white on the specular, so left it transparent on both channels. i left it as is. so yeah thats part my work there folks, for sure. given rocks accuracy and knowledge of these skins, (which is why i was happy working with him on skins, i actually offered just today for us to get a 3 pack out to coincide with promo video) my knowledge of livery accuracy is not so good yet, so it was a good fit. but given that accuracy why did rock get them wrong ? if it indeed was all his work.
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no i didnt program shader system. but the shader you see was given to rock 1.5 hours approx before this post. have you not seen my posts ive been showing lately of this very plane that i brought alive with MY work ? why should i give credit to rock for the livery specific decals bar the default decals when hes done this. but i should as only those parts were his <FACT> and i had modified there intensity to accomodate the more powerfull implementation. of the shader files "I" put together. 2 people have got close to understanding how its done only. another was myself, to my knowledge iam the only one that has displayed any talent regards the matter...... rock didnt know how to specular texture 1.5 hours before he released this, he didnt even know how to edit an alpha channel. i delivered this skin at approx 2 to 1.5 hours before he posted this, so very possibly the work done on the said specular texture is what i put together and what i dellivered to him, he then sent me a screenshot of what it looked like. now i can tell by the after work on it that hes re balanced it, and well hes made a mess of it really. anyway im through with it and anyone that reads may just understand where iam coming from regards my personal dealings with such a highly regarded person as Rob aka rock. and to be fair rock is not here or ablle to respond and enough has been said already. im just a bit dumbfounded, quite sure ill get over it, carry on. its not the first second or third time i been screwed over like this either.i guess i must ask for it in some respect coz it keeps bloody happening. lol.
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im being rediculous ? i dont follow. i respect people. i introduced myself to rock and explained what id like to do for them, within 1.5 hours of me delivering this skin to rock, he has betrayed our agreement to promo the new skins via a promo video. and betrayed my request to initiate a skin pack. sir im not being rediculous im sticking up for myself and my work and my credability. but iam listening to you. trying to understand why someone would do this so to me so quickly and so blatently.
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probally. but like a fool and haveing not expected this i went to post this earlier which is really annoyed me now. http://forums.eagle.ru/showthread.php?t=88919 and im not ashamed and will not stop sticking up for myself.
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hmm. this was not in our agreement i dont think. infact OHH MY WORD i left for work at 2 within 1.5 hrs you post this. this is a backstab as far as im concerned. AND MOST DEFINETLY NOT "COOL". so you went from not knowing how to do this to master artists of light in the space of a day (1.5 hours). You sure that is all your own work ? because i think theres some of mine in there too. thanks for the appreciation but youve went about this the wrong way. and well thats a problem considering how you have betrayed my trust in you. i explained that i wanted opportunity to do a skin pack of "MY WORK" which this is isnt it, also i agreed to do this for you for a promo video for the horsemen, not for you to take this credit yourself, WTF are you doing ? i was hoping we would have a decent friendship based on trust and reliability. but i must not have seen that coming. Or we really got our wires crossed somewhere. WOW im going to have to speak to an admin about this.
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reserved.
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over this week i will be bringing my texturing abbilities to make skinpacks for the p51, i will be doing as many skins as i can get information on. and this is a glimpse of what you will get via my skin packs. if anyone wishes to help out i would appreciate it. im running a gf670, however you will see similar but not so strong shaders without the 670. and it may feel awkward at midday, anyway never the less im going to release what i deem to be worth it considering its flaws.(which can be fixed other ways) fullscreen 1080p now !. WIP.
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bug or not? im not understanding whats going wrong somtimes it happens after landiing and shutting down and re starting, other times simply entering a new aircraft and proceeding to start engine poses the issue. all other guages func as normal. all my testing has been online only.
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after testing with someone not on a 670, the power of the shaders on the 670 does seem to be helping produce the incredible effects. TBH im blown away by the power of the card, where dcs is concerned i think the developers need to re look at how they are basing the art direction now. there is simply so much more to be harnessed at the top end.
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no probs with air starts in mp ! its just not as fun really. i think though for a good combat server without the pain of startup and travel you might aswell have airstarts.
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well "mo" will feel brilliant once he takes off succesfully. think about it. hes just gona be like WOWOWOWEEEEEE !!!! thats a nice thought. and one i remember a couple of weeks ago. and i think some air starts are in order for those new if public hosting is being done. It is actually upto us in part to make multiplayer a thriving arena. well not upto us, but what do we want ? a closed community or 1 that can grow and bennefit us all. but on the other hand nobody is obliged to oblige the people they dont know whilst doing somthing that can not be construed as fun all the time. dedicated servers would help immensly.
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id like to do the work i promised for a couple of friends, then ill put out a skin pack. and from that you can take what you want. its not just the 670 that makes it look good , iam a relativly good digital artist, and have a good eye for understanding light within the confines of whats possible.
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the belief system is a wonderfull system.
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by the name of "mo" ?, same situation, i offered help but they just didnt want it or speak english i guess
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bit of everything and not to forget my artwork within the new shaders.
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DCS Just released Blackshark and A-10 Modules
Ali Fish replied to TwoLate's topic in DCS World 1.x (read only)
a10 works good so far !