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Everything posted by skywalker22
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Regarding the guidance modes, the basic principles of BORE and SLAVE guidance are the same for the AIM-120C-5, AIM-120C-6 as for the AIM-120D. In BORE mode, the missile uses its own active radar seeker to search for and track the target. In SLAVE mode, the missile can be guided by an external radar, such as the radar on the launching aircraft or a ground-based radar system. Comparing AIM-120C-5 and AIM-9X: in BORE mode, the AIM-120C-5 uses it's active radar seeker to search for and track the target, whereas the AIM-9X uses it's infrared seeker to track the heat signature of the target. While the basic concept of BORE guidance is similar between the two missiles, the underlying guidance technology and operating principles are different. In DCS this works just fine. In case if you not sure how to use it, check it out here: 1. BORE MODE: 2. SLAVE MODE: I think there is an issue here, that it also works in SLAVE mode. With no FCR, AIM-120C-5 in BORE mode should only search and fire with it's seeker head, not in SLAVE. Or am I wrong? 2nd issue, FCR on off, launching AIM-120C-5 missile in BORE mode with a use of JHMCS, currently in DCS does not work either. Not even inside of 120deg (60 on each side from the bore line). Not sure if its a bug, or a work in progress. @BIGNEWY Am I correct?
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FOV for the HTS AN/ASQ-213 may vary depending on the specific implementation and configuration of the system. However, according to publicly available information, the HTS has a wide-angle, stabilized sensor system that provides a FOV of approximately 120 degrees in azimuth and elevation.
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+ seem like the font is bold, that's why it's so hard to distinguish characters (6 for example, it looks like 8). Personally I would make font thinner (not bold) if possible. It helps turning the brightness down, so characters don't shine that much, but still, because of the bold font it's hard to distinguish some characters.
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no detail Please! fix pure clients once and for all!
skywalker22 replied to Ramstein's topic in Game Crash
What do you mean exactly? Can you please elaborate a bit more? thx -
I studied about guidance modes of the AMRAAM and also with conjunction with JHMCS a bit more, here it is: In BORE mode, the missile uses its own radar to search for and track the target. The missile is launched and guided towards the general direction of the target, and the missile's onboard radar scans the area to detect the target. Once the target is acquired, the missile's guidance system directs it towards the target. In SLAVE mode, the missile is guided by an external radar system, such as the radar on the launching aircraft or a ground-based radar system. The external radar tracks the target and sends guidance signals to the missile, which adjusts its course accordingly. The main difference between BORE and SLAVE mode is the source of guidance information. In BORE mode, the missile uses its own radar to search for and track the target, while in SLAVE mode, the missile relies on an external radar system to guide it towards the target. BORE mode is more autonomous and can be used in situations where the launching aircraft is not able to provide guidance, while SLAVE mode provides more accurate guidance and can be used in situations where the launching aircraft has a more advanced radar system. When using JHMCS with the AIM-120C missile, there are some differences between the BORE and SLAVE guidance modes. In BORE mode, the missile uses its own radar to search for and track the target. However, when using JHMCS, the pilot can use the helmet-mounted display to cue the missile towards a specific target. The pilot can designate a target by looking at it through the helmet-mounted display, and the missile's guidance system will direct it towards the designated target. In SLAVE mode, the missile is guided by an external radar system, such as the radar on the launching aircraft or a ground-based radar system. When using JHMCS, the pilot can use the helmet-mounted display to cue the missile towards a specific target just like in BORE mode. However, in SLAVE mode, the external radar system provides more accurate guidance signals to the missile, allowing for more precise targeting. The main difference between BORE and SLAVE guidance modes when using JHMCS with the AIM-120C missile is the source of guidance information. In both modes, the pilot can use JHMCS to cue the missile towards a specific target, but in SLAVE mode, the external radar system provides more accurate guidance signals to the missile. The AIM-120C missile's radar has a field of view (FOV) of approximately 60 degrees on either side of the missile's centerline. This means that the radar can scan an area up to 60 degrees to the left or right of the missile's nose. If a target is outside of this 60-degree, the missile may not be able to detect it using its own radar in BORE mode. However, when the pilot is using the JHMCS, the pilot can use the helmet-mounted display to cue the missile towards a specific target, regardless of whether it is within the radar's FOV or not. The pilot can designate the target by looking at it through the helmet-mounted display, and the missile's guidance system will direct it towards the designated target. So, while the AIM-120C missile's radar is limited to a FOV of approximately 60 degrees on either side of the missile's centerline in BORE mode, the use of JHMCS allows the pilot to cue the missile towards targets outside of this range.
