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Preendog

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Everything posted by Preendog

  1. Also, a video of the tilted CCIP line. Replication: -Be in CCIP with AGR on or off. -Do a violent turn. -The CCIP fall line will sometimes be tilted after the turn. Edit: After some more tries, this is perfectly replicable. If the player ever exceeds a certain G threshold, the line gets bent. If you are turning left, the line will get bent right, and vice versa. The magnitude of the bent is based on how long you over-G (over-G a long time, and it get's really slanted. Over-G briefly, only a little slanted). The duration of the slant is consistently about 33-35 seconds (INS in IFA mode). After this delay, the CCIP will abruptly pop back into the correct position. If your INS is in NAV mode it doesn't recover.
  2. Just so no one thinks they're crazy, I did a brief test to see the state of CCIP. Conditions: 1000 feet AGL, 550ish kts. Attack a row of 10 targets with CCIP with MK83. Crimea map, over the flat plains by the water. Pristine airstart INS. Use time compression so all drops are pixel-perfect on the 3D model of the target. RALT on, AGR off: All hits 20m short. (In this mode, the CCIP floats up and down as you fly over hills. Your current RALT sets the pipper) RALT on, AGR on: All hits 20m short. (In this mode, CCIP not affected by RALT. The pipper will sometimes flicker if you place it near the top of a hill. The game is using a raycast to find ground height, presumably where the pipper is.) RALT off, AGR off: All hits 50m short. (It's interesting to note that adjusting the baro altimeter setting doesn't affect the pipper. It did in previous versions, you could even have the pipper above your plane.) Curious to see if dive angle matters: RALT on AGR on, 85 degree dive, release at 10,000ft: All direct hits. And curious to see if bomb type matters: RALT on, AGR on, MK82: All hits 20m short. Curious if wind matters: RALT on, AGR on, 50kt crosswind: All hits 20m short. Wind was perfectly compensated. INS matters?: RALT on, AGR on, INS switched to OFF, then to IFA. CCIP appears at 21 seconds and bombing begins at 24 seconds: All hits 20m short. Laterally the aim is still perfect. Height of target matters?: RALT on, AGR on, targets are boat at sea level: All hits 20m short. So yes, it's pooched in some way. I fear it won't get fixed unless one of us exhaustively tests to find the exact cause of the bug. A workaround is to do steep dive bombing. The shallower you dive, the more you should aim beyond the target. AGR is required if you are over hilly ground. Trivia: If you select AGR, then turn off the radar power switch, the AGR continues to function normally. If you then select AA master mode, the AA b-scope will not appear. The A/G radar scope will appear instead.
  3. I read in another thread that the cross and dot on the top right of the hud are intended to line your head up properly with the hud's projected image. So if the cross is level with the dot, it is the "correct" height (though I doubt that hud symbology parallax is actually modeled in the sim)
  4. Yes, thanks!
  5. Silly question, I see the icon on the right of the hud that shows radar elevation, but for the life of me I can't find the key bindings for it in the controls. What are they called?
  6. The AB does light immediately above the line, but the flame is not visible at low AB during the day. If you play at night you can see the low AB exhaust change color.
  7. Correct me if I'm wrong, WOW shouldn't even allow the radar to emit at all.
  8. Plug for radar range tests for F-18 in DCS: https://forums.eagle.ru/showthread.php?t=267636 I do this as PSA for poor souls who use MED.
  9. Or press the UFC button and immediately wiggle the stick a little until it catches.
  10. HI PRF is always better unless they changed something in the last update. Sometimes as much as double range on hot targets and equal on cold. Look up/down also has no effect whatsoever.
  11. Don't know if this is the problem, but check that the radar doesn't switch PRF when going to STT. HIGH generally (always, in my testing) detects best, so if it switches to MED in STT, it may immediately lose the lock. This is especially true for hot targets.
  12. As consolation, some vehicles become unable to fire if they are below 50% health. Haven't tested, but Gepard is one. E. Thx Moafuleum, didn't know that.
