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Preendog

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Everything posted by Preendog

  1. Can you give details? Cuz that makes no sense. Check fuel level in the unit loadout settings in the editor, check engine on (battery alone will not power the fuel sensors). Try airstsart or hot start.
  2. Steep, fast landings are easier because you can see the wires and your future impact point way easier. If people are treated to ramp strikes and bolters when they are learning the game, it is natural they would go higher and faster. So they(we) do it because it is safer and wonder why the old guys are tempting the ramp so much. Until the DCS Hornet rules change, and there is a new best way to land. Crushing the gear also makes the plane a low rider which is hella cool. e. Flaring on carrier landing is a good idea too, as long as the hook phases through the deck until it hits a wire. Don't hate the player, hate the game.
  3. I don't think the SP target automatically changes as new threats appear. Unless your current SP target disappears, then it will go to the next most threatening one. You have to cycle through them manually, or hit 'RESET' on the DDI which will select the current most threatening target. SAM radars will always be hard to distinguish on the RWR or HUD given the directions are often wrong, even 180 degrees sometimes, and there is no range indication. I suggest using TOO for the attack, or wait for a SAM to launch at you, then select the tracking radar with a RESET press.
  4. Preendog

    fpas

    Mind that the refueling hose is pretty quick, so doing a faster than standard approach will save time if you are doing a rearm and refuel. I think the refueling is even faster than afterburner flow.
  5. I may have masked the pod then, I'll check.
  6. I pointed the laser at a soldier while orbiting, until the laser shut itself off. When I got closer he could still aim and shoot just fine. ED fix plz.
  7. +1. Never ask for clearance and never seen this bug.
  8. Preendog

    Walleye

    There are some good points here. Dropping through clouds makes it more versatile than an LGB, so is the BDA benefit of seeing exactly where the bomb hit. I wonder if you can drop multiples. If you guide them in the order they are dropped, you could ripple a bunch of these a few seconds apart, at different targets.
  9. I don't even know if the MED or HI refers to PRF or PRI. Because they are opposites.
  10. Ignored intake ice forever without effect. Not sure about pitot heat (how does one turn that off?) Also, sink rate gear damage does basically nothing (your plane rides a little lower but is otherwise fine). Popping tires causes annoying ground handling, but you can manage just fine. They made a fine plane :)
  11. The radar appears to work best in interlaced mode. In my experience (based on only one test, so with a grain of salt), HI PRF gets better results generally than MED in typical air combat cases (finding a fighter sized target quickly at practical ranges). The test was to detect a single MiG-19 with head-on aspect at 20,000 ft, closure 800kts, 4 bar 80 degrees. Both aircraft moving straight and level. MED detected MiG at 35nm and HI detected it at 55nm. Test repeated twice with similar results. Nowadays I just use HI and stuff seems to show up quicker. -- edit: Tested again with M2000 as target. 10,000ft head-on, 800kts closure, 4 bar 80 degrees. HI 49nm 47nm 48nm MED 34nm 34nm 33nm INTL 47nm 48nm 48nm So INTL is the same as HI. But I still argue that, between 35 and 50nm, the MED INTL sweeps are not able detect the Mirage, so you are better off without them. -- edit2: M2000 beaming, 10,000ft, 400kts closure. HI 33nm MED 33nm If target is beaming, there is no difference in PRF detection range. -- edit3: M2000 head-on, look down from 40,000ft to 10,000ft(B) over mountains, closure about 900kts. HI 46nm MED 46nm M2000 head-on, player looking up from 10,000ft(B) to 40,000ft over mountains, closure about 900kts. HI 45nm MED 35nm Looking down in this case did not affect detection range. For some reason, looking down, HI and MED were the same, but looking up, they are different. I can't explain this but I tried it multiple times. Maybe Mirage has higher RCS on top than bottom. TLDR: HI PRF sometimes has a further detection range than MED for a Mirage target.
  12. Preendog

