Jump to content

Preendog

Members
  • Posts

    235
  • Joined

  • Last visited

Everything posted by Preendog

  1. A quick test shows that SA is pretty performance heavy, especially with DL on and a lot of shared contacts. Example mission: 3 E3s placed around the map with 18 enemy A10s, with player nearby. Offline. SA page off: 102 FPS SA page on: 98 FPS SA, DL on: 85 FPS SA and DL bring down frames by 20%, and this was a relatively simple mission. Online, it seems even worse. In 4YA PVE server, with maybe 50 active planes and multiple AWACs', SA cuts the frames in half. Like AleCisla described, it is not a uniform reduction in FPS but more of a stuttering or shuddering effect. Worse, the load is all CPU, so reducing graphics settings doesn't help much. For comparison, the Litening pod looking at a city only cost 10 FPS. -- SSD, 32 GB RAM, I5 7500 3.4ghz, GTX 1660 TI
  2. In the 2:50 Maverick part, you didn't turn the laser on. In the bomb miss, I think your target point was wrong. When you fly over the target, your altitude shows 13900 feet, but the distance to W1 is only 1.8nm (should be 2.3 or more). edit. That may have just been due to the target's altitude, or maybe not. Maybe check if W1 is set to ground level, or hovering some distance above.
  3. Not joke question: Is it possible to shoot down the missile? It does work against Mavs and HARMs so maybe you can shoot down a phoenix.
  4. L/TR is correct. Maybe something else. Check laser code is entered on all bombs individually (T-P.O.D. is 1688 by default). Check laser range is less than 6 miles when guiding. Laser should be turned on 5-20 seconds before impact so bomb doesn't fall short. Check AUTO bomb mode (CCIP drops them dumb).
  5. Definitely try out online, it's a lot of fun. Voice chat is an asset but I've never used it. There are lots of informal low realism servers if you're new or just not feeling competitive. Also, if you havent tried it, DCS alt-tabs really easily. So you can look stuff up on Wikipedia or whatever while playing.
  6. MK83s are bigger and you get as many, except the middle one. If there are no SAMs and the targets are clustered together, you can't beat dumb bombs for speed. Two or three passes and you're empty.
  7. I could be wrong, but I don't think removing the colon via the UFC disengages AP. The G-limit override/NWS disable button does it.
  8. If bad thing is close but not in front of you: Go fast. Not too much. Put thing on lift vector and pull. If blackout, point more at sky. If buffet, point more at ground. Shoot a thing. Winning. PS. if bad thing points at you move out of the way.
  9. Correct me if I'm wrong, but Harpoon warhead should be something like 50% bigger than Maverick?
  10. Radar locked 50 degrees above, close enough to sunburn: silence. Radar 150 miles away pointing perpendicular to you at something else: DEE DEE DEE DEE
  11. Also be aware the RWR doesn't detect signals coming from above or below. This is most noticable when hard turning, as almost all radars will be relatively above or below you (I used to think I had broken the lock, lol). Also, even when a SARH missile is coming at you, you will hear the radar "lock" tone first, then the missle warning tone a few seconds later. The lock tone is always first. So, for example, if you are barrel rolling and someone fires a sparrow at you from the side, you may never actually hear the missile warning tone, just sporadic lock tones over and over until you are hit. So for close air combat you basically have to watch for the enemy fire at you, visually.
  12. Come now, it's not that bad. You can sometimes kill BMP or even Stryker if you get into "bwee bwee, pull up" range. But +1, would love an AP type ammo. It must exist, even if it wasn't used often. Stuff doesn't need to be SOP to be included in DCS (nukes, etc).
  13. Dive Under Dirt.
  14. A motionless airplane that rapidly pitches down will still cause a negative G for the pilot. This is because the pilot sits on the front of the plane, in front of the center of gravity. The acceleration the pilot feels is centripetal (being swung around a circle), not due to load. A G training centrifuge works the same way. The centrifuge rotates, but it does not actually go anywhere (despite how cool that would be). If my math is right, a pitch-down of 30 degrees per second would cause about 1 G on it's own. edit: In a plane this is 1G outward, not downward. So, not blackout-Gs, but eyeball-pulling and seatbelt-pulling Gs.
  15. In fact, water is only really transparent to visible light. If this seems weird, remember that your eye balls are full of water. Edit: Radars are way off the chart to the right (centimeters or even meters).
  16. Do you mean when you press designate, and the antennae goes all woogity for a few seconds trying to lock, then gives up? Then you get the blank radar screen and your cursor has helpfully popped to the top left of the display. Then you explode. Cuz I hate that too. Granted, this can be reduced by leading the brick (don't click on the brick, but click on where it -would- be if it had been moving smoothly on the display), but shouldn't the radar understand that I'm trying to lock the contact, and not the empty space where it was? Genuine question, because sometimes I just guess where the target is, mash designate on empty space, hoping for a lock, and sometimes it works.
  17. Not wrong, but I've had more success shooting from well inside the threat circle, while being locked or fired at, because: -You know absolutely that you are in range and that you are targeting the correct emitter (it's blinking). -You are sure to select a SAM that is actually functioning (sometimes SAMs radars will still emit even if they have no way of shooting/no missiles/no CP, etc). -You are sure to select the longest range emitter if there are multiple SAMs near each other. -The emitter cannot turn off their radar without breaking their missile track on you. -While the SAM is attacking you, they will not attempt to shoot down your HARMs. Some of the newer SAMs will target missiles, but will not if they can shoot at you instead. You can beam or do orbits in the outer 1/3rd of a threat circle while waiting for the HARM to hit. If it misses, you are in the perfect position to shoot another one.
  18. Yah, it's totally impossible (2600ft). But still...
  19. If the F18 is like a Cessna there should be a section in the manual describing minimum landing rolls for all expected conditions. What is this thread even, I am new here. In IL-2 everyone loves charts.
  20. I found a chart, I don't know how accurate it is, maybe someone has a better one.
  21. Make sure you are full idle instead of fake idle. edit
  22. But that's exactly the thing. CCIP -is- a magic aimpoint for the regular bombs in this game. 10,000, 20,000, 30,000, it goes right where the cross is except for player error and wind. It's only the weird bombs that have problems. People with more patience than me have found patterns in the inaccuracy that suggests it is due to bugs, rather than random drift (like all bombs of a type landing short, or always long, etc). Then the retarded bombs, which do not work at all. CCIP with GP bombs works fine, as shown in video. Other bombs should be brought on this level, or implement a proper inaccuracy system that applies to all weapons equally. For now I don't see any other recourse than to just avoid the bombs that don't work.
  23. I don't know of any special steps to get accuracy in CCIP. I bomb angles from vertical to almost level, any altitude and speed, and never had any trouble getting hits (except the odd case where there is a huge wind difference between altitudes). That being said, a lot of the weapons are currently bugged. Tried CBUs, could never get them to reliably hit. Even when they do fall right, they usually don't kill the target. Retarded bombs are totally non-functional. Whether you use RET or FF the impact point shown is the same, and neither is correct. After this back luck I don't bother with any of the special bombs until they are fully developed. Do you have luck with MK82/83/84? You should be able to get a near 100% hit rate if you line up and pickle carefully.
  24. With 30,000 lbs I got 2200ft. The trick is, land very hard at 110kts, then once slowed to 80 knots or so, turn hard and skid sideways. You will slow down faster skidding sideways than just using the brakes. Doing S-Turns or arcs in the grass while braking also helps reduce your overall linear landing roll. My second joke answer would have been to use the thrust reverser, but the plane can only spin 180 degrees at higher weights.
×
×
  • Create New...