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Черный Дракул

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Everything posted by Черный Дракул

  1. Даже на минимальных настройках террейна ДКС сейчас по сути работает в фото-режиме, позволяющем делать красивые скриншоты и ролики, но чрезмерно нагружающем железо. Да, красиво -- в фото-режиме так и должно быть. Но играть больно: когда игра выедает 16ГБ оперативной памяти и начинает постоянно свопиться, при этом на карте происходит не то, чтобы сильно много, это огорчает. Статтеры тоже бьют по игровому опыту с чудовищной силой. Да, есть игроки с железом, позволяющим комфортно играть и в таком режиме. Но я к ним, увы, не отношусь. Да и у таких игроков обычно есть возможность приобрести шлем ВР, в котором снова может возникать проблема производительности. Я же произвел небольшой эксперимент: пережал содержимое .dds текстур из Mods\terrains\Caucasus\vfstextures\ , а именно: по следующей схеме: все, что было вне архивов LandTextures*.zip до 256х??? или ???х256 (для вертикальных текстур), а все, что было в этих архивах -- до 128х128. Обратно запаковывал 7zip`ом с максимальным сжатием. Внезапно, загружаться стало гораздо быстрее (еще бы, даже с ССД загружать 452.8МБ вместо 2.190ГБ куда сподручней), памяти стало занимать заметно меньше, а статтеры и вовсе пропали. При этом картинка серьезно не испортилась -- вполне приятна глазу. Только не тормозит, не свопится и не статтерит. Ну и чудовищно артефачит, само собой: разумеется, я и представления не имел, где лежат карты нормалей и как их нужно уменьшать в размере, с какими параметрами можно экспортировать, а так же что делать в этом же аспекте с альфа-каналом -- в результате деревья "вывернулись наизнанку" по периметру, местность, особенно под поселками, покрашена квадратами разных цветов, целые участки местности серьезно визуально зависят от дистанции или зума, аэродромы перекрасились не пойми во что, вокруг поселков и аэродромов -- каемка. Впрочем, главное в этом эксперименте, ради чего он и затевался -- подтверждение концепции того, что ДКС не обязательно должен не помещаться в память и тормозить, чтобы выглядеть хорошо, текстуры сверхвысокого разрешения ему для этого не нужны. Обращаю внимание, это я еще не трогал объекты мира и текстуры самого ЛА игрока -- а результат уже очень значительный. В связи с этим у меня две просьбы. Первая -- к разработчикам. Пожалуйста, предоставьте игроку возможность выключить фото-режим. Хотя бы в качестве полуофициального мода с текстурами тайлов карты размера 64х64 (желательно с сохранением важных для аэропланов деталей картинки, а если у художника получится -- и 32х32), текстурами самолетов-мишеней 512х512, самолетов игрока 1024х1024 -- и текстурами оружия и кабины под стать, но с четкими подписями в кабине (при переключении в "низкие" настройки кабин, подписи расплываются). Вторая -- к тем, кто понимает в картостроении. Было бы очень здорово увидеть ссылку на вики или исследование, где бы разъяснялась структура текстур земли в игре. Некоторые маски имеют размеры 4096х4096 (!), но как их пережать без артефактов на границах, я пока не представляю. Хотя бы примитивно разобраться, какой минимальный формат для сохранения, можно ли удалять альфа-канал, если он одноцветен или прозрачен... Ну а в идеале -- структура карты, форматы, требования, etc. Может, наковыряю чего самостоятельно.
  2. Directly -- obviously, no. The polygon count is way too high for anything game-wise. Such scans can be used to help 3D artist with topology, so instead of creating forms, he would draw the required poligons over them in a process called retopology: Also, these can be used to generate normal maps texture for the model with great detail.
  3. It happens. All in all, the best approach is Old Blizzard's "it'll be released when it's done". Release dates only anger people and put unncessary pressure on already stressed crew. Well, that we definitely should leave to their corporate managers We live in capitalism age and pay for products we'd like to purchase. How many dead bodies are left in the wake of making the product, we prefer not to know (aka while liking hamburgers, we don't want to see a slaughterhouse in action).
