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Everything posted by skywalker22
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New Build: i7-13700K vs i9-13900K for VR?
skywalker22 replied to Kirk66's topic in PC Hardware and Related Software
Awesome mate, happy for you I'm in a sort of condition you would like to be. I have 4090 and 10700k And considering now buying 13600k to 13900k, still not decided yet. How are you cooling 13900kf? What temps does it reach in DCS (VR and non VR)? -
New Build: i7-13700K vs i9-13900K for VR?
skywalker22 replied to Kirk66's topic in PC Hardware and Related Software
Not that I am on a tight budget, just considering the value performance vs cost, that's all. If there is almost no difference in performance between these 2, I would rather pick the cheeper one. -
New Build: i7-13700K vs i9-13900K for VR?
skywalker22 replied to Kirk66's topic in PC Hardware and Related Software
Ok, understood. So this is a good news then. Just have to decide which one to pick 13600 or 13700 series Would you also go for 13600k? Based on all the tests I have seen, its just a bit behind it's bigger brother, its almost nothing. The only question is how it will behave in VR. -
New Build: i7-13700K vs i9-13900K for VR?
skywalker22 replied to Kirk66's topic in PC Hardware and Related Software
I also have Noctua NH-D15 cooler on 10700K, and I would use it on upgrade. So you are saying there are higher temps now on 13700K. How much higher? That's the most I am worried about. And just because of that I would rather go for 13600K - less power, lower temp. Not for much, I know. But as you were guessing, is it worth it? 600€ upgrade for what? -
New Build: i7-13700K vs i9-13900K for VR?
skywalker22 replied to Kirk66's topic in PC Hardware and Related Software
Does anyone having i5 13600K CPU? Based on benchmarks there is not a lot of difference to bigger brothers, but way lower power usage and temperature. I have 4090 and 10700k atm, and considering buying something new, but still not sure what. -
correct as is Fuselage and Tail lights switches are backwards
skywalker22 replied to KrazyS0b's topic in Bugs and Problems
Lighting for Wing/Tail and Fuselage toggle switches are switched between themselves. One turns on the the other, and vice versa. No need of a track. -
Sorry, but this doesn't make any sense, any sense at all, at least not to me. I just don't get it how come is so hard to understand the basic meaning of TGT SEP button? It just doesn't matter the distance nor the azimuth of any threat out there, except the main one with a diamond symbology. So this main one stays exactly in the same spot as before. All others can be placed any where around, just making sure for not overlapping each other. That's it. I don't know where did you find this documentation of yours, but I am sure it's not from real F-16 Block 50 (or any other version) RWR, just can't be.
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Almost impossible to proof. Just a common sense, if this is what separation would look like, then it's a complete nonsense having this button, would you agree on that? Why having it, if it does practically nothing. Check this out, I took these 2 images in a very populated PvP sever 20min ago: Based on this pic: I am really aware of what's infront of me (joking)... ok, I can use Priority button to show only 5 most dangerous threat, but still...
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I do too, but not on this one. There were wars in the history where there were 50+ planes in the air at ones, just not yet in the modern age, or at least I/we don't know about them. Anyway, this is not the point, the point of Target Separation button is well known, else it wouldn't be there. But ok, ED sometimes has their own logic, and documentation, so we have to accept it - it's their game after all. I just wanted to help, but it looks like I hit the wall here.
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I would like to see that logic and documentation, since I see exactly zero logic in it. If you would just look the picture I posted in my 2nd post, I think you would agree with me - else I don't know what to say anymore. What do you guys think? Would you agree with @Raptor9? Can you pm me this logic? If you don't want to share?
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The whole point in my humble opionion of having Separation button, is not to align symbols in any kind of direction(s), but just to spread them out and try not to overlap again, to see which aircrafts are out there emmitting on you. So now its only just on the programmer (IRL) how he will do that. And in this case, it does not matter much how is this really done on F-16 Block 50 IRL, but it just a common sense or logic to make it this way in game. Ok, its always better to have some logic of course, like @Raptor9 said to 1st try to align symbol radialy, but if this is not working, if there is not enough space, there must be some other way, to go into some other direction. In anycase, there is max 16 symbols on the screen, so this shouldn't be any problem to sort them out.
