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Everything posted by specterStudios
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ill look into this thanks for the report
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Varjo Aero: Общее руководство для новых владельцев
specterStudios replied to Supmua's topic in Virtual Reality
does anyone know how to get rid of the white box that keeps popping up saying OpenXR call failed aborting c:\projects\openovr\OCOVR\openvr_api/cpp:291 VR_isHmdPrensent, Error Code: -2 xrCreateInstance(&createinfo, &tmp_instance) this appears only when I open the Open Composite switched and turn on Switch to open Composite I have also noticed that when i do this the Varjo desktop doesnt allow you too look round the desktop Razbam_Specter — Today at 8:26 AM So I removed VB this morning and cleaned the registry with Win Optimizer I re-installed VB downloaded a fresh copy of both Open Composite and the openvr_api.dll file extracted the openComposite to the drive (had this on my desktop before) replaced the openvr_api.dll file within the openbeta\bin folder of DCS launched VB made sure I had both VR and XR ticked in system opened the OpenComposite and choose Switch to OpenComposite as soon as I do that I get the previous error I posted OpenXR just doesn't work for me, and I have no clue why and curranty the headset on a 3090TI is useless to me as I am getting 11fp at San Carlos in the SA map or 11 at the airfields in Syria anyone got any ideas thanks -
Varjo Aero: Общее руководство для новых владельцев
specterStudios replied to Supmua's topic in Virtual Reality
OK I downloaded the openxr toolkit installed that then downloaded the OpenComposite ran the exe and clicked switch to openxr (it then downloaded some stuff then i open Varjo Base software and confirm i have turned off openVR then launch SkateZilla app and click launch VR ( i have also tried the create a DCS.exe shortcut and adding "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_steam_VR DCS window comes up then crashed with crash log checking Configure on OpenComposite there are 2 icons now DCS and Vajo Tracking no clue from here -
Varjo Aero: Общее руководство для новых владельцев
specterStudios replied to Supmua's topic in Virtual Reality
just got my headset today, first Impressions, not really impressed at all 11fps sitting in a map in an Apache is not the best in the world when running a 3090TI with a 5950X and 128GB ram -
Lights of floodlights appear off when viewed at angle
specterStudios replied to Northstar98's topic in Bugs and Problems
ahh ok understood, will take a look- 4 replies
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HMS Invincible Spawns Apaches Mostly Over Water
specterStudios replied to ScopeUOAF's topic in Bugs and Problems
closing threads -
I was the same until I upgraded to a 3090TI fantastic maxed out graphics
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this is an ED issue, not map specific, please report in the correct thread
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only this airfield? will test and report to ED as this would be their bag as there aren't any destruction models for airfields
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Schroeder airbase has it's runways reversed
specterStudios replied to Bremspropeller's topic in Bugs and Problems
thanks for reporting fixed for the next update -
Lights of floodlights appear off when viewed at angle
specterStudios replied to Northstar98's topic in Bugs and Problems
this would be an ED issue with the new lighting however i think its as designed- 4 replies
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Thursdays patch from us was 55GB with substantial changes, to summarise, 6 new airfields new detail maps for the whole map re-done vegitation maps Normals enabled for the whole map substantial lighting update to bring it up to 2.8 standard and much more not sure why you are stating that it's not been updated for a while
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[Falklands] Thanks for the Nov-22 Update
specterStudios replied to Rudel_chw's topic in South Atlantic
thanks for the feedback, always appreciated and spurs us on to include some really cool stuff in the coming months -
Numerous terrain mesh errors/anomalies.
specterStudios replied to Northstar98's topic in Bugs and Problems
all have been corrected, many thanks for the report -
So all the buildings in that area are ammo stores?
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Thanks for pointing this out will fix
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Ill check the buoys for the sea lighting and adjust accordingly
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OpenBeta 2.7.17.29140 Falklands Airport Missing
specterStudios replied to DP Spaz's topic in Bugs and Problems
Apologies this was not included in the pushed build, however in the November update (from memory) you will also get another few airfields to play with -
I have just moved to a 3090TI from a 2080TI, which was the card the majority of testing for the map was performed on. I am using a Reverb G2 and I have / have no issues with performance. RAM is also key, 16GB these days isn't a lot, I am running 128GB DDR4 atm. In the November update you should notice some more performance tweaks. There is a figure set out by ED for video memory usage, we are now in line with those figures so let's see what the plethora of hardware configurations make of it that are out there
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SA transit from one aircraft to another
specterStudios replied to Devil 505's topic in South Atlantic
In the November update you should see improvement with performance. from our testing the performance has increased from further optimizations. We appreciate the support in buying the map -
the map is currently 3300km x 950km Thankers are an important part of the map's development due to the large distances
