-
Posts
1344 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Ali Fish
-
noticed that too. my complaints are a big deal - to me, maybe not to you. thats your perogative. and please dont suggest that they should fix what you suggest whilst in another persons bug reporting post, i did have a question for you but you failed to respnd and stated you dont care much for the issue. i want these metallics to look as good as possible. given that they are possible and well for money im not accepting anything less than approaching perfect. so yes contrary to a beliefthats its not that important, for me it seems to be. please fix the uvw issues.
-
lolz, im not waiting for ^^^, just a nice update. thats christmas x4 + 3 brithdays combined.
-
nice! [ATTACH]67667[/ATTACH] taken from reddit.
-
excellent stuff rock !
-
beta patch yesterday, not tried it myself, but the cynic in me is saying there maybe light or trouble ahead lol, never the less initall performance impressions are looking better than they were on thursday which indicates some progress. tune your wallet into there new game is the order of the day over there though.
-
i have an algorythmn that i use to enlarge clean pixels, so i have this image ~2450 x 2250 , but its not clean, if you want this to be sharp and look clean it will need remaking im afraid.
-
hi rudel thanks for commenting. what you mean by raising the pixels ? brightness ? no matter what i do i cant rid of it, every trick tried. uvw is the problem my modellor person tells me. ive done all the brightening to the front or back to match them but its as i say the light normals are off because the reflection doesnt transition properly over the model. but i know what you mean about geometry seeming off, cant confirm myself but it definetly needs some precise work, the detail on the default textures masks the problem significantly. some nice info on your thread there, missed that thread initially i did. i may have modelled this plane like in those sectional views then joined it all up and then removed unnecessary polys maybe even after laying the uvw to later determine whats off and whats right. too much stretching. and not enough consistant scale applied to the poly layout hopefully not an issue, but the original artists style masks all of the problems, i hope that doesnt deem it with lack of neccesity to fix, the metallics i been doin are way beyond what the original artist intended and even consulting the style used for the a10, whilst relfection is there and can be used dramaticly, its deliberatly not payed any attention and under used in my opinion. it would be great to have the main shaders tuned to accomodate the effect more and it would be great to have an alpha channel used in the shader construct that can inhibit the amount of colour being used via the reflections. with this we could go near a photographic quality staged arena. very important actually. and very possible. hope the artists are reading because their conceptualisation of light regards the construct of the materials could be different which for me could equate to better, more dynamic. but subject to opinion. for my stuff all i did was apply my own conceptualisation beyond what the original textures where doing for the p51. incidentally ive tried applying the same methods to the a-10 to find at the core via the models materials everything is set up completely different in terms of powering the shaders, id like to see some conformity for all the aircraft in the engine having the same opportunities via the texturing for future ed aircraft.
-
quiet round here these days, they must all be at duxford or something. lucky gits. is it possible anyone else can confirm the issues i see with the models UVW mapping?
-
can we have a fix for this, its really starting to annoy me im not even initiating TIR and im getting the problem over and over, 3-5 reboots every night to get flying multiplayer. i dont even know whats making it work anymore when it does work. confused grumbles !
-
definetly not my dream car but its nice i like the scheme but it could shout red tails more. more red tail and more red nose :)
-
i would like to show a model bug and general inconsistancy of the model materials over the model concerning the rear section mainly. please note for this i use plain textures with no detail. all u see is my custom normal map. and the issue between the front and back parts of the plane. issues with reflection and all light transition over that area around the join between the 2 parts. there are no texturing issues that cause the issue. THE UVW mapping is not perfect and the error is "not too" noticable with textures on. i see it everytime though given what my prpjects are. a mis alignment with the uvw. hope to see this fixed, if i could see the UVw layout i could point out the error. edit, found some more errors now. verticaly down the model. [ATTACH]67620[/ATTACH] more images if required. also the under side of the rudder on the normal map is incorrect. possibly another uvw issue.