  13. Also, IIRC boresight defaults to 10 miles range if the helmet sight is also on. Edit: then called Helmet Acquisition as Jak said
  14. List of F-18 top speeds at 5,000ft for various loadouts: https://forums.eagle.ru/showthread.php?t=245521 Also, if you are new to flights sims in general, understand that the airspeed indicator of the HUD does not show actual speed, but your speed reduced by air density. Your best top speed and fuel economy will always be best around 25k-35k altitude, even if the indicated speed number seems low.
  15. The Harpoons are for distracting the ship defenses so other planes can get close enough to lock Walleyes.
  16. Nah mans, you can hover the CCIP over the target all day and only release when you want. Only condition is that you have to be slightly positive G at release to not die. But I don't doubt that CCRP is is better IRL, and CCIP is probably way overmodelled. DCS F-18 CCIP gives 9/10 direct hits on vehicles from 15000ft with a little practice, and that's just lol.
  17. Besides issues with targeting, I think it makes sense that AUTO would suck more than CCIP. AUTO releases when the cue is reached, whether you are perfectly lined up or not. It's always going to be a little bit off. Even if the fall line is directly in the center of the cue, pixel perfect, there is still some small error. If you are level bombing, this small error will get compounded by the long bomb fall time. Using CCIP, you see exactly where the bomb will go, and can confirm your aim is perfect, visually. If it's not perfect, you have plenty of time to correct until it's just right, and only release when you want to. You necessarily release in a dive, which is way more accurate, both because time of fall is less and because the bomb's trajectory is more vertical (at least 2-3x more accurate depending on your dive angle and speed). With AUTO you sort of hope that you are lined up perfect when you hit the release point, and the computer happens to release at the right time. If anything is slightly off, there is no opportunity to fix it, the bomb goes anyway. You need <5m precision to reliably kill T-90 with MK-82 and that doesn't seem likely with even the tiniest error.
  18. My stick is super jittery. What I do is wiggle the stick immediately after hitting the autopilot mode button. You have about a second after clicking the button to center the stick.
  19. Maybe next time it drops a lock, check if the PRF was in MED or HI. If STT goes into MED, you can lose the lock if the contact was detected with INTL or HI. In DCS as far as I can tell, HI always detects farther than MED.
  20. Also, if not already aware, the big circle pipper is only for targets without any turning acceleration. If the target is turning toward you (very common), using this pipper will make you shot long. The little "+" sign with the adjacent lines is the pipper for the the opposite extreme, a target turning toward you at 9G. The actual aimpoint will be between these two pippers according to the target's acceleration toward or away from you. If the target is accelerating tangentially, to you (ie. pulling G while beaming), neither pipper will be accurate. You can make a guess by measuring the distance between the circle pipper and the boresight, then place the pipper on the target's projected path about the same distance in front of it. edit: or more realistically, just eyeball it or use the funnel sight at that point.
  21. If you accidentally do this, it is possible to trim it out if you hold the trim down button long enough. It takes almost a full minute.
  22. Seriouspost, there may be reasons to trim the F-18: -You don't like the pitch-up moment when you are climbing. It is strange if you are used to mechanical planes. It really weirded me out at first that the plane wants to pitch up while climbing and actually slowing down. -You're accustomed to constantly holding the stick forward a little. -The flaps down pitch-up unnerves you and moving the stick forward is not precise enough. -Your joystick input is not centered and you have to trim out the error whenever you change speed. I suspect this is the case for a lot of people that trim.
  23. Never touched any pitch trim buttons ever. Carrier take-offs always straight, landings always neutral pitch with VV in E. Heavy, light, whatever, since early 2019. For some people it may be hard to quit. If you feel the urge, maybe play with the volume controls.
  24. Online yesterday, all 5 F-18s I saw hit by Strela/Tor/SA10 were turned to wingless tube in one hit, as normal. Maybe you are just unusually lucky, or only one hit. They do miss a lot. I'm happy your survived a missile hit, I hope to one day.
  25. In RWS, "Select Gun": AA mode, gun funnel, and GACQ appears, "Undesignate, Nose Wheel Steering Switch": goes back to RWS with settings same as before GACQ. From GACQ you can also go to BORE, vertical VACQ, and WACQ as normal using sensor select up, down or left. If you lose lock in an auto-acquisition mode it goes back to RWS. Pressing gun again doesn't bring the GACQ back, also not sure if bug. I just hit A/G master, then gun again (or use boresight which locks faster anyway).
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