    BRU-41

    Racks should at least kill troops and trucks. Same for drop tanks. Even a jettisoned canopy would be deadly with a direct hit; it's gotta weigh more than a refrigerator. 28 MK82s We need this yesterday.
  13. It's not elegant but it would do it. I'd bind it to a key to invoke autotrim when desired. Plus, it's simple enough you could probably do it as a script. No clue, but maybe DCS let's you export FCS data and you could have your own program running in the background to click the trim keys for you.
  14. It should work, as long as it only trims while your stick is centered and there isn't any significant sideslip or alpha. It's exactly what the pilot does; set a neutral attitude and trim until the roll (or lateral stick pressure) stops Edit: ok, technically that code would just max your trim all the way to one side and freeze the game (it can never complete because it never gets to sample current roll rate a second time). Instead the trim adjustments would need to be spread out over many cycles, allowing time for the rolling to settle down after each adjustment.
  15. To be clear, the radar doesn't currently use any range discrimination while locking in DCS. This has been acknowledged in the bug forum. So even if you click on an ownship detected brick, the radar may still lock something further, nearer or slightly to the side. Even if the contact is way off your scope, like a tanker 150 miles away.
  16. Preendog

    BRU-41

    Bomb racks don't do any damage, I've tried.
  17. Then I could be wrong, though I swear Ive seen it without having fired a missile. Thanks Nighthawk.
  18. Lost means your radar has lost track of the target and is trying to reacquire it. This is most likely to happen with small RCS targets, radar looking downwards, the target moving perpendicular to you, or the target being hidden by an obstruction.
  19. On the center console near the color map there is a button to BIT test the RWR (it's hidden behind the stick if you have the stick graphic turned on). You might have clicked it by accident when looking for something else.
  20. Preendog

    Harpoon

    I would set harpoon to 157° or 158° (directly at ship). The ship will move 1 mile during the harpoon flight, and it is heading mostly toward you. Your plane's initial heading doesn't matter. But it is probably a good idea to face the target before shooting to reduce error.
  21. Preendog

    Harpoon

    The ships bearing from you is 312? ie. the RWR spike from the ship, if any, is 312 on your compass tape. Lets say you want to shoot from 40 miles. The ship is moving, heading 100 at 30 knots (to the right from your point of view) 40 miles will take about 4 minutes. The ship will move 2nm in this time. As a right triangle (it's not, but close), the longest side is 40nm (range), and the far side is 2nm (amount ship moves to your right). ATAN 2/40 is 3.2 degrees. I would aim at 315. It's not very much difference unless the ship is going really fast or you shoot from really far away. If the ship is mostly moving toward or away from you, no lead is needed.
  22. Yeah, if you just flick it with the mouse, it goes back to 'off'. If you hold LMB, it stays on. I guess if you use a physical switch, it would also stay on.
  23. Preendog

    Harpoon

    1. You will have to lead a moving target. I've noticed the harpoon can tolerate at least +/- 10 degrees of error when it reaches radar range, so you don't have to be exact. Moving closer makes it easier (at 10 miles the missile will practically lock on immediately when fired, and this is still outside SAM range) 2. The bearing that you enter is the target's bearing relative to you. So, if the ship is directly north of you, 0 degrees, if south, 180 degrees. Dunno if it's true or magnetic, though. I've just been using the default heading tape on the HUD and it seems to work. edit: I guess if you wanted to be precise, you could estimate the target's speed and calculate how far the ship will move during the time of flight. For reference, the harpoon goes about 10 miles in 1 minute.
  24. All I know is, in the airquake servers, there are plenty of F-14s sans canopies cartwheeling monowinged into the ground while the pilots curse Jester. Enough to keep me and my shaky joystick away.
  25. The F/A-18 is two boat kills, 2 SAM kills, 4 tank kills, 4 plane kills and however many soft things you can hit with the gun, in one flight. It pounds ground better than an A-10 due to the higher sortie rate, is more survivable, and doesn't need SEAD or escort because it is the SEAD and escort. It is all things and the only limit is the pilot.
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