  4. Well, if you don't like the full autopilot style, you can use the button to the right of autopilot channel selection which moves it to the director/dampener mode. Then you can pilot the robocopter as you would with a usual coaxial rotor helicopter, but with all the benefits of assisted piloting.
  5. Well, I disagree: based on the history of the matter, that's my place exactly. You can listen to me or ignore my warnings, but saying one should listen in such matters to company employees instead of end-users is reversing the whole feedback or even discussion logic: its whole point is information is better when provided by neutral or recipient parties, not an interested party. I'm sorry? By all accounts it looks like it's you telling me what I shouldn't do here. Based on my sarcastic reply to another member's sarcasm, invoking the third member (topic starter, which still isn't you). And I'm pretty sure they can easily respond to that, should they wish to do that -- as far as I know, neither requested some public protection or anything like that. As for the EA model, it is an invention of small indie studios pre-releasing their first product, aimed to secure some funds they are short of ahead of time to prolong the development period and get better quality control they could not afford otherwise. It does not increase income, it shifts some part of it to before the official release happens while decreasing it (which is still better than bancrupcy or releasing a half-baked game and failing). And that is the only correct application of this business model. If used otherwise (not an indie company, not the first product, etc), it's the best practice to stay away. Simple as that. By buying a module on release one, first, supports ED by providing it with more income, and, second, stimulates ED to finish their modules. Third, one gets a feature-full module that works in the environments and conditions specified. Everybody wins.
  6. , as quoted. Now this is definitely uncalled for. Besides, I'm pretty sure huchanronaa can answer for himself, should he please so. I have told my story and provided some well-known facts to the discussion. There's no speculation on my part in this thread.
  7. One day, perhaps. But as of now, I teach huchanronaa to stay as far away from Early Access as possible, since complications and troubles are many, while benefits are few.
  8. It works with DCS now. It plays many other games as well, like it did for many years. And I don't risk losing all my data (including non-gaming one) to some mandatory update I didn't even need. I don't blame ED for my system. I blame their EA program for taking too long to deliver and their content policy that is "all or nothing". I doubt Win8/10 has anything that's cruicial to F/A-18 autopilot. Exactly. What's more, the exact same man which started the whole AFM thing with its Su-25T implementation (which is supposed to be intact from these days) makes FM for them for quite some time now.
  9. I have watched this video and that's why I have specifically mentiloned my Hornet. It exists on Win7 machine, support for which could be dropped with any patch now. It may happen that this patch will never reach my Hornet (for technical reasons independent of me), which I bought long before this announcement took place, considering ED policy about content for past versions of the game. And it is a very important part of the reasoning for not touching EA, ever. Live and learn.
  10. It's not a trial, it's Early Access. These are two very different concepts, the first being a marketing move while the other is a development strategy (which I definitely don't stand by). As for when it will be released, that's another question entirely. It can probably take several months to move out of EA, but it can literally take years (like, in plural). Buying stuff in EA doesn not present you with a guarantee you'll ever see the stuff released, either. So tread lightly. As for myself, I strongly discourage EA purchases and try not to make these myself. Hell, I still don't know if my Hornet will get its autopilot routine implemented completely -- and I got it around a year ago. This is just plain wrong. You do understand the flight modelling for player-controlled aircraft in both games is done by the same principle and designed by the same person, right? Pitting one game against the other is futile in the context of something that dwarfs both combined (you do know there's only one actual milsim which both games attempt to copy, but didn't meet a reasonable success yet, right?) Of course, DCS has EA of semi-complete Fighting Falcon and has great plans for dynamic campaign, but even such an aspect as radio and command protocols alone here have a big room huge stadium for improvement.
