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Blaze

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Everything posted by Blaze

  1. Hah, the first screenshot looks like a flak burst rather than a quick powerup. :D
  2. I quite like it actually! :)
  3. Wow, old thread. It's not released, but if you want to get caught up with more or less where the VBA are today with their mod and cockpit, check this out.
  4. There's a big difference when flying formation for aerobatics and formation for tactical purposes. Real fighters when flying formation are quite spaced out from each other, as opposed to the airshow formation varieties.
  5. http://forums.eagle.ru/showpost.php?p=1887388&postcount=153
  6. Click for full-res. Click for full-res.
  7. Smoke on! :) Looking forward to the show for sure.
  8. Make the dummy size 4.0 meters, then scale it to fit the switch, that'll fix the issue.
  9. Again, up to the 3D model, not the engine.
  10. Looks like a regional jet.
  11. I had a chance to try out the 1080p Oculus Rift yesterday at I/ITSEC, and it's a big improvement in clarity over the current dev kit version. The guy at the booth said they're hoping to have the 1080p kits available sometime early next year-ish. :)
  12. Looking very nice, Skate! :)
  13. Now try this, courtesy of Frazer. ;) NalLLT-5J-4
  14. Please remember this is also in the Land Viewer, not in DCS yet. So like Modelviewer, results may look different in-game.
  15. Hmm, good to know! :)
  16. For what it's worth, I also don't use plugin versions that are newer than the version of DCSW I'm exporting to. It makes no sense. :)
  17. That's strange...! Haven't had that yet. Using the latest plugins?
  18. Blaze

    Bombers

    Give me a B-1B and I'd be happy. :)
  19. Look in the P-51D's Cockpit/Scripts folder for the mainpanel_init.lua, that's the backbone of the cockpit. Determines most of the arguments and animations, gauges etc to make a basic, working cockpit with simple instruments.
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