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leonardo_c

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Everything posted by leonardo_c

  1. così faccio io. aggiungo un'unità, assegno una frequenza (ad.es. 40mhz FM a 50 o 100W) e un transmit message in loop.
  2. THis worked for me. https://forums.eagle.ru/showthread.php?t=221167&highlight=Skin It should definitely be fixed officially. I didn’t get any integrity check errors with this fix.
  3. I had the same problem on a mission I was implementing. The ARAK rockets, even though listed as available, would not be armed. I had to reset the base equipment, save the mission and again redo the weapons restrictions settings. It happens sometimes after an update (I think there was a fix recently for a bug related to Viggen rockets)
  4. I tried moving up the cloud base but it appears that the cloud ceiling is hard wired when using dynamic weather, kind of an antithesis. To improve things a bit I reduced the cloud coverage so now you'll be able to use the TPOD, just pick a good opening between the clouds and there you go. I think that's how they do IRL. I also added all preplanned waypoints for all client planes, that was indeed a nice idea. And finally, for helos, I added a first mission that is perfect for a helo (I think), it's still a WIP feature though. Additionally, CTLD is enabled so you can take crates or troops to Gali, even though it is a risky job to get through Shilkas and Strelas, perhaps it's better to wait for CAS to take'em out :) But there is a troop garrison to be taken out and it’s outside of the hot AAA zone. I'll soon upload these changes. ps: I could include CSAR missions (thanks to Ciribob's script) for shot down planes (AI included), not sure if that's interesting though.
  5. glad you're having fun with it. you can land for refuel on any RED airport, check on your F10 map which ones are owned by RED coalition. For rearming though you must go to Sochi. as for the "continue" thing you have to press ESC and go back to Spectators and then select again RED coalition and the Su-27.
  6. that's very strange :) I'm on open beta as well. I'll check anyway, I want to figure out why. do you by chance have these options set differently? (see unlimited fuel and weapons on the left column)
  7. I tested it again a few minutes ago and I cannot arm those missiles on the Hornet, both from the Stennis and in Kobuleti. I don't know if there is some setting on your server or if you changed the mission or re-saved the file. If you did re-save the mission file check Kobuleti and the Stennis equipment list.
  8. queste discussioni esistono da quando esistono i giochi PvP, e cioè dai tempi di chi ha inventato il Tris direi. Qualsiasi gioco è, quasi per definizione, competitivo. nei videogames c'è chi gioca in 1024x768 per sfruttare il blur ed individuare gli avversari prima (si faceva già ai tempi di doom2), chi usa postprocessing grafico al volo o settaggi molto particolari, persino chi ispeziona i pacchetti di rete. da quando esistono poi i premi in denaro il tutto è degenerato parecchio. fa stesse discussioni che si leggono spesso, e fino alla nausea, nel mondo Elite Dangerous. Chi fa PvP, chi non lo vuole fare ma voule essere nei server pubblici, etc, etc ed et cetera. nello specifico di DCS alcuni "giocano", altri "simulano". quando questi si mischiano chi simula perde perché incontra uno che lo vede come un gioco, airquake o come si preferisce chiamarlo e sfrutta le possibilità del "gioco" DCS che chi "simula" nemmeno conosce e che magari non è interessato a conoscere.
  9. updated version uploaded. I tried some ideas for helos but none was good. In general, adding more zones to be monitored for capture (e.g. FARPS) is resource intensive so I dropped the helo idea completely for this mission and performance improved by a good margin (I can now run as Spectator with 8x time acceleration very smoothly). I think helos deserve a special mission on their own, something more guerrilla oriented, already have some ideas and something will come up soon.
  10. worked, thanks!:thumbup:
  11. well yes, I'm actually testing it in single player so I guess that's the thing then.:thumbup:
  12. Thanks for answer. They are already set to client. The problem is when a player selects one of those slots and then dies. The slot, even though displayed in the list of available slots, cannot be picked anymore.
  13. I'm scratching my head to get around this one. It's the first time I create a mission with "client" slots and I cannot figure out a way to allow slots to be retaken once the group is dead, e.g. a client picks up a Huey, dies and then that slot is not available anymore. thanks in advance for any help.