  11. Дело вкуса, конечно -- но как по мне, играть можно только с метками. У меня, например, они настроены вот так и совершенно не напрягают. Там, где видно торчащие в разные стороны консоли -- они их не закрывают, там, где не видно -- они не заставляют заниматься пиксельхантингом. Единственное, что у меня настроено плавное падение прозрачности маркера с расстоянием -- и оно не работает. Видимо, баг... Камрад, ты просто еще не вполне понял тему хардкорных симуляторов (не только ДКС) и вопросы их развития. То, что оно вообще хоть как-то работает -- это огромный прогресс по сравнению с их обычным состоянием. Ну и надеяться на скорую доработку (чего угодно) или доработку вообще -- это такие розовые очки, что ойвсё. Это всегда была тема из разряда "сделай сам" -- хорошо, что разработчики хотя бы не мешают этим заниматься. Развивают помаленьку -- спасибо и на том. Единственный сим такого уровня, где у меня претензий к "разработчикам" очень немного -- это Ф4. И то потому, что энтузиасты. Там, кстати, мышеджойстик вполне работает. Только по двум осям, но всё же. Да и знаний в "серьезных симуляторах" надо не так много, как это кажется некоторым фанатам Ну а более детальная проработка физики делает ЛА, наоборот, более предсказуемым и более логичным в поведении. Если человек пришел из тундры, начальное понимание всего этого у него уже есть. Чем и хороши такие упрощенные авиасимуляторы, особенно в МОБА- или сессионном режиме: человек, участвуя постоянно в режиме "стенка на стенку" довольно быстро учится понимать общий рисунок боя.
  12. Новое поколение -- это легкое обновление старого. Как раз дотягивающее до уровня ПК. Так что игры станут краше, но не сильно требовательней. Хит сезона -- Loop Hero. Запускать можно, думаю, даже на калькуляторе (и уж тем более на встроенной видеокарте), залипабельно просто чудовищно. Расскажите мне теперь про то, как разработка дорожает © А может, ED придется заняться наконец-то оптимизацией? Заливать вопрос петафлопсами и так выходит с изрядным скрипом. Я вот ни разу не огорчусь, если DCS будет в процессе игры жрать 600-800 метров оперативки, а не 16+ гектар. Правда, пока они идут по обратному пути -- смотрим минимальные требования в Стиме и офигеваем. А я тут всего парой модов взял и срезал потребление оперативки в разы... Ну, им, видимо, без советов диванных маркетолухов виднее. Кстати, тот же ТЛОУ2 выглядит шикарно, причем играется на 4 плойке. Так что картинку можно сделать отличную и на существующем железе. ...пока не научились... Но в целом -- да, из-за бума спекуляций на крипте рыночек может порешать так, что ПК-гейминг в него больше вписываться не будет. Причем тут формируется две структуры с обратной связью. Одна -- с положительной: больше спекуляций на крипте - более развито производство крипты - проще спекуляции на крипте. Учитывая рыночных спекулянтов, через внерыночные каналы скупающих видеокарты еще до того, как они попадут в магазины, и продающих их "фабрикантам" криптовалюты втридорога -- это полностью вычистит рыночек от любых поступлений видеокарт. Вторая -- с отрицательной: меньше мощного железа - меньше игр под него разрабатывается - ниже потребность в мощном железе. Это уже для геймеров и разработчиков. Я вижу решение проблемы в полной криминализации криптовалют. Пиццу за такую валюту заказывать, конечно, можно -- но чаще речь про совсем другие темы, за которыми контроль той же полиции совсем противопоказан (для участников обмена). Плюс транзакции совершенно чудовищно энергоемки. Перегревать планету просто на радость спекулятнам на валютной бирже -- так себе стартап. Поэтому в целом никто ничего не потеряет, если владение криптой, ее выработка и транзакции в ней будут приводить к длительным тюремным срокам с полной конфискацией. А вот выиграет от этого подавляющее большинство нормальных людей.
