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Tanuki44

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Everything posted by Tanuki44

  1. Yet the structure of the folders of the mod F4U (use folders of the TF51 and P-51D) and the mod folder HURRICANE, DEWOITINE et STUKA is different. and with one of the three mods the P51-D in yellow (flyable) does not appear... It is possible to make them appear at the same time, one as static, one flyable, but can not activate them as a client.
  2. Not at home, as stated in the first post, <<In addition to the AI Pack, you will find 3 FLYABLES PLANES with the cockpit and the avionics of the P-51 these are to be installed with the JSGME and to be used only individually, in summary you should only use them one by one in the JSGME , Its very important !!!! As it replaces the P-51D you could not pilot this one (as long as the mod is activated in the JSGME), but you will find it in the AI Pack.>> only their mod F4U can be used at the same time as the P-51D The three mods HURRICANE, DEWOITINE and STUKA deactivate the P-51D ...
  3. OVGME is a Windows program, it settles like any soft https://github.com/Have-Purple/ovgme It does not matter if your path is different, point right on yours.
  4. I do not use JSGME but OVGME I put the three folders separately with my other mods in a folder called 'Archives' in \Saved Games\ Here is my config The three mods appear in the main window, here I activated the 'Hurricane' : It works perfectly so
  5. Ahh probably was it at the same time as I asked for repairs
  6. @cfrag Could you confirm if it's the wind that is the real cause?
  7. Refueling can only be with engine turned off, rotor stopped. What seems logical side security.
  8. Is it a drift during navigation (wind?) and/or canoe ... or an approximation of bearing received I made myself the same remark, but by repeating the mission several times, it is wise to make a very regular point to reorient. But it's a little object on the ocean with a lot of swell and spot the illuminating rocket when you are close enough.
  9. I admit that my English is not good
  10. Ci-joint un fichier *.trk montrant le fonctionnement du bouton. Test fait seulement avec des touches sans aucun axe Les gaz sont au max, je réduis avec la touche PageDown jusqu'à la butée Idle Ground Je coupe l'alarme J'appuie sur le bouton (ici avec la souris, mais c'est identique avec les touches RWIN+T), le bouton sur le collectif reste enfoncé ce qui déverrouille la butée et permet avec la touche PageDown de réduire les gaz à zéro. Attached is a *.trk file showing how the button works. Test made only with keys without any axis Throttle is at max, I reduce with the PageDown button until the Idle Ground I turn off the alarm I press the collective button (here with the mouse, but it's the same with the RWIN+T keys), the button on the collective remains pressed which unlocks the stop and allows with the PageDown button to reduce the throttle to zero. throttle.trk
  11. Flappie's request for the button is for safety so that he doesn't cut the engine by reducing the throttle, it doesn't intervene in the throttle rise. We agree that the management of the throttle axis is not in accordance with RL, but the management only with the keys seems correct.
  12. If you press PageDown, the throttle goes down to 'Idle Ground' and stops. Press RWin + T once, the button will sink and you can press PageDown again to lower the throttle to 0 to turn off the engine completely. Like the IRL procedure... but only with key press not axis Checked just now with the latest OB
  13. I have just tested a mission with a cold start and the training mission, the 'Home' button works without problem But the training mission sometimes reacts strangely to key. Check if you are forgetting something in the start-up procedure, especially throttle at Ground Idle.
  14. "Haters gonna hate" Don't pay attention to it and enjoy creating your missions, at least you have that ability
  15. Indeed, the key/button bindings have been fixed. Shouldn't the phenomenon be the same for the Spitfire? I don't know about the others warbird, I don't have the modules. Thanks for these precisions. N.B. I confirm that the TF-51D is not corrected, neither for the canopy nor the flap lever.
  16. I just noticed that the canopy can only be opened at a reduced flight speed, in the manual it is not indicated that one can open it in flight... So that's where ours keys or buttons problems come from. This canopy lock does not exist on the Spitfire. Does anyone have any info on this?
  17. Indeed, some lines (in english) are as you describe.
  18. Would it be related to the translation? and I have no mod, same for the P-51D I will install an English version to compare ...
  19. Absolutely not, the display of 'Actions' (in French) is normal
  20. You can try this...
  21. The speed of the V1 in the mod is 238 mph If we miss the interception, the spitfire can catch up but only slowly. The P-51D and Mosquito seems to be faster for hunting with this mod.
  22. From Wikipedia https://en.wikipedia.org/wiki/V-1_flying_bomb
  23. Not having the Persian Gulf map, I can't see your tracks. But the problem of the slippery Huey has already been mentioned
  24. The mission 1 starts right from Tarawa à 11 knts with wind, cold start is not a problem.
  25. I believe that in the mod, the speed of the V1 has been decreased to allow the Spitfire to compensate for this problem...
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