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Tanuki44

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Everything posted by Tanuki44

  1. I forgot to check the folders in MODS, two of them had the wrong 'Input' folder. By removing them (useless since they are AI planes), everything became functional again. Thanks for your help
  2. Dans les Menu des Commandes : Onglet Interface Quelque soit la rubrique (General, Interface, VR), dès que l'on essaye de modifier une assignation KeyBoard ou autre périphérique, DCS commence à collecter les commandes des profils et se bloque. In the Commands Menu : Interface tab No matter which section (General, Interface, VR), as soon as you try to modify a KeyBoard or other device assignment, you will see that it is not possible to change it, DCS starts collecting profile commands and crashe.
  3. It seems I misspoke ... I mapped a button with a repeat function to 'go up' to idle ground. (0% of throttle) When the cursor is at 'idle ground', the axis mapped on the throttle works perfectly ...
  4. No, just start engine with throttle on idle ground. Have you finished the start procedure ? I just tested, all works ...
  5. Did you follow the Peter's orders correctly? - - Let’s use the time and set up the Altimeter. Elevation is about 1130 feet MSL or according to the Weather information from BATUMI close to 29,92 inches of mercury - - Start up the engine - - Check Frequency's on ARC-51 Preset 2 and ARC-131 CHARLY/MAIK Checkpoint 52,00 - - Switch all the Radios on including the ACR-134 witch is still set to BATUMI TOWER and in order ?
  6. I agree with you I'll just explain what is needed to activate the rotation mapped on an axis Excuse my bad English expression
  7. When cold, the rotation is not done because you have to unlock the throttle before you can turn it. To unlock it, you must press the PAGEUP key several times so that the cursor passes the iddle ground position then the rotation of the axis is functional. In fact, it lacks the ability to unlock with just a button click. To compensate, I programmed with autohotkey the repetition (~12 press) of the PAGEUP key on a button.
  8. I think my correction in the file : clickabledata.lua corrects the problem. Pending the official correction of ED Decompressable file usable directly with OvGME TF-51D.zip
  9. The value is defined in the file : P-51D.lua Line 60 : M_max = 4800, -- kg => 10582 lbs http://www.u-boote.fr/p-51.htm https://en.wikipedia.org/wiki/North_American_P-51_Mustang Maybe 100% is not the authorized max value but a security value ...
  10. MAX is the weight limit of what the plane can take so 100% This value does not increase, on the other hand, TOTAL indicates the load of charge. % = TOTAL / MAX This is identical for other modules, planes or helicopters.
  11. To test, a simple mission with a departure aligned on the runway The flaps are in up position, the handle is in the 50° position After dropping the flaps in down position (5 press on the 'F' key). After one press on SHIFT + 'F', the flaps go back from 10° (one step), but the handle goes back to 0°. The flaps do not follow the number of keypress and the handle is always desynchronized. This bug doesn't exist with the P-51D.
  12. Even if it is less possible with the protected modules, you must also correct in the file : CVN6_Enterprise.lua Otherwise the AI plane land under the deck Change all 16.10 => 18.20 GT.ArrestingGears = { { Left = { pos = {-80.0, 18.20, -10.5} }, Right = { pos = {-80.0, 18.20, 10.5} } }, { Left = { pos = {-70.0, 18.20, -10.5} }, Right = { pos = {-70.0, 18.20, 10.0} } }, { Left = { pos = {-60.0, 18.20, -10.5} }, Right = { pos = {-60.0, 18.20, 10.5} } }, { Left = { pos = {-50.0, 18.20, -10.5} }, Right = { pos = {-50.0, 18.20, 10.5} } } }
  13. By error, I posted on the German forum, but there are some possibilities for having AI Japanese planes (compatible v2.7) and there are liveries to transform BF-109 and FW-190 https://www.digitalcombatsimulator.com/en/files/3308285/ https://www.digitalcombatsimulator.com/fr/files/3308081/
  14. It's my mistake... The 2 Japanese aircraft RAIDEN and REISEN can be used in AI in 2.7 version, the REISEN can take off and landing on the carrier. Put each folders in ..\Saved Games\DCS.openbeta\Mods\aircraft Sorry, with the automatic translation of the pages, I did not see that I had posted in your German forum
  15. Before the Mariana's Isles, there was : http://virtualcockpits.web.fc2.com/mod/dcsw_reisen52/dcsw_reisen52.html Now there are Mariana's Isles .... But ED seems to have locked the DLL that was used by this superb mod...
  16. Could one start from this existing pack? https://www.digitalcombatsimulator.com/fr/files/3307858/
  17. I do not know how to move it to another monitor, but I made this change to compact it.
  18. I landed with the Spit and the P47D on the islands in a superb slightly foggy atmosphere Thanks ED, looking forward to the WWII version
  19. At the moment, with the RX580 default settings and using only the DCS parameters, it works rather better than before
  20. It's the Solution. Reset factory GPU card settings Thanks
  21. PC Intel + NVidia Install controlled and repaired with a new Saved Games. No problem, fluid smoke PC AMD Ryzen + Radeon RX580 Install controlled and repaired with a new Saved Games. No change, persistent problem with non-fluid smoke A parameter problem with the RADEON card ? ... but why functional in 2.5 ?
  22. Another weird thing, I created a simple v2.7 mission, same place. If in the weather, the wind on the ground is 0, the smoke goes up well and fluid., as soon as I put a wind > 0, the jerks come back I test your suggestion ...
  23. I tested on another PC less powerful and no problem, this is a concern in my config 2.7 or my graphic card settings... But without knowing what to do, settings for parameters do not change anything ... Thanks
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