  13. Just tested, the rotor blades are in place (rotor shadow flickering remains as well, sadly). Sir, you are a lifesaver. This has just cut DCS memory usage 4 times without any additional actions. The only thing is helicopter rotors still flicker their shadows. If these were somehow made mostly transparent and their shadows turned into a semi-transparent circle (or turned off altogether), this would be a perfect fit for me.
  14. The case above displays it happened at least once. Turn the logic on -- "political interests" and "economy" are fundamentally different. That's besides you're talking 2 different economic models (pre-1953 and post-1953) as a single one, which does indeed raise certain questions about Ah, these fairy tales of a free market again. Did it ever work? I can't recall a single case when you can't righteously add "but, ..." and see the whole of magical reality of such tales crumble. Making predictions based on fairy tales... well, we'll see who was correct "in a few months". Right? Like, we're not discussing it in a topic based exactly on that and proven wrong by the actual market again... As for Intel entering the market... first and foremost, we don't know the details. At all. And second, it will just add fuel to aforementioned positive-feedback loop. If market speculants can buy off every NVidia and AMD card, who can stop them from doing so with hypothetical Intel cards as well? Well, at least you're being honest at last... you could've stated that immediately, you know. My main point has, thus, eluded you from the start. You can read some basics about the process here: https://en.wikipedia.org/wiki/Positive_feedback Then you can re-view my starting post again to see and understand causality and composition of aforementioned loop without not understanding half of what I meant. Like I said, gamers are not in such a need. They simply cannot be like that, unlike miners. And I've described the negative-feedback loop that it starts as well. Of course, there will always be "enthusiasts" that aren't bound by hardware cost and will be capable to afford the basic hardware at the price of the premium one (or the premium at the price of several rigs). They can even have a replacement readily available in case their graphics card dies on them. What's more, ED seems to have made their bet on these guys with DCS development. It's just even those of these enthusiasts that are interested in DCS aren't unbound enough to afford DCS development. And that includes ED and DCS into that negative-feedback loop.
  15. 1. Said country didn't collapse -- where do you get all of this is beyond me. It was torn apart by local elites following a successful counter-revolution. 2. Its economy took a backwards turn in 1953, which continued for the next 40 years, naturally ending in a conter-revolution and state disassembly. If it takes 40 years of government actively trying to derail an economy, that economy is solid in my book. Point is, said market speculants were a major part of this, hence my invocation of this example. Now they threaten the global economy -- and if nothing is done about it, they will be on top in no time. On what basis do you make such predictions? It's been a few months already. The positive-feedback loop I described earlier doesn't have a tendency to become a negative-feedback one -- there's really no logical limit to it. Thing is, 10x series remain the backbone of gaming PCs for how many years now? 5.5? That's the answer to all your hopes: abandon these. Also, good luck buying "non-mining" 3060 anywhere close to recommended price
  16. Видеокарты 10 серии -- это реальный топ, на который можно рассчитывать.
  17. As for the bomb sight, the more feature-rich a module is, the better. Simple as that.
  18. Вертолет на видно упал на эту самую сборку. Ей некуда было проваливаться...
