Hawkeye_UK
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Everything posted by Hawkeye_UK
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With the new night lighting there is a serious bug in that all aircraft and ground vehicles are easily visible at night. Aircraft that are fenced in with all lights off show as bright objects in the sky and viewable for large distances making it impossible to remain hidden (particular issue for helicopter opp's). Ground units show as white twinkling objects on the ground and are easily spotted which then suddenly disappears at 1 mile. Makes them completely vulnerable. Clearly this is not correct - i fly purely in VR but believe its an issues also on monitors. Can we confirm that the dev's are already aware. Before dev's ask for a trackfile, just take a flight at night and have a look its so obvious. This is a real issue for those of us that fly multiplayer competitive servers that have player controlled ground units.
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Yea doesn't sound like fun - no challenge no skill. Who wants to fly something that has such an advantage - oh i forgot people that like to fire out Aim54's..... No model is simple, its a non starter we shouldn't be even thinking about new modules need to sort out the mess that is the core code
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Guys here's an idea - stop asking for new modules - ask for them to work on the core and sort out the ton of legacy code that is creating havoc. I'm guessing these guys asking for new modules at the moment are Single player who dont want carrier operations or any type of ground war. Its a mess currently for those that are ignorant of the current picture. Any dev's need to be fixing what is 2.5.6
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Seriously is this even a thread - no offence made to the OP. Why do people keep asking for new modules ......Need to sort out the ones ED have first and more importantly than that sort out the many multiplayer issues, memory leaks and crashes. It is currently near enought unplayable, actually is if you want carrier ops. Its fair to say 2.5.6 is buggy as hell - should not even be thinking of introducing a supercarrier into the current mess to add to the existing problems. Any spare dev time for new modules should be on sorting out the core - and delivering the F18 and F16.
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Makes me wince people even on this post asking when are the new clouds and weather coming...... Clearly Single Player users only. Before new textures the priority should be getting the same clouds in the same place for all users in multiplayer. Basics first, bells and whistle's after. ED need to focus all resources on sorting out the mess that is Combined Arms and Multiplayer, and finishing the existing modules of F18 / F16 - then worry about adding more modules that will only cause further bugs and over stretch of what clearly is limited resources. As for a subscription model - this would meet massive resistance and given the feeling in some sectors of online play at the moment result in further loss of player numbers not more. As per charging for EA model - its a 2 way street, the community is currently the primary beta tester for the product, a free resource for ED.
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Whilst this may not be of comfort for you right now it really is like riding a bike or learning to ski to some extent - impossible to start with and then you never forget. Someone has already highlighted the key and that is trim, however as in real life set your flaps to the up position (not auto) as depending on airspeed they can deploy which means stable flight is impossible. The other secret is to get a line up to a known wing point and not really watch the basket coming towards you - i literally look at in the last few seconds but don't actually need to. On the Marine 135 i use the middle 9 for reference and the outside of the prop line. Check chucks guide this will help you. I don't use curves however some people find this easier - try and set curve on your y and x axis of 25 if your really struggling. Lastly don't get stressed, try and remain relaxed and don't force a bad tank position (or shoot down the tanker lol) . Good luck it will come. Practice Practice Practice.
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yep the side ones would normally be angled away from the frame on a more horizontal level than the 50 degree ish stow angle. But given the current issues add it to the list lol.
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Yea the whole Oculus Guardian issue is a nightmare, have to do it every day - have complained to Oculus - ffs nanny state and H&S no doubt is why they enforce it. Why they cannot just have a setup to disable it in oculus home is beyond me. Painful. Who needs Guardian sat down in a sim! Problem is getting through to their dev team is impossible it would seem
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Just to check you are looking at the wind indicator and or ensuring your not landing into a crosswind? Make sure the witch's hat is kept on the horizon also tends to stop this as well as not over correcting pilot induced yaw/roll.
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Guys whilst also wanting updates for the Hornet - 2.5.6 was such an issue with multiplayer that at present after the initial disappointment of seeing the lack of hornet development its really for most serious multiplayer guys that have pvp which includes CA/ground war its far more important that 2.5.6 and its associated memory leaks and game crashes are resolved. Stop and think - far better to have a stable platform then adding additional aspects that are going to cause issues. After a few test flights it seems better, early hours yet however. I would far rather nothing new comes out until 2.5.6 is running smooth as silk. Concentrating on the core code and game engine should be the absolute priority not whether a TGP has a hud indicator or not. Its nearly as bad as people complaining about fps in VR that are running on last generation hardware.
