Wow, old thread.
It's not released, but if you want to get caught up with more or less where the VBA are today with their mod and cockpit, check this out.
There's a big difference when flying formation for aerobatics and formation for tactical purposes. Real fighters when flying formation are quite spaced out from each other, as opposed to the airshow formation varieties.
I had a chance to try out the 1080p Oculus Rift yesterday at I/ITSEC, and it's a big improvement in clarity over the current dev kit version. The guy at the booth said they're hoping to have the 1080p kits available sometime early next year-ish. :)
Look in the P-51D's Cockpit/Scripts folder for the mainpanel_init.lua, that's the backbone of the cockpit. Determines most of the arguments and animations, gauges etc to make a basic, working cockpit with simple instruments.