  19. https://en.wikipedia.org/wiki/Instrumental_convergence#Paperclip_maximizer The main logical mistake you're making here is comparing USSR to "the best" of European countries Sorry, your sources are a bit skewed. You do know USSR has produced it's own original computer systems in its time, right? So your idea of it not being capable to produce both hardware and software is proven wrong by multiple examples. Mind you, it was invaded 3 times over a few last decades and was under constant threat of another genocidal war -- so yes, it has understandably had to support its military more than anything (which has literally saved us from WW3 which would be going right now). It did come through various production and supply problems, but is outright absurd. All in all, if you want to discuss USSR planned economy, there's Communism101 forum on Reddit where you can get some answers about it. Thing is, it was way more successful than many here are lead to believe and has actually provided its citizens with lifestyle and services unattainable even by today's standards. Also, speaking of government interventions and consumer electronics, one is happening to the other right now as we exchange posts on this forum. Sadly, it isn't pointed at crypto, but that's a start anyway. I think more is bound to follow. Like I said, when miners harm the whole society, it stops being a problem of single disgruntled individuals and will become a problem for miners themself. If yours gives way, gods forbid, it'll be just exactly like in 1900 for your PC. Not only they are "more expensive", they are almost literally removed from the market by speculants. You can't buy a card that was never for sale in the store in the first place. And even if speculants sell these at triple price, a single buy guarantees a speculant the capacity to buy another 2 cards before they reach the shelves. This is a positive feedback loop -- they have the means to buy off anything production lines throw at them and as time passes, they will only gain these means. And miners will feed that loop currency unless crypto prices drop below energy efficiency levels for mass-mining. And since currency for feeding it back originates at the stock market, this positive feedback loop is attached to the world economy. Capitalism works like you described only in unlimited resourse conditions. If the market is limited, it just doesn't work, instead creating monopolies and spreading corruption. Just try to remember the last time you could buy a decently priced graphics card to see it's far from the perfect state you described for quite some time. As for the gamers waiting cash in hand, that's another weak assumption. You see, console speculants don't have the world economy to feed their positive feedback loop described above (since you can't effectively mine crypto on consoles). This means that gaming console producers actually have the power to plow through speculants' blockage without relying on government inverventions. Due to graphics card prices, PC has already become incomparably more expensive than a modern console at recommended price -- prohibitively so. And since a gaming console has a power similar to a gaming PC from several years back, that'll be even worse for PC gaming market. Perhaps you don't remember horrible half-ass console ports to PC from the time when PC wasn't considered a notable market? I do. These times can easily come back. And that may mean even less PC audience -- it's a negative feedback loop right there. In fact, US federal reserve has the power to shut it down in all the legal areas. It has done so in the past -- and it keeps the power to do so in the future. So there's that... /EDIT OMG a textwall. I'm prone to these...
  20. And now they are directly responsible for them ceasing to exist. When you create the Paperclip Maker, you're bound to become a paperclip. And that's a key problem of big unregulated market of any kind. You do understand that it has successfully worked for many decades even after being rolled back to capitalism-ish state, right? So USSR's economy is not a perfect, but existing example that this can actually work. The other thing is when socialist states were researching ways to manage the market in a better way, their scientists always hit an insurmountable problem in requiring tens of thousands of controllers to achieve this goal. Certain computed systems were ordered and even partly built (not in USSR, mind you) -- but never implemented as an actual solution. Thing is, today any stock market speculant group owns millions of such automated controllers, just aimed at the wrong parameters and doing the wrong thing. So the technical part is well available now. As for your next thesis, it consists of a set of important points I'd like to take a liberty in responding to separately: You are in the wrong in the "reasonably priced" part. There simply are no parts on the market in any quantity to speak of. And there won't be, ever. Any graphics card capable of parallel calculus will be scooped on its way to the store -- you'll never get a chance to order it. Like I said, speculants have already formed deep infrastructure, allowing them to do any kind of off-market influence (like personal contacts with store management or personnel). Good luck fighting non-market mechanisms with market strategies -- you'll need that luck. And yes, with that much income they are bound to start skewing the law in their favour or influencing states to their own benefit (and hence, USSR example where what happened in general was exactly that -- what you see as an "economy collapse" happened during just the 3 final years, inciting people's wrath and enabling local elites to tear down the bigger state without enough people interfering). You and me unable to do something is our own problem no one cares about. But this is like so for everyone (minus the few lucky exceptions no one cares about either) -- and that makes it a common problem by definition. As for the harm, it's a negative feedback loop: less available good hardware entails less software that uses its features, causing lack of progress as a whole industry combination. Cryptomining is a literal dead end to development. Also, crypto mining (BC specifically) burns fossil fuels like nothing else by demanding enormous amounts of electricity. You can't have a hydroelectric dams everywhere, sadly -- and even these can be put to better use. And that makes it a problem for everyone, independent of their connection to gaming industry. You are literally seing right now as this currency rides the roller coaster, being totally unpredictable -- and directly being used for corruption, crime and manipulations The stationary banking system is not the problem in currency manipulation -- it just services transactions in an orderly transparent way. And it doesn't require almost any computational power compared to any crypto. That's a very weak argument. Having to "find a way" is very different with having your way right there and now. Some will find that way -- but most will get caught, and that's the point. That's a correlated but different problem. Thing is, all of this cryptomining doesn't service pizza deliveries -- it serves stock market speculants. I'd reckon they exceed it by a long shot. Just take a crypto mining station and multiply the amount of videocards by their power to see the drain of such a station. And these are innumerable, doing the same work and competing instead of working in harmony and doing different work (like protein folding calculations, for example). And if the protein folding calculations can lead to some science breakthroughs, crypto mining just helps stock market speculants in gambling. Rule of 95% still applies. Fixing a broken toaster by burning your house down with your kids in it is not a reasonable way to solve problems. Not that it can't be done, as we see in the news. Any card will get scooped. The mining camp can never have enough. So no, this solution will not work. Crypto is a perfect tool for market speculations, so as long as it remains this way, it will be as described above. They... do not? They are literally mining said dollars, converting BC to USD at their closest spots.