-
sorry to inteupt, dont include this post in the draw, but it leads me to the following question. how is it possible to transfer a code to someone else. i want to buy BS2 and give my DL copy of BS1 (i have disc version too) to somebody, and eventually they will buy bs2. so win win for ed there ?
-
here is my crude attempt so far. with ye ole gardena hose attachment.
-
really really sweet idea !!!
-
extended my stick today. about £26 all in. only real cost was the garden hose attachment from america £14, £2 for the copper parts. £10 for the ps/2 extender. only work required was to cut away part of the grey plastic. remove the housing for 1 end of the p2/s connector, and the chap at the hardware store kindly cut off 10 mil of the copper reducer (28to26 mil). (6 inches of pipe @ 26 mil). no glue, welds, solders or joins, and perfectly stable. i could glue the pipe to the reducer or put a screw in, i might try different sizes of pipe. i reckon 2-3 if not 4 times the precise control i seek aquired ! SORTED ! update: having flown a while with it now. its essential imo. especially for the `stang
-
just give us an oxygen mask purleaseeeee !
-
i think the labels system itself could do with a layer of intelligence. possibly along the lines of providing some sort of programmable extra to the scenario. one aspect of the sim, any sim, that falls down is our abillity to feel the situation. to feel where we may find an enemy based on the expectation , and also the visual dynamic system of interpreting a difference up in the clouds or sky. the degree of probability of spotting an aircraft let alone identifying it for a single aircraft is so radically different depending on the situation. may it be light ,weather or just visual restrictions. i know metallics do something very special ingame now, at distance you can see the wing flash from along way away, but not long enough. where the visual mechanics let us down in places i think we could have some sort of hint style system that encourages us to spot aircraftthrough simply overcoming the constraints of our sim.. i dont know what this would be. but i know in arma 2 the soundscape is hinted through via a visual cue, and similarly in our flightsim i think it could be done to reasonable effect. a system that encourages us and does not hinder us but still never actually points definitivly to the source.
-
ok. now its time to get in the air. PM me if you need any specific help if you want. its taking folks about a week to learn the plane after install lol.
-
there is conventional download option for the individual files and yes there is a torrent which contains all the files ! if thats a good idea, go for it. but you only need the p51D exe by the sounds of it as you have the 4 DCS World files. btw if you want to get the a10 or the ka 50 black shark you would only need to download the single related exe file for that aircraft. (note: the su25 is included with DCS world by default) e.g. you dont need any dcs world files as you got that already. all DCS titles "used" to be standalone. but now given the advent of DCS:World. you will get DCs world then fill it up with addons individually. so if you bought the A10 it would be a waste to download all the DCS world files for that.
-
sheesh ive been enjoying all the info in these files for days now and i really forgot to say thanks for the links. rep inbound. great info !
-
to get up and running with only the p51 there are 4 files you need to download. 3 for DCS world. & 1 file for the P51, install the dcs world related files first, and after that then install p51 related file.
-
At the virtual tuskegee airmen today they recieved there very first first factory fresh P-51D straight out the Fishy Factory.... what you reckon to this then ? what shall we name her ?
-
i agree. but gota push these things as far as they can go and pull em back to reality, also its not the norm that causes the effect predominatly. its the shading around the edges on the diffuse and the knockout from the spec that makes it more prevelant in all lighting conditions. was testing the creation of the normal via those aspects.which proved to be a nono. but thanks for feedback blaze, not much feedback goes about round here it seems. i think ill keep the panels flat next time, i dont mind the default normal map but theres something not right too. which i cant change through editing to easily. if we had the information the norm was created from i could do a perfect job, taking it from the diffuse template isnt good idea and ive beenb to lazy to create my own height profiles. PS . your in shadow reflections are sweet ! edit: Spurred on i went for the clean sharp look behind the normal map via creating it from scratch, looks better ![ATTACH]67398[/ATTACH]