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Hinkey

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Everything posted by Hinkey

  1. P-40B or P-40C Tomahawk would be fun.
  2. +1 Would love to see this in DCS.
  3. +1 Just assumed this was in the definition of a modern module. Didn’t think it would be an ask.
  4. Didn't know about that. Generally try to just run a stock install, but if they don't address this in "Tank Killer" I'll check it out.
  5. +1
  6. Seems like most(?) modules use the convention of right click moves a switch up and left click moves it down. It would be nice if A-10 conformed to this. Also switches that stop at their limits rather than rotating through. In other words left click multiple times on a switch and it goes to its lowest position then stops rather than cycling to the top and continuing to move.
  7. Getting this as well on Caucasus. Exiting and running repair brings them back but they eventually disappear again.
  8. Thanks! It felt like I was screwing up. Recently started experimenting with faster/sloppier startup and figured I'd end up paying the price.
  9. Thanks Lanzfeld113. I did try that. When I switch the INS to ground it doesn't matter how long I wait at certain spawn points. The alignment never starts. Attached track is same as above except I never select STD HDG. new INS in GND 2.trk
  10. Having trouble with GND align Guys, I'm having a lot of trouble with the new INS on shore based alignments. I'm getting stuck with with this on the MPCD: GRND QUAL: NO ATT TIME: 0:00 (flashing) STD HDG (boxed) Doesn't matter how long you wait. This only occurrs at some shore based spawn points but it always happens. CV seems ok, and other shore spawn points align just fine. Anybody else seeing this? new INS in GND.trk
  11. First, Nice job, great map! Please consider expanding the parking at the Beirut-Rafic Hariri airport. It seems very silly, borderline laughable to be taxing an A-10 from a jetway at the main terminal. There is a ton of open ramp space near the approach ends of runways 17 and 21. An additional 20 to 30 parking spots could be easily accommodated at more plausible locations for military aircraft. Keep up the good work!
  12. SEPECAT Jaguar GR3A would be sweet.
  13. I'm getting the same issue with Valve Index. It's not intermittent. It's a consistent repeatable problem on Supercarrier. Turning MSAA off made it stop last time I checked. Related thread in VR section: https://forums.eagle.ru/showthread.php?t=275076
  14. Su-17M4/22M4 Fitter-K and SEPECAT Jaguar GR3A/IS are easy first picks but would just about murder for an A-4(C/F/M) or F-104G. MiG 29s gotta be a "K" to support naval ops.
  15. +1. The orbs of light look very unrealistic especially day/VMC.
  16. L-39 as well
  17. I didn't understand any of that ;), but you got me thinking that the minor geometry differences between the different carrier islands might make a difference. It does not. Get black squares on all three Supercarriers with both Hornet and Tomcat.
  18. MSAA off does work, but that's no way to fly. So far I've only seen it with MSAA on while onboard Supercarrier. The old Stennis and the new Kuznetsov work with no problem.
  19. I'm no expert but I beleive fxo is one of a set of folders people seem to delete when having issues: username/Saved Games/DCS.openbeta/fxo
  20. Exact same problem here on Valve Index. Turned off msaa, deleted fxo and Meta with no effect. Seems to happen when the island is in view. Haven't noticed it if I'm on cat 1 or 2 facing forward. Single player only for me.
  21. Running into the same issue here. The notion of restricting the list to only units on that frequency would make the problem much more manageable.
  22. If that's the case, I definitely wouldn't want the position lights even brighter so I guess I'll give up on the PAPI.
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