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GTX 2070 Super and Intel i7 9700K
Hawkeye_UK replied to Burt's topic in PC Hardware and Related Software
No problem enjoy! If you get the opportunity i would recommend trying VR, there is no going back and at the moment price point to eye candy the Rift S with Oculus Tray Tool is tough to beat in terms of working out the box, eye tracking and smoothness and price, you get alot of headset visuals compared to the Vive Pro and its price point. -
GTX 2070 Super and Intel i7 9700K
Hawkeye_UK replied to Burt's topic in PC Hardware and Related Software
Also cannot recommend enough running dcs on the m2 / SSD hard drives and ensuring 32GB of ram if running heavy multiplayer. -
GTX 2070 Super and Intel i7 9700K
Hawkeye_UK replied to Burt's topic in PC Hardware and Related Software
Great CPU for DCS will happily overclock to 5ghz re the i7 9700k. Waste of money to get the i9 for DCS. As for GPU, it really is worth spending that extra £250 for a 2080 super or £200 for the standard 2080 if you want to play in VR. Friend of mine struggles with the 2070. It will make a big difference in playability and immersion. I really think the 2080 is the bottom line now for VR, especially as ED increase the eyecandy. -
+ 1 re Shaw's book. Of key importance, learn the weakness and strength of the aircraft you want to fight in but also just as important the adversary you expect to fly and fight against. If your new choose one aircraft, master that before learning another module. The key to winning is thinking and pushing your adversary into his weaknesses whilst fighting in your strengths - which is the same for any combat. You should know your flight envelope and his, not second guessing what the numbers are for degrees per second of turn, climb performance etc, learn when to keep energy and when to lose it.
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Unless in an emergency and also location.
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Just a thought, think you would need to upgrade your GPU first if you want to play something more than a slide screen. As ED continue to improve the visual requirements, and vulkan aside, the requirements on the GPU and CPU are only going to increase. Also your CPU should be at or near 5Ghz.
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In all honesty from what i have seen a 1080ti is the minimum but ideally you will need the RTX2080 range if you want to maintain some eye candy and get the true VR experience. 32GB ram if your multiplayer. i9 is currently a waste with DCS, the i7 for the price point is much better re 9700k. Expensive yes - worth it? Absolutely if this is a main hobby. Would recommend put more money into the GPU and go with a Rift S, for DCS its trouble free and looks great for the price point (no difference to vive pro despite the specs that i have seen trying both and using the rift s)
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[RESOLVED]Odd Messages on Screen STATIC / MAIN
Hawkeye_UK replied to speed-of-heat's topic in General Bugs
Guys this is like the 10th repeated topic posting in the last 24 hours that i've seen its getting painful. This exact same issue has already been posted 2 lines down in forum issues. https://forums.eagle.ru/showthread.php?t=264464 Please can a mod close this topic just a waste of time when it already open and logged -
Don't see how this is constructive or valid
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Updated Black Shark Cockpit: Beautiful!
Hawkeye_UK replied to sleepycanuck's topic in DCS: Ka-50 Black Shark
Yep its becoming painful recently i dont think people bother to read the subject posts prior to posting their own - annoy as just clogs up the forums and wastes time. Seen it happen loads recently with bug reporting. Agree with the OP - few bugs to solve but big improvement -
Already reported it yesterday ....maybe read down the list of bug pre posting to save time :thumbup: https://forums.eagle.ru/showthread.php?t=264373
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If you check the forums ive already reported it as an issue :thumbup:
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[RESOLVED]Odd Messages on Screen STATIC / MAIN
Hawkeye_UK replied to speed-of-heat's topic in General Bugs
Yep same for me in the modules listed and also the Harrier......most annoying in VR.. -
Have you turned on the power button as that will enable the pod to switch on - its SPJ on the panel on the RHS - it doesn't switch on by default. There was reference in the patch notes last friday.
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Would have to set cruise profle high - depends on which server. However DDCS base defences i guess your referring too (given ive seen you online there) would not be able to reload in time. That said if LD10's where fired in first, then the AKG's then there would be no base defence to consider. With 3 JF17's that is 12 LD10's and 6 802AKG's - yea not much would survive. The terminal guidance you get better with practice. I was running testing at the weekend and rarely missed the cc's its pretty easy its going to be a real problem for servers that require CC's strategically to spawn crate's for the ground warfare unit creation slinging. The 802's can also be sent to an area to use as recon. Moving ground units are more demanding obviously to hit....