  14. Ho letto che sarà un MMO e con versioni pc/mac/console/mobile. Mi aspetto un fortnite con gli aerei.
  15. Fammi sapere, alcune cose le sto cambiando al momento ma sono dettagli. Il grosso della missione è fatto ed è lì. il grosso ora sarà mettere dentro gli helo, ho dei punti ED che scadono a breve a credo proprio che mi porterò a casa uno Huey.
  16. Thanks for the quick response, I fixed my problem with support chat. Should anyone encounter the same problem make sure that you setup English as the default browser language.
  17. how did you solve it? The dropdown is empty for me as well and I tried different browsers already.
  18. I'll try some refinements. My best guess is that the AI CAP dispatcher is eating the most resources. I will try a different solution which uses another functionality of the MOOSE framework. all aesthetic ground units are mostly static ones and have no AI, at least all those in Sochi and Kobuleti. There's just a group of 4 infantry guys running around the Kobuleti HQ which is not a static unit. I will replace them with a static. all clear about helos, I'll start with a simple implementation for FARPs then. thanks a lot for your input.
  19. il 104 non ci sarà mai e se mai dovesse esserci perché dovrebbero fare un ASA che abbiamo avuto solo qui, magari pretendiamo pure gli aspide? :) io ad esempio non subisco per nulla il fascino dello spillone. heatblur ha indicato la via per il multicrew, ora tocca agli altri seguire. ed hanno fatto un lavorone, ancora migliorabile certo, ma non mi aspettavo di trovare un'implementazione di quel livello. un f-4 con una jester AI...sarebbe da urlo. le stesse considerazioni che leggo nei post sopra valgono anche per i sim civili. poca gente voleva usare un DC-9 (ricordo l'Iron Knuckles) o 747-200 ed invece andavano per la maggiore i 737NG, airbus, levelD 767, etc. siamo vecchi dinosauri a volere la roba "vintage" :)
  20. Il problema per me del "di là" è che l'aspetto del conflitto a terra è veramente poco curato, o meglio, poco dinamico. Mi è sempre sembrato un "mondo" del tutto sterile.
  21. hey, thanks a lot for your input. strange, I have a lesser system (i7 6700, gtx1070, 16gb, ssd) than yours and have no issues. I don't do VR though. Graphic settings are mostly on the high range. that was the idea. Sometimes you can spot the tracers and tanks shooting, I really like how it works. Weather was autogenerated, I edited the intensity and size of the low pressure systems, you can see them using the weather view in the mission editor. The cloud base was set automatically to 2100mt (7000ft approx). It is a simple task to move them up a bit, perhaps to 10000ft or 12000ft. I don't want to move them too high because I actually want to force A-10C TPOD lurkers to be careful. There are some MANPADs and AAA around and I want it to be a bit of a challenge not just a maverick-fest :) It was also intentional to balance a bit with RED coalition that has no such advanced gadgets. But I'll try moving them up to 10-12k feet and see what happens. Now that's something I didn't consider, I'll check how to do it, that's a very good idea. yes :) that's on purpose. now that's interesting. I don't have any helo modules so I don't know what you rotating wing guys do with them. Should get me one though. these FOBs must be FARPS or can they simply be some ground units in an area where you can refuel and rearm? glad you enjoyed it, all those efforts were not in vain then :thumbup:
  22. La puoi usare eccome in single, io volo poco online e quindi l'ho pensata in single ma con un occhiolino al multi. Tutti gli slot hanno un AI wingman, tranne il viggen perché con quello l'AI wingman non funziona con i mark da mappa F10. Per farla solo PvP dovrei mettere mano un po' allo script e rimuovere qualche unità ma è lavoro di un paio d'ore massimo. Ma per ora è single. La si può anche usare multi, uno magari si prende un A-10C ed un altro giocatore fa CAP con un F-15 o M-2000 o SEAD con il Hornet.
  23. e chi si offende :) tra l'altro lavoravano al E se non ricordo male. Anche per me è stato il primo modellino fatto, in scala 1/144 della ESCI. Era il classico Black Bunny.
  24. I am not sure DCS supports such possibility, for the moment there is no save feature.
  25. Io non lo prendo perché sono offeso :) Hanno bloccato i lavori sul phantom per fare questo. Sono sicuro che venderà di più ma onestamente non vedevo la necessità di ancora un altro caccia moderno, seppur iconico come questo. Io voglio un cavolo di phantom o un mig-23 fatto bene (e ce l’ha razbam :(), o un Su-17 magari. Quante se ne potrebbero fare nella mappa siriana...
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