  21. Like I said, market speculants have won in the end of that war. But they got their instruments for victory when USSR rolled back to capitalism-ish economy. It's a bit complicated and somewhat besides the point, except a fair warning that this kind of shady business is strong to combat and can easily bite back. Thing is, the state has to have a method for stopping cancerous business practices since "totally free" market in obviously non-free conditions allows for many hair-raising stuff you definitely don't want to encounter in your life. One's rights end where other's begin. If and when your trade practice harms the society as a whole -- and as of now, BC exchange does exactly that -- the society, represented by the state in any kind of democracy, can do as it please to protect itself. You do understand that the humongous amounts of crypto mining, sucking up all the graphics hardware there is and producing an enormous carbon footprint throughout the planet, just services stock market speculants in their gambling? Sadly, your two pizzas represent close to nothing in the amount of operations produced.
  22. The answer to that are speculants. They are either scouring the trade nets with bots or contact suppliers directly, creating their own infrastructure unlike anything a real customer has access to. No matter how many cards factories make, they will all be bought out by these guys and held in storage/resold at much higher prices. And if the card manufacturers up the prices, so will the speculants, so no hope there. This trade was banned in USSR under criminal code for a reason (and yes, they have won in the end, leading to the whole state being torn down from inside -- it's legitimate business today). Of course, the second part of the equation are cryptocurrency miners. It demands for high computing power for managing transactions -- and distributed minifactories for code calculations to these are going to suck all the computing power available: no matter the cost, graphics cards will profit their owners more with each one added, so these costs are added to production costs. Thus, they will take their cards from the aforementioned speculants for any price available -- it's an investment. And the more transactions are to make, the more power will be outright demanded. Also, the more widespread crypto is, the more agencies will accept it, increasing transaction count. It's a closed positive-feedback loop that demands more and more computing power. And no, even if no civil agencies will accept crypto payments, it will still be used, since that's the only way you can pay remotely for drugs, illegal guns or slaves (from 1st and 2nd world countries). Or pizzas, ofc. Still, I see no other way to stop this positive-feedback loop but governments lashing out at crypto, outright criminalizing its use, owning and production. Obviously, that won't stop the criminal use of it, but these are far less widespread than stock market speculations that inflate bubbles out of this resource -- and require far less computing power. Then and only then will end-users will get their hands on any modern graphics cards.
