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Hawkeye_UK

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Everything posted by Hawkeye_UK

  1. Desperately needs VR support - especially for some of the more hardcore multiplayer servers that use CA like DDCS. The simple keybinds for look left in VR and the camera pans right and vice versa would be a good start! Really hope ED sort CA out as its a massive part of DCS and has great potential for gameplay given the DCS world.
  2. I'd second that especially the 2 weeks comment @ironmike actually made me laugh out loud - brilliant.
  3. You mentioned target "waypoint" in your original post above as in "For those of you that already fly the Viggen, realize the only two weapons that absolutely require a Target waypoint defined are the BK90 and RB-15F". A waypoint is not required
  4. Rift S hands down. I had the original one but the new version is so much better, it really is especially for the price point. Also considering the hardware it should run better than a reverb. I have tried the Vive Pro but preferred the rift s. Also with the Rift its literally plug and play and fully supported within DCS so no frustrations as heard few people with issues with primax/reverb/WMR etc. I run it on an RTX2080 and get 40fps with high settings. Lastly congrats for going VR there is no going back its a quantum leap forward, the addition to your SA is outstanding.
  5. Whilst i always launch my RB15 with waypoints the above is incorrect they can be launched without using the radar to aquire targets and launching within parameters.
  6. Only aircraft that actually makes you think properly about navigation - it also makes you plan attacks more like a real sortie with regard's to ingress / egress. Only aircraft that has realistic radar fixes and ground radar. Its more realistic in that sense in terms of entering a target offset fix pre weapon's release (pre GPS days). Only aircraft that has a data cartridge, again more like reality. By far the best maritime strike platform in DCS. Lastly flying it down on the deck at supersonic speeds down the vally's is just so much fun! I would recommend this module to anyone to buy it as its highly capable if studied/flown correctly for knocking out high value targets.
  7. Why we love the tomcat - its a masterpiece in terms of texture, sound, simulation and the multicrew experience is fantastically done - I've even grown to love Jester especially now he doesn't bang out on me all the time! The feedback to the pilot for a simulation is well done regarding sound and airframe stress. Back seat is amazing i just wish they would have 2 lines on the TID for target data - i believe the B's had this so not sure why it rotates between the two data subsets i thought this was the early A model's only? Its a credit to Heatblur - i look forward to their next module, please please please let it be a Tornado GR1/GR4 !!
  8. I've always said to me it appears frustration is born out of communication for most people and in fairness in the last 6 weeks this has improved with @bignewy @nineline in terms of future scope/delivering. I think ED have understood the frustration from certain aspects of the Hornet community - no point hammering them now when that message has been communicated and delivered. Its positive news and lets face it, DCS is outstanding despite having faults, bugs, nothing else comes anywhere close (i play purely VR and ex falcon/BMS etc). Looking forward to the new features, especially ground effect being resolved.
  9. A10-C uses something known as combat mix (CM) which is a nasty mix of PGU-13 HE high explosive and PGU-14 API depleted uranium armour piercing in a 4 to 1 mix ratio. A10-C also is mounts a 30mm cannon whilst the F18C is 20mm and uses 20mm HE rounds - big difference! Lastly attached is a pic of interest - note how the 30mm cannon with CM has shredded the APC. So if the F18c was having the same impact as the A10C something would definitely not be right - its correct that HE would not penetrate armoured targets however will effectively neutralise soft skinned targets / ground troops.
  10. +1,000,000
  11. yep - not implemented yet it will work from the CAS page as per the release video.
  12. Anyone worried about ED and costing - suggest leave that to them - However here's an idea for anyone wanting to support ED why don't you buy some modules and gift them to the community - problem solved for all the people "concerned". Reality is they have a smallish team with limited resources however the frustration largely comes not from the length of time but the historical poor communication to the community on updates which they have recently tried to improve re features and timescales. This current undertone stems from the Viper release and as highlighted to them 3 months ago was going to cause some raised eyebrows and kickback from some sectors. Subscription and tech tree - oh my lord this is a simulator not Call of Duty....as i said for those concerned buy modules and give them away.
  13. Prolonged EA access doesn't mean we should sacrifice systems implementation to a halfway house between FF and FC3. I actually don't understand the perspective of this thread. DCS is a simulation, aka the title and by definition gives it away - it should be a model of a real activity as close to the original activity as possible. Pointless thread IMO.
  14. Yep uses for the Elint pod
  15. What about the white flood switch - works in the pilot cockpit but not the rio ??
  16. Happy to confirm that a full new install did indeed remove the problem - clearly something somehow had got corrupted! Back to enjoying seeing the world in full technicolor ;-)!
  17. I've bit the bullet and decided to unistall everything and reinstall the full program - hopefully that should resolve it. If not then i'll post the log file on the new build. Yes oculus is fully upto date - strange how after the clean and repair it caused this crash though. Fingers crossed by tomorrow should be back up and running! Thanks for the reply.
  18. @Bignewy Ok so i did the clean up and repair exactly as listed - Now DCS wont even load it just crashes? IN the crash log i get this issue (username blanked out by me) ... # -------------- 20191113-153420 -------------- DCS/2.5.5.39262 (x86_64; Windows NT 10.0.17763) C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll # C0000005 ACCESS_VIOLATION at 86FD444B 00:00000000 SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: '-----' OS-Version: 10.0.17763 () 0x300-0x1 0x000000000016444B (LibOVRRT64_1): ConfiguratorUnregisterC + 0x2543B 0x00000000000B0CF5 (LibOVRRT64_1): ovr_Lookup + 0x41905 0x00000000000B1935 (LibOVRRT64_1): ovr_Lookup + 0x42545 0x00000000000A54BD (LibOVRRT64_1): ovr_Lookup + 0x360CD 0x000000000003AB1E (LibOVRRT64_1): ovr_GetFovStencil + 0xC3BE 0x00000000000455FF (Visualizer): MouseCursorOwner::setMouseCursorPosition + 0x395F 0x0000000000076C8D (Visualizer): smCamera_Implement::SetProjBounds + 0x3B7D 0x0000000000084FC6 (Visualizer): smSceneManager::CreateSceneManager + 0x126 0x000000000056C831 (DCS): (function-name not available) + 0x0 0x000000000056995F (DCS): (function-name not available) + 0x0 0x00000000001BB4FB (DCS): (function-name not available) + 0x0 0x000000000072CB76 (DCS): (function-name not available) + 0x0 0x0000000000017974 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006A271 (ntdll): RtlUserThreadStart + 0x21
  19. @Bignewy Really appreciate the quick posting - after further testing i should have referenced this only occurs when the Shadows tab in DCS settings is in either Flat, Low, Medium or High. If i switch this to off then the problem instantly goes away. Note the terrain shadows i have set to default and this does not cause the screen to black out. I also get it around the Harrier carrier its down to lights im confident of this aspect in the fault. Yes i've removed all mods etc in fairness i uses OvGME for this anyway for qucik removal. I regularly remove the FXO and metashaders2 folders in addition to the track files (multiplayer) to save disc space. I have removed them again today however its always down to the shadows Tab, obviously i don't want to lose the functionality of this in terms of immersion. Is there a way to just repair this section of the install if that's the problem?
  20. Thanks for helping. Ok so i have a problem that's driving me mad and i cant seem to bottom the problem out. Essentially on certain lights, i believe its the aircraft position lights that cause the whole screen to "black out" outside the cockpit, except for certain details. It started this summer and i really don't know what's happened. I've tried a DCS repair also but to no avail. I've looked at the ndivia control panel settings and tried just about every combination. I run the game with shadows on low, global shadows terrain on default set within the main DCS menu. I run 436.30 however have had this with the last 2 or 3 versions of Nvidia. That said i cannot say the problem suddenly started when i update my Nvidia software. It makes playing the game near enough impossible - Has anyone else had this problem. Lastly i run my Rift S on an EVGA RTX2080 however everything else runs fine so im confident its not a hardware issue. Just put a few screenshots up from today, i've switched on labels so you can see what units are there. It's as i pan my head around i lose vision (black) on one eye then within a few degrees the other eye. Then look where no lighting and everything instantly comes back!! It makes multiplayer impossible as all anyone has to do is fence out or equally forget to fence in and i can't see anything. Also ruins SP play also. If anyone has any ideas - no matter how basic i'm happy to literally start from stage 1 to rectify the problem (i really don't want to have to reinstall the 200Gb DCS folder however if at all possible).
  21. Don't think the OP was attempting to micro manage, he was looking for clarification, equally he is not in a position to micro manage the ED dev team at any rate. As for just letting them do their jobs - part of any commercial entity is to communicate with the customer, the fact that people raise such issues combined with the lack of hornet development in the last quarter and no real detailed milestone discussions from ED means that from a PR perspective they have failed aka part of their job. Luckily for them their is no competition in this sector, they have an excellent product with a devoted and loyal customer base and thus get away with their substandard communication. Being critical of their Public Relations is separate from being critical of the dev team.
  22. This is not about dev time - i think you have completely missed the point - its about the poor communication from both the community managers and in fairness to the top including Wags. Also leaving dev's to just get on with stuff as one quote said - lol. This is about project management and communicating to the customers what their intention's are with milestone's. You know like the rest of the real world.
  23. I think its unfair to say about manager's - this is a forum and people can raise or voice their feelings/thoughts. However this has been raised before in terms of concerns. I think the context to this is that people easily forget the community was told earlier this year that the F16 development would in no way affect the rollout or Early Access status of the F18. At the time i think it was fair to say a few of us rolled our eyes and thought that wouldn't be the case which has since proven to be correct. It is also fair to say that since the end of July there has not really been any major advancements in the Hornet systems for early access and that is a full quarter. There are many outstanding issues and systems that need development, the TGP has had nothing more done and it is currently very basic with key features missing, even the HUD marker. We all know the key systems the hornet drivers are waiting on being TWS, AG radar, TGP completion etc. The issue as i always say is ED's communication is generally very poor on milestone developments, even if they said Q3/Q4 target date for this or that system its not the time taken its the apparent lack of direction and treating paying customers like mushrooms. This was highlighted about a month ago and we got a brief statement on plans for both the hornet and the viper. Whilst we are appreciative of this great simulation we should also remember that this is not BMS or community developed and given that it is payware ED should quite rightly have to communicate to their customers like any other commercial venture. It is also correct that they are brought to task when they go back on their promises or don't deliver a system. Releasing the Viper has clearly annoyed some customers given the broken promise of it not impacting the Hornet. I have also noted numerous people saying that they will no longer purchase the Viper EA because its supporting ED's policy of moving on and not finishing modules, encouraging endless EA and chasing the next cash source - that said without support remember what happened to Mircoprose.....
  24. VR - Simply the immersion and 1 to 1 tracking and the SA that provides in the 3D space cannot be compared to 2D. It also has distinct advantages both in terms of general flight (on the tank), ACM and CAS. Its like comparing jets to propellers. People that say about spotting - i play with Rift S its excellent. Also there is now VR Zoom options. Go VR you will not regret it. Put it this way i have an high end 55inch display that is never used anymore!
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