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Everything posted by skywalker22
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I hope you do use MT. Have you tested CPU with MSI Afterburner all? You can put all the cores on the screen, and you can see how much is each occupied. This way you will see if the CPU is bottleneck or not. Same goes for all the other components in PC.
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Seems that with changing some of the Graphics parameters in the DCS and Low Latency to Ultra (Nvidia Control panel) did the trick for my configuration i7 1700K, 64GB, and EVGA 3080 Ti. Optimization is now way better, I cannot see all the building in the distance any more (like I did before), and this, it seems, it does the trick. These settings are for Quest Pro headset.
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Exactly. Both are exaggerated in their own way too much.
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Btw, @VR Flight Guy in PJ Pants why do you have shadows on "Flat Only"? Isn't very ugly not having "real" shadows? The cockpit shadowing is pretty ugly.
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Thx, set the Low Latency to Ultra. Will test it. But also of course, 4090 does the difference. I am waiting for new my MSI Suprim to come in few days Thx for
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Can you ED please fix these lights, they are there just for make the plane look good, nothing more. Here you can see the difference between F-16 an F/A-18. Just been on some new server, and notice this, I said to my self, "What's there on the other side, that's shines so brightly? Can't be another F-16 ". Please merge with this thread here.
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What hardware do you have? Regarding replay: looks good indeed, even your settings are petty mid-low though. What's the resolution and frequency that you have set for VR?
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In the multiplayer lobby the name for this map is "SinaiMap", should be only "Sinai". Please fix it.
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I still didn't try it on monitor, but in VR it's really not that good, specially when flying low over the big cities. