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specterStudios

3rd Party Developers
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Everything posted by specterStudios

  1. this has already been fixed and should be in your current version
  2. we are working on trying to generate a better mesh but this takes time. we are currently working within the constraints of DCS. As you can imagine the map is massive
  3. pop over to the 4YA server and ping Rhino, he maybe able to help you out, no promises though
  4. So from our testing with our own systems in VR we are getting better FPS that there was before. for the buildings we have included some key details like window surrounds, window sills IMPO this make the buildings look more realistic rather than just a picture of a window stuck on the side of a building (like some other maps) I am a helo guy and want to see as much detail as I can What I will take a look at are the LOD values of the other lods because there maybe something that can be done there by reducing all of the models to their most basic forms thanks Specter
  5. the De mayo is still being worked on and hopefully will set sail in the near future
  6. Hello what are you're system specs and settings set at please do you have any specific areas that you are seeing fps drop other than the large cities?
  7. corrected and will be pushed in next SA update
  8. thanks for reporting, will get that solved
  9. yeah unfortunately we only can only give them guides where they need to go and restrict on a slot size, other than that this is an ED AI issue as I have checked the routes and all looks good
  10. thanks for reporting will take a look
  11. this is my shortcut which works a treat "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_steam_VR --force_enable_VR
  12. this is on the list of tasks to perform thanks for testing
  13. we are investigating with ED atm
  14. there ya go null
  15. send me the model and I can add to the EDM if you want someone in the wheel house
  16. Hello, not a lot we can do on this, this would be the ED AI peeps. we have defined the AI routes which is all that is required for them to know where they can go
  17. this would be the ED AI peeps, not really much we can do sorry
  18. from our perspective we have met the memory requirements that ED set out for terrains, we have seen an overall performance increase across the map. also with that in mind we are also reviewing all of our models and reducing unneeded geometry to get more performance. as it stands today I can run the map in the Varjo at the highest settings (39ppd) with a 4090 and get a solid 60+ fps across the map no matter where i am looking. but as I said we are redoing some of the models to simplify the geo, example the new containers (Specter Studio) ones lod0 960 polys lod1 5 lod2 5 this will be in the next update, however as you can imagine there are a lot of models to go through in conjunction with the other works that is required so this will take time. Thanks Specter
  19. thanks will check
  20. just ran the mission and a single aircraft landed then taxi'd to parking the other F16 waved off then landed once the AI was off of the runway, so not seeing any issue
  21. with respect to the mountains, the issue we face is that increasing the geometry also increases the size of the surface file, now if it was just a case of a few mountains, no issue, but we have 10s of thousands of them. We have tried to address this slightly by using normal maps which does improve things from the initial release. i am running a 4090 atm so pushing everything to the max doesn't affect me, but we have to consider all the people that do not have high end stuff also. with reference to the surface textures, I have changed all of the vegetation and noise maps across the whole map which when you look at the floor gives better detail and colour. thanks Specter
  22. thank you all for your feedback, its been a passion for the last 5 years really looking forward to the future updates of cool stuff to come see if you can spot the new items in Rio Gallegos and MPA (todays update) should catch your eye TIP: look for red and blue flashing lights
  23. the tree maps are all hand painted, however sometimes we use colour selection to select an area to paint, sometimes this needs some tweaking but we are working through the map to correct stuff
  24. we have some missions that we are working on but as you can imagine we are maxed out atm hopefully will get to finish those in the coming months and include with the map if you wanted a really cool MP experience then the 4YA MP SA map and TTI map are really cool the fly on
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