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Bones1775

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Everything posted by Bones1775

  1. are the PSD files for the P-8 and E-7 available anywhere?
  2. any chance that the PSD files are available for the HH60. would like to make a custom livery for my group.
  3. can't seam to download the file
  4. won't install for me either, and here is my log file @NineLine dcs.log
  5. nice looking mod. one little detail though. the intruder did not have the radiological symbol on the radome. that was on the prowler to help LSO's tell the two apart on approach since they looked so similar from the angle they would se them
  6. Is the LCU working in the current openbeta. tried installing it but didn't find it in mission editor
  7. noticed this tonight as well, although with SRS it still recognized the channel that was entered and still worked for us anyway
  8. they were the most common bomb used on hornets in ODS
  9. Please make a paint kit available for the new viking when it's released
  10. Bones1775

    MK.83 AIR

    can we please get the Mk83 AIR
  11. ready pre contact would be a nice addition to hotkey as well
  12. VF-103, VFA-14 and VMFA(AW)-224 Joint strike on Caucuses.
  13. Additionally currently if you unchecked range in mission editor and turn a/a off you will pick up full tacan info
  14. asked a tanker pilot buddy of mine and it appears that we should not have both. " Merry Christmas Eve Sluggo. quick TACAN question when you have time. IRL you can get both range and bearing from the 135 weather or not it is equipped with MPRS? enjoy the holidays brother and keep pumping out those pod casts. We did not have the transmit/receive TACAN for air refueling in the KC-135 like the KC-10 has! We were getting range only but would have the receiver on the radar so we know position.
  15. yes please, would love to have a functioning FCLP
  16. or this https://www.digitalcombatsimulator.com/en/files/3312680/
  17. i made them for vCSG-3 and is part of our group repo
  18. we ran across an issue last night in a pvp mission that my group ran. not sure if this is a bug or intended. we had an airfield that was used as a red side base/target for blue side but set to neutral to prevent rearming to force red side to go back to home base to rearm. red side was still able to rearm at this airfield. I did some testing and the track files from those tests are attached. the gist of it is if you have coalition static or AI units on a neutral airfield that coalition can rearm/refuel. rearm test 1.trk rearm test 2.trk rearm test 3.trk
  19. Clock.trk here is a screen shot for quick comparison. if you try to spawn before the allowed time the clock difference is rellated to the difference in time before the allowed time from when you tried to spwan. if you try after the allowed time the clocks match.
  20. Flaps must also be in half or full Flaps must also be in half or full also
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