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heloguy

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Everything posted by heloguy

  1. Is it still possible to host missions that feature terrains I don’t own if I run it this way?
  2. Is it possible to have the dedicated server installed on the same machine as a client install, and share whatever terrain files are already installed on the client side in order to save disk space?
  3. Yeah, sorry, I think I was translating what the helicopter was doing to what I thought my hand was doing. It would be nice to know if the right skid low is due to CG, or an intentional tilt of the main transmission.
  4. Maybe this is purposeful to counteract translating tendency. The CG being forward and right explains the right skid low hover, and tilt to the right on takeoff. Also, while not knowing the accuracy of CG shift in the Gazelle, I do know based on the helicopters I've flown, center-of-gravity (CG) is based on aircraft loading, and is not set based on the airframe. If the CG is naturally forward and right on the Gazelle, how much forward and right would be based on loadout, and fuel.
  5. I just tried no armament, no doors, and 25% fuel. Pretty nimble if you ask me. As far as tilting to the right, translating tendency would push the aircraft left. You'll notice that you need to put in right cyclic as you pick it up to a hover to counteract left drift. This left drift is due to the tail rotor pushing the aircraft as it increases thrust (translating tendency). Therefore, you end up with a right skid low hover. If you don't have enough power in to hover, you will be putting the majority of the aircraft weight on the right skid. Not managed correctly, this condition can lead to dynamic rollover.
  6. One thing to note, I imagine any Gazelle at an airshow performance is not loaded for combat. It probably isn't even close to being over a half a tank of fuel.
  7. Still having this issue.
  8. Just tested 22.2 in multi-thread / Open XR. It looks like something broke the NVG convergence options. I can no longer move the 'tubes' to have them overlap as one circle in VR. The in/out convergence options only seem to move both tubes either left, or right. Edit: Just tested with single thread, no Open XR. Same issue, convergence options are not working.
  9. I also suspect there is still something wrong with FFB trim, unless I haven't set it up correctly. The "trimmer" switch releases the force gradient, which I assume is correct, but when I release the trimmer, the cyclic always goes back to center, which I suspect is wrong, because no other helicopter trimmer works this way. I've tried swapping the FFB axes, and I've tried inverting both x, and y FFB axes, but the behavior remains the same. I must admit, though, when taking off to a hover, the FM feels much better, and more natural.
  10. Is there any way to adjust how FFB pushes the stick forward when you enter the cockpit? The way my simpit is setup, this puts the stick way too far forward to use comfortable. I understand it's meant to simulate the actual pitch throw, but I'd like to be able to put the stick where it's actually useable.
  11. Thanks man, just installed it, and it still works. I realized I was using the 3dmigoto mod, and you have to do a special install to get it to work with MT. Tacca's works alright, but I mainly play in VR, and you can't adjust the eye span, which leaves you with the "tubes" slightly offset outboard. Still better than stock. Either way, this is probably more of a "Core DCS" feature, but I really wish they realistically modeled NVGs. You should be able to move the tubes in and out, and adjust the elevation. Maybe I'm asking too much, but at least the ability to have a portion of the bottom of the screen unaffected by the NVG shader so you can "look under them" should be standard with the stock sim.
  12. Will we ever get the ability to look under the NVGs without having to use Mods? As it stands, I don't think there's a mod that works with the AH-64 (I could be mistaken). It would be great to be able to look under the NVGs while in the CPG seat, and use the FLIR on the TEDAC screen simultaneously.
  13. No problem! For the sound mods, they should be fine in the saved games folder. For the repair, you should be able to get away with just running the "Check modified files" one. You can try just re-installing the mod, and see if it works, but there's a good chance you might see some glitches, or maybe even crashes. Recommend at least doing the modified files option. As far as OVGME, or JSGME, I prefer OVGME at this point. I have a profile to manage my "Saved Games' folder mods, and another for the main install mods.
  14. If you ran the update without disabling mods that are installed to the main DCS directory, this will pretty much always break those mods. Recommend running a repair, and then re-installing your mods. Best practice is to use a mod manager like OVGME, or JSGME, this way before you update DCS, you can uninstall your mods with a few clicks, then re-install after running the update. This keeps your install clean, and is the best chance of everything working once your done updating/installing. Caveat is, if you have mods that install to the 'Saved Games' DCS folder, then you don't have to worry about uninstalling them. I still use OVGME for those mods, as it's easier to uninstall them if you find an issue during play.
  15. Does anyone use Knobster Voice? I use Knobster in X-Plane, and it works well, and always wanted to be able to use it in DCS. I tried this, as I already had Voice Attack, and it worked well on an older machine about a year ago (Windows 10). Now on my newer machine, I tried to set everything up again, and can't seem to get it to work. When I use a program to test output, like Thrustmaster's Event Tester, it clearly shows that the assigned buttons are being pushed, but when I'm in DCS, no matter what keys I use to assign through the encoder program, DCS doesn't register any output. At first I suspected that DCS was registering two inputs, one from Knobster, and the other from Knobster voice (simultaneous joystick and keyboard inputs), and they might be cancelling each other out, but DCS doesn't read Knobster as anything, so I don't think that's it now. The only other thing I can think of, is that Knobster voice is pressing the virtual buttons too quickly. Event Tester shows that the buttons are being pressed for about 13-14ms, and I usually use 0.5 seconds in Voice Attack without issue. I don't see a way to change the time Knobster voice assigns to button presses. Anyway, I can live without it, but I spent all day trying to get it to work, and wanted to see if anyone else had success with it. See below for a reference as to what I'm talking about.
  16. heloguy