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I read that thread. That's actually not the same, if I go to Settings or what ever other menu, I do have any issues or crashes. My DCS game crashes, when I want to Close it from the main menu after some time left it idling. I can try to do the same as he did, rename the DCS folder, so the game will recreate new files\folders inside of it. Will let you know. But this way we cannot find the real reason for the crash.
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Boresight (BORE) mode: 1. When HMCS (Helmet -Mounted Cueing System) is not powered, the missile seeker looks ahead on the aircraft bore line. This is called a mad dog shot since the missile flies ballistically out to a point without guidance, then turns on its onboard radar and locks up and flies to the first radar contact it finds. It has no IFF (Identify Friend or Foe) system, so it doesn't distinguish between a friendly or a hostile. 2. When HMCS is powered, the seeker is boresighted to the Helmet Mounted Display’s reticle. However, the missile is limited to the restrictions of the FCR’s field of view.
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So actually for the boresight mode, FCR is not in use, and you can only look and lock something through the seeker (I called it a radar) on the missile it self, right?
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Will check it out tomorrow.
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Again, same thing, left the game in main menu, and after some time, wanted to close it, and same thing happened, I had to close it by force. 2023-04-12 18:22:09.262 INFO APP (Main): Screen: MissionEditor 2023-04-12 18:22:12.067 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-04-12 18:22:12.067 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-04-12 18:22:12.067 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-04-12 18:22:12.253 INFO APP (Main): Screen: MainMenu 2023-04-12 18:22:13.938 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-12 20:06:52.378 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1920, 1080] 2023-04-12 20:06:55.627 INFO APP (Main): Screen: Settings 2023-04-12 20:06:57.182 INFO APP (Main): Screen: MainMenu 2023-04-12 20:06:59.086 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-12 20:07:07.840 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1920, 1080] 2023-04-12 20:07:08.827 INFO EDCORE (Main): (dDispatcher)enterToState_:5 2023-04-12 20:07:08.832 INFO APP (Main): application shutdown 2023-04-12 20:07:09.333 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 0 2023-04-12 20:07:09.336 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 1 2023-04-12 20:07:09.336 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 2 2023-04-12 20:07:09.474 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 3 2023-04-12 20:07:09.592 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 4 2023-04-12 20:07:09.610 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 5 2023-04-12 20:07:09.613 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 6 2023-04-12 20:07:09.617 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 7 2023-04-12 20:07:09.617 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 8 2023-04-12 20:07:09.621 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 9 2023-04-12 20:07:09.621 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 10 2023-04-12 20:07:09.622 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 11 2023-04-12 20:07:09.622 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 12 2023-04-12 20:07:09.623 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 13 2023-04-12 20:07:10.578 INFO TERRAIN (Main): lSystem::exit() 2023-04-12 20:07:10.588 INFO TERRAIN (Main): lSystem::CleanScenes() 2023-04-12 20:07:30.229 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1920, 1080] 2023-04-12 20:07:30.241 WARNING SCENE (11860): Scene was removed with 4 alive objects 2023-04-12 20:07:30.544 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-12 20:07:30.545 INFO EDCORE (Main): try to write dump information 2023-04-12 20:07:30.552 INFO EDCORE (Main): # -------------- 20230412-200731 -------------- 2023-04-12 20:07:30.553 INFO EDCORE (Main): DCS/2.8.3.38090 (x86_64; MT; Windows NT 10.0.22621) 2023-04-12 20:07:30.554 INFO EDCORE (Main): E:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\Visualizer.dll 2023-04-12 20:07:30.554 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007fff9b066d80 00:00000000 2023-04-12 20:07:30.555 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'E:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'Mitja Bonca' 2023-04-12 20:07:30.556 INFO EDCORE (Main): OS-Version: 10.0.22621 () 0x100-0x1 2023-04-12 20:07:30.558 INFO EDCORE (Main): 0x0000000000086d80 (Visualizer): MouseCursorManager::clipCursor + 0x0 2023-04-12 20:07:30.559 INFO EDCORE (Main): 0x0000000000007826 (dxgui_win_adapter): gui::ApplicationWin::skipBoxMouseCursor + 0x36 2023-04-12 20:07:30.560 INFO EDCORE (Main): 0x0000000000004424 (dxgui_win_adapter): gui::ApplicationWin::dispatchMessage + 0x74 2023-04-12 20:07:30.560 INFO EDCORE (Main): 0x00000000000034d7 (dxgui_win_adapter): gui::ApplicationWin::~ApplicationWin + 0x6F7 2023-04-12 20:07:30.561 INFO EDCORE (Main): 0x0000000000018231 (USER32): DispatchMessageW + 0x741 2023-04-12 20:07:30.561 INFO EDCORE (Main): 0x0000000000017eec (USER32): DispatchMessageW + 0x3FC 2023-04-12 20:07:30.561 INFO EDCORE (Main): 0x000000000002306d (USER32): GetClassLongW + 0x58D 2023-04-12 20:07:30.561 INFO EDCORE (Main): 0x00000000000a2c94 (ntdll): KiUserCallbackDispatcher + 0x24 2023-04-12 20:07:30.561 INFO EDCORE (Main): 0x00000000000014d4 (win32u): NtUserPeekMessage + 0x14 2023-04-12 20:07:30.562 INFO EDCORE (Main): 0x0000000000021b8f (USER32): PeekMessageW + 0x1CF 2023-04-12 20:07:30.562 INFO EDCORE (Main): 0x0000000000021a5c (USER32): PeekMessageW + 0x9C 2023-04-12 20:07:30.562 INFO EDCORE (Main): 0x0000000000853414 (DCS): SW + 0x3BD064 2023-04-12 20:07:30.562 INFO EDCORE (Main): 0x0000000000105617 (Visualizer): smSceneManager::DestroySceneManager + 0xD7 2023-04-12 20:07:30.562 INFO EDCORE (Main): 0x000000000086e9c5 (DCS): SW + 0x3D8615 2023-04-12 20:07:30.562 INFO EDCORE (Main): 0x00000000023542f7 (DCS): AmdPowerXpressRequestHighPerformance + 0xFB02F3 2023-04-12 20:07:30.562 INFO EDCORE (Main): 0x0000000000c50292 (DCS): SW + 0x7B9EE2 2023-04-12 20:07:30.563 INFO EDCORE (Main): 0x000000000001269d (KERNEL32): BaseThreadInitThunk + 0x1D
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Is it the same sluggish feeling for pitch and roll? I have VKB Gunfigjter MkIII Ultimate joystick, with no curves, and all it feels pretty fine and natural to me.
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Sorry I don't have a clue. Does it mean that the DCS app shrinked to the size of 0, 0? Maybe when I pressed Close command, it did that? I just checked into the log file which was inside the zip file (where crash and dump files are saved as well), and there is a lot of more stuff. This is the one, search for the our, and what is after is : 17:51:37.643 (there is a lot more info). dcs.20230410-191532.log
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As you said, I stopped flying, then left the game in main menu, and doing other stuff on PC. Then after 85min I wanted to close it, and this error occurred. Game didn't even close by it self.
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TGP for me please.
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If you want to ground refuel, make sure you have less then 2400lbs onboard, and do not forget to open air refueling door (knob on left side panel). It does the trick.
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I got out of memory exception: "Out of memory in ed_aligned_malloc for 40000 bytes.". I already talked with @Special K on Discord, but since I couldn't send the crashdump over DCS dialog, I am pasting it here. dcs.log dcs.log-20230410-191532.zip
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Did you overclock your GPU? Issue is: DX11BACKEND More about this similar issue here.
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As far as I understand, boresight mode should work without of use FCR, and you slew the radar on the AMRAAM on the target. This way adversary wouldn't even know it has been locked (same as Fox2 missiles). This works, but works the same way also with Slave mode. So you can turn the radar off completely, and when selecting AMRAAM missile so ASEC (Allowable Steering Error Circle) is visible on the HUD (circle appears) and if the bandit is inside of it, you can release the AMRAAM. Cannot get it to work with JHMCS, but it should I suppose. -- Btw, boresight mode works for the Sidewinder (aim-9), where you get that diamond symbology on the hud or jhmcs (it means it slews the seeker head on the missile to that diamond). But it does not for AMRAAM aim-120, or am I missing something.
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I'm curious if this has been considered yet? He has made some good and relevant points, and would be awesome if the devs would take it into account.
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Callsign..............: Skywalker22 Aircraft...............: F-16C (TGP)
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thx for the intel. So you think when we get DTC we will also be able to choose wha to show on HSD?
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How can I tell which steerpoint is selected from such map? Impossible to visually see the white dot of selected steerpoint.
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Checking up here, did ED take a look about this missing piece of F-16 and how gun reticle is "erasing" stuff on the HUD while going over (except the gun funnel). In this upper video you can clearly see towards the end of it (at 1:50min).null
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Sorry, wrong term, thats only the mode (auto) and not autopilot.
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You have to press the button M-SEL (0) on the ICP, to engage the auto (mode). But you also have to switch the Autopilot Roll Mode Switch down (to STRG SEL position) and also the switch on the right Autopilot Pitch Mode - to engage the level hold or pitch hold (what ever you want). Check here the short video I did: https://youtu.be/wxrATjsUNis