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Notso

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Everything posted by Notso

  1. https://community.infiniteflight.com/t/tanker-talk-air-to-air-refueling-procedures/171137 Typically a left to right flow is the norm. But if there are other fighters already on the left, you could bring your formation up to the right side and wait your turn until the other flight was finished.
  2. I just downloaded the latest OB standalone version in a different directory but can't get it to work in VR with my Reverb. If I open the Steam WMR app, it then loads the Steam version of DCS rather than the Standalone version I just installed. What's the correct sequence to get it to work? TIA.
  3. I am also a RL pilot and I feel the spotting of things on the ground and air targets is pretty realistic. So two things for you to consider: 1. What is your flying background? If you are a civilian pilot flying Cessnas ans such, you are likely used to blasting around in the 3000-5000 AGL altitude where things on the ground look a WHOLE lot bigger than they do at 15-25K. Same with spotting other aircraft. You would likely see other small aircraft in the patter at co-altitude or have traffic pointed out to you by ATC so you know where to look and they aren't maneuvering or doing 500kts. Its a whole different animal when a fighter is doing an intercept on you and they are nose on and turning to keep it that way and you don't know where to look for them. 2. If you're using VR, then the resolution of your headset is going to make a massive difference in the range you see stuff. I started off with a HTC Vive Pro and while good, it was not the highest resolution. I switched to a Reverb and the difference is striking in picking up tallies and ID'ing stuff on the ground. It's still not as good as a 4k hi rez flat screen, but its good enough to get close to IRL. And finally, that stuff takes practice. Lot's of it to be good at it even if you know where and what you're looking for. Seeing stuff in a tactical environment is a perishable skill.
  4. No, that's incorrect. Almost any fighter can do SEAD/DEAD. But that doesn't make them a "Wild Weasel".
  5. Typically, on a straight in - you want to be configured NLT the Final approach fix or roughly about 5 miles from the runway.
  6. I love mine and I mainly bought it for the authenticity and better ergonomics that I'm used to for a center-mounted stick.
  7. Holy cow, someone's got WAAAAY too much time on their hands. Seriously? It's a game, but you make it sound like this is life or death stuff to you. I'm all for getting stuff accurate, but to obsess to this level of detail is..... well...... obsession. Chill dude.
  8. I can't speak to non-VR setups i.e. flat screens. But with VR, it's definitely NOT arcade-y feeling.
  9. Yes, most or all modern fuzes have an arm time delay for just this reason - either to prevent detonation with the aircraft or weapon to weapon impacts too near the jet. Usually a few seconds is more than enough time for the bomb to get far enough away from the jet before it arms to give the jet safe separation time in the unlikely event it armed and immediately went "boom". Unfortunately those features and release procedures are all written in blood.
  10. I would love to be able to program airspace boundaries, draw lines, ROZs, corridors, etc in ME and then have it transfer to the map. It would be SOOOO much more usable then. I am assuming the Real Hornet can do this via the DTC?
  11. Very cool, thank you!! Those are awsome! Would love to have one of those for the F-16 and A-10C as well if you are of the mind to produce any more :smilewink:
  12. No, I didn't even think to look there. I just ended the mission and started over. I will look next time. Thanks.
  13. Well said and agree with all. Sadly, I think human nature being what it is - the vast majority of people would still buy a module in EA because of a 50% discount as you describe (we are inherently cheapskates) and then either park it until it was feature complete so they wouldn't have the added cost down the road. OR they would buy it, fly it and STILL complain that it wasn't feature complete fast enough and would complain about the bugs in the meantime. And I think that potentially could lose ED a valuable revenue stream if few bought the finished product at the higher prices and they banked on that additional future income to cover development costs.
  14. Had this same thing happen also just this week taking off from Nellis (takeoff from runway hot). AFAIK, I never selected T/O trim as I never needed to in previous field takeoffs. However, this time it pitched up violently and I had to hold almost full stick FWD and hold the trim button full forward to keep it level even with gear & flaps up. Even then, full fwd trim would never take it out. If I released the stick, it would pitch up suddenly again. I finally had to just end and restart the mission as it was uncontrollable to fly. The takeoff after resetting was uneventful and it handled normally. I guess it was just a "queertron" in the system.
  15. +2000. I started a similar thread in the wishlist recently about standardization of units. But having a simple select box that allows you to select your preference of units would be even better. For instance if you select "Imperial", then all parameters in game would be consistent (weight, altitude, wind speed, distance, target height, etc etc.
  16. :doh:
  17. Totally agree. I'm just saying BITS and stuff like that should be at the absolute back of the train. "Nice to haves" not need to haves right now.
  18. Ha!
  19. I am the opposite. I have the straps as absolutely loose as I can get them and sometimes the HMD slides around when I'm doing some rapid head movements like in BFM. Any tighther and the lenses are too close to my eyes (no glasses). I need to add some more weather stripping foam to see if I can tighten the straps down a bit, but just haven't gotten around it it yet.
  20. I've done the weather stripping trick do and while it's not perfect, it works to push the HMD away from your face to get the correct eye relief.
  21. Be careful, the airspeed limits on both the gear and flaps is 250kts. Above that, you will overspeed the gear even though the flaps have some self-protection. Same on takeoff, you need to have the gear raised, up and locked by 250kts. DCS doesn't seem to penalize you if you screw this up, but it's outside of the NATOPS limits. Edit: Sorry, I see flaming squirrel beat me to it.
  22. Excellent points. I would put this in the Hornet roadmap discussion thread instead of separate.
  23. Agree. Furthermore, for the folks who say they want the BITs and the INS alignment time and all the other ancillary stuff to be as 100% accurate as possible - I would submit then that they also take the good with the bad for true realism. For instance, I would propose that one of the requirements of the game to be able to fly in any campaign (SP or MP) would be to pass a NATOPS EP and mission checkride. So that during start up, what are you going to do if you get an AMAD or engine fire? If you fail to take the corrective actions properly, then you fail and don't move on. It might even kill you if you don't recognize it. It might even set adjacent aircraft on the carrier deck on fire and then the entire strike package doesn't launch that night. Or you might get a random bird strike down an intake. Or the radar takes a dump pre-FEBA and you have to abort and come home. What if one gear is giving an unsafe indication on landing. What if you have a hung unsecure MK-84? What are you going to do? This is as real as it gets. So not also simulating this stuff means you are not getting everything the real jet has to offer. Maybe you kill yourself trying to land an unsafe jet and you have to start your entire player career all over. I'm all for having BITs and have no issue for the guys who want to run them to see the pretty lights and hear Betty's seductive voice and have the option to skip if we want also. But I would submit for those of you clamoring for the "Perfect" simulation - I would say that beast doesn't exist. Even in $50M full motion domed military combat simulators. Even they have flaws that don't replicate the jet exactly the same way. So to expect an $80 software package to be at that level of fidelity is just silly. I would also say that there are only a very handful of people who really do want it to the level of detail where it replicates the jet. Because REAL jets break, stuff doesn't work and it's a PITA to get them to fly. As Jeffham correctly points out, there's a reason there is an entire cadre of troubleshooters, MX techs, etc on hand for every launch to respond to Redballs and such when stuff breaks. And that often means you are late to takeoff, sometimes there are no spare jets available and sometimes you abort and come home before getting to the target. I would just say be careful what you ask for. If you're not willing to take the good with the bad and accept these sorts of "mission and/or pilot killing" sometimes daily occurances, then you are lying when you say you want a 100% perfectly accurate sim.
  24. Yep, I find the AI comms - AWACS, ATC, wingmen, etc to be immersive killing.
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