    Grease mark

    Can we get a grease mark like in this DCS OH-58 preview?
  17. Yeah, I guess because I fly mainly in VR, that was my point of reference. It's true that a monitor is going to be more limiting. When flying in VR, to be more realistic, the NVGs should not take up the entire FOV, depending on the headset. My Index for instance, has about 130deg FOV, and NVGs only have about a 40deg FOV.
  18. Hey Tacca, Is there any way to change the color? Like have the US NVGs be white like the Russian ones? Also, in VR, is there any way to adjust the center point of each eyes' image independently?
  19. I’m curious what this is meant to simulate. All NVGs provide a limited FOV, and must be focused outside to provide any usefulness. In reality, you can’t view aircraft instruments through NVGs if they’re focused correctly to the outside world, you must look beneath the NVGs. To each their own, though, if realism in this regard doesn’t matter. Thanks for posting this, though, as I was wondering how I was going to get an NVG mod working again with the new patch. Now I'll just have to edit this one, but it seems to be working fine.
  20. Ah, thanks, I was missing that part. I downloaded the firmware, but missed the USB config tool.
  21. I feel like I'm missing something, trying to get native DX FFB to work with my CLS-E. I installed the new firmware without issue, and have v5.4.6 of CLS2Sim, with plugin installed. I created a new profile for testing FFB effects, and told CLS2Sim to connect to DCS. I turned on Force Feedback under the misc tab within DCS, and I have the CLS-E as my X/Y axes for pitch and roll respectively. I tried both the Huey, and the Bf-109, but get no effects. When I Alt-TAB to CLS2Sim, it says it's connected to DCS, and receiving updates, but no actual effects on the stick itself.
  22. I just use the ‘Modifier’ function in DCS.
  23. Well, narrowing it down to the script file was better than deleting my Saved Games folder and having to redo all of my bindings, but yes, thanks again.
  24. So, I figured it out. I have a Brunner CLS-E joystick. I don't use the Brunner plug-in for force feedback, but apparently I had installed the script required to use it at some point. The base Grinnelli F-22 mod doesn't like that script. All is working now, appreciate the help/replies, and hopefully that helps out someone if they have the same issue I had.
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