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Everything posted by skywalker22
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Sorry, I know what you mean now. In both RWS and TWS contacts act like in TWS. In RWS all the contacts which are seen from onboard FCR should be uncorrelated - which are not not. I would say is a bug, the FCR has again some bugs, like in TWS, TMS RIGHT on the stick to transition all track targets to system targets is not working. Will open a new topic for it.
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That's all fine. Green and red contacts are from from Data link (AWACS or other doners), yellow are contacts from your onboard FCR.
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What are data links and why can’t I lock them?
skywalker22 replied to Hell0's topic in DCS: F-16C Viper
Maybe it is turning (it is banked), and that's why there is no good signal from it. We did tests in the past, and there are glitches of awacs in DCS. Do not know how this is IRL. -
How do you do these graphs @gortex?
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What are data links and why can’t I lock them?
skywalker22 replied to Hell0's topic in DCS: F-16C Viper
You can only lock to contacts which are "visible" with yout onboard FCR (fire control radar). Datalink contacts are from AWACS and/or, as @razo+r explained, contacts from other aircrafts -
When missiles are involved: How will you hold 400+knots in a 1-circle fight? No one will go 2-circle against F-16, at least not anyone who knows what's all about. So we better start talking 1-circle fight and speeds up to 300knots (maybe a tad over), but most of the time speed between 200 and 300 knots. And now we are where? No where near what F-16 prefers, right? So no wonder why F/A-18 is out rating F-16, and without the paddles, since speeds are so low, that there are practically no Gs.
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Awesome. Thx guys.
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Coming from MSFS - a few questions!
skywalker22 replied to Stratzilla's topic in Controller Questions and Bugs
Hi, welcome I must say that, DCS required way more controls then MSFS. So a (proper) HOTAS is unfortunately a must. There is plenty written about all what there is available, check here. I started with Thrustmaster T16000M + TWCS throttle. I still have this same throttle among VKB`s Gunfighter mk3 joystick. About your issue, check the Options/Controls section, and click on Axis Assign button down bellow. Look for your Roll and Pitch, right mouse click on each and select Tune Combo Axis (you also have a button down bellow). In there you can check how each axis responds/works, and you can adjust accordingly if needed. I hope it helps a bit. -
New radar functions cause a lot of stuttering in VR - latest OB
skywalker22 replied to Gryzor's topic in Bugs and Problems
You should get a better hardware, that's not good enough -
trun on fcr power Radar Antenna not moving
skywalker22 replied to John Galt's topic in DCS: F-16C Viper
Turn ON the electronic signals, switch on your left - RF (Radio Frequency) Switch, by putting it up to Norm position, for radar to start working. About radar antenna, did you assign the controls for Antenna Elevation knobs, up and down? But before all that, turn on Fire Control Radar on the right console: -
You mean purchasing Sinai? I think it is surely worth it, every penny. One of the best made maps for DCS. And will only get better, based on all what report here.
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Read my post from an hour ago. Yes, it seems it does help. I have no more stutters as before, there are still some small stutters, depending from which angle I look down on the city and for how long as well. But its at least flyable now.
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I hope you do use MT. Have you tested CPU with MSI Afterburner all? You can put all the cores on the screen, and you can see how much is each occupied. This way you will see if the CPU is bottleneck or not. Same goes for all the other components in PC.
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Seems that with changing some of the Graphics parameters in the DCS and Low Latency to Ultra (Nvidia Control panel) did the trick for my configuration i7 1700K, 64GB, and EVGA 3080 Ti. Optimization is now way better, I cannot see all the building in the distance any more (like I did before), and this, it seems, it does the trick. These settings are for Quest Pro headset.
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Exactly. Both are exaggerated in their own way too much.
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Btw, @VR Flight Guy in PJ Pants why do you have shadows on "Flat Only"? Isn't very ugly not having "real" shadows? The cockpit shadowing is pretty ugly.
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Thx, set the Low Latency to Ultra. Will test it. But also of course, 4090 does the difference. I am waiting for new my MSI Suprim to come in few days Thx for
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Can you ED please fix these lights, they are there just for make the plane look good, nothing more. Here you can see the difference between F-16 an F/A-18. Just been on some new server, and notice this, I said to my self, "What's there on the other side, that's shines so brightly? Can't be another F-16 ". Please merge with this thread here.
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What hardware do you have? Regarding replay: looks good indeed, even your settings are petty mid-low though. What's the resolution and frequency that you have set for VR?
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In the multiplayer lobby the name for this map is "SinaiMap", should be only "Sinai". Please fix it.
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I still didn't try it on monitor, but in VR it's really not that good, specially when flying low over the big cities. Way worse then on any other map. It's true, I'm still in the process of optimizing my new Quest Pro, but as said, on other maps, game runs very decent, here on Sinai I have stutters over cities. What are your observations so far?
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No, can only change with a distance. What does the difference are Normal Map images, which increase the percrption of horizontal and vertical poligons.