  23. Я бы к теме мух добавил вот что. Сейчас у меня скрипт маркера для аэроплана выглядит как --скип local aircraft_symbol_near = "•" --скип AirFormat = { --[distance] = {format, alignment, color_blending_k, opacity, shift_in_pixels_x, shift_in_pixels_y} [30] = EMPTY, [50] = {NAME, "CenterBottom" ,1 , 1 , 0 , 80}, [500] = EMPTY, [501] = {aircraft_symbol_near , "CenterCenter" , 0.1 , 0.1 , 0 , 0}, [3000] = {aircraft_symbol_near , "CenterCenter" , 1 , 1 , 0 , 0}, [8000] = {aircraft_symbol_near , "CenterCenter" , 1 , 1 , 0 , 0}, [10000] = {NAME , "CenterBottom" ,0.75 , 0.5 , 0 , 0}, [20000] = {aircraft_symbol_far, "CenterBottom" ,0.25 , 0.25 , 0 , 0}, [30000] = dot_symbol(0,0.1), } --скип На самом деле вот это все при взгляде уже через пару-тройку месяцев после скрупулезной настройки выглядит как каша из буковок. Очень хотелось бы отдельного экрана визуальных настроек для маркера, отдельно -- для "мухи" (включая выбор символа из пресета, в котором будет что-то похожее на самолет в плане, в профиле и на виде сверху, с возможностью включить зависимость вида -- а в идеале и поворота -- "мухи" от положения самолета), отдельно -- для транспаранта. Например, можно подсмотреть принципиальную схему такого внутриигрового виджета в одной заброшенной нынче игрушке про некоторые самолеты ПМВ, где так сделаны кривые для джойстика -- визуально задаем ключевые точки, задаем блендинг, задаем параметры в этих точках, в процессе смотрим на имитацию игровой картинки рядом. Обращу внимание на экспериментальный сдвиг "80" в подписи объекта на малой дистанции. С моей точки зрения, более правильно было бы иметь возможность привязаться не только к центру объекта (как это необходимо для маркера на самой цели), но и к некоей окантовке объекта (bounding box) для размещения соответствующей информации под ним, над ним и по бокам, не пытаясь высчитать некий универсальный сдвиг, т.к. для каждого объекта этот параметр будет свой. И -- да, очень хотелось бы наконец-то получить возможность автоматической раскраски союзников в цвет, заданный союзникам, а противников -- в цвет, заданный противникам. Иметь два конфиг-файла и переключать их через пакетные файлы команд в 2021 году как-то тяжко. А так, конечно, система маркеров в ДКС -- одна из лучших и самых гибких, что я видел в авиасимуляторах. ПС: Только у меня почему-то параметр прозрачности не работает. Может, я делаю что-то не так? ППС: И не вполне понятны параметры dot_symbol. Ясно, что это некая муха по умолчанию, но вот расшифровки параметров в тексте скрипта я не нашел. Опять же, может, плохо искал.
  24. Игра, разумеется. В жанре авиационного симулятора. Как, скажем, МСФС задолго (очень задолго) до него -- или как та же тундра. Авиасимулятор -- это такой шутер, где у стрелка (и, если есть, у мишеней) прикручена физика, максимально схожая с аэродинамикой Если же играть в тундранесимулятор!11, то рано или поздно или сломаем логику, или запишем в несимуляторы все остальные авиасимы. МАК -- не про процедурность, обещали уровень ЛОГС. На самом деле геометрию и потребный ФОВ можно было просто рассчитать Где-то в сети даже калькулятор для подобного был, правда, для плоских мониторов. С учетом описанной ситуации -- результат выглядит похоже. Только для большей точности надо еще учитывать геометрию расположения арматуры, по которой меряем угловой размер, в кабине относительно точки обзора -- она ведь может меняться... ...что мы и видим в случае с Ми-8. При единой геометрии потребный ФОВ тоже должен быть единым. Причем чем меньше расстояние между камерой и виртуальной линейкой -- тем больше будут погрешности. Поэтому, если мы пользуемся таким методом, стоит сделать замер угловых размеров объекта известного размера с известного расстояния, после чего установить такой же объект в редакторе так, чтобы дистанция от места пилота до объекта была заданной -- и только потом крутить ФОВ. Чем дальше объект расположен (без потери точности замера угловых размеров) -- тем лучше. Хотя ПМСМ все-таки проще высчитать. Например, здесь.
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