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You are correct, and I apologize for the incorrect statement. The AIM-120C AMRAAM does require continuous illumination from the launching aircraft's radar until it transitions to its own active radar homing mode.
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The AIM-120C AMRAAM (Advanced Medium-Range Air-to-Air Missile) is designed to minimize its detectability by enemy aircraft's radar warning receiver (RWR) systems until it goes active. The AIM-120C utilizes a "fire-and-forget" capability, meaning that once it is launched, it can continue its guidance without requiring continuous illumination from the launching aircraft's radar.
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There is no Link16 between AMRAAM and a mothership, you confused terms. Before the AIM-120C missile transitions to its autonomous "pitbull" mode (better said, when it goes HPRF and then MPRF active), it relies on guidance information provided by the launching aircraft's fire control system. During the initial phase of the missile's flight, it is guided using a technique called "midcourse guidance." Midcourse guidance involves the continuous exchange of information between the launching aircraft and the missile. The launching aircraft's radar tracks the target and provides continuous updates on its position and velocity. Using this information, the launching aircraft's fire control system calculates the optimal flight path for the missile to intercept the target. The guidance commands are then transmitted to the AIM-120C missile either via an internal data link or through continuous radar illumination from the launching aircraft. The missile receives these commands and adjusts its flight trajectory accordingly to guide it towards the predicted intercept point. So launch warning for the bandit will occur when AMRRAM switches from mothership guidance to it's own (when it goes into HPRF or MPRF stage).
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Yes sir! RWR and "Separation Targets" button is one of the major aspects in BVR and WVR, specially when multiple aircrafts are involved and flying in formations. I know you understand that. And since F-16 offers this kind of "aid", it would be awesome it is made that way - else it wouldn't even be there at the 1st place IRL - not many aircrafts have this kind of option. Thank you @BIGNEWY for reconsidering.
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Oh, come on, correct as is? If this is how it would be made IRL, I doubt anyone would even want to fly an aircraft - just because of that, too damn dangerous. Check F-5E for example, it's made MUCH better, there is still some work to do regarding repositioning symbols, but MUCH better - you at least know how many aircrafts is out there facing you. But ok, it's your game, your choice, I'm just saying this what we have now, no make no sense what so ever - regardless your change log. Image bellow shows same example with F-5E and F-16: I am trying hard to find some proof, to convince ED in fixing F-16's IP-1310/ALR. And so please you can help me here guys. Any kind of proof would be amazing for all of us.
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Function to Separate targets used to work for a bit few months ago, although it was very clumsy, but now it does almost nothing, in many cases it does even worse - check the track attached. I cannot find any RL video, but in my opinion, it should separate all the targets around in circle, except highest threat, which stays at the same exact same place. f16_rwr_Target Separation.trk
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Looks like. Anyway, in DCS is opens and closes too slow - compared to that awesome video. -- Hey, does in DCS extent fully? Look at this: f15e_airbrake_issue.trk
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Me too, I just thought if it might move a bit faster, it just doesn't look real when it closes down. IRL it does as fast down, as it goes up! @Rainmaker what do you say to that?
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There are two different versions of symbology, one with Datalink (AWACS, doners), and another without it (with onboard sensors only). And both have their own symbology, and both seem to be correct. Attached track shows both example, which I would say are correct, based on manuals. The only thing that puzzles me here is, when contacts are in range of onboard FCR, why do they not change symbology accordingly? So to: They are keep on having symbology for Datalink, so these ones: "Track Correlated with Onboard Sensors" - so is this it? When Datalink is turned on (in use), this symbology has priority over FCR's? Which means FCR symbology is not in use any longer, at least not until Datalink is turned on. If so, then all is fine, and this thread can be marked as "correct as is".
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Any plans to make this map decent in the future?
skywalker22 replied to Mootmoot's topic in South Atlantic
I am also missing some (or quite) more detailed terrain meshes, specially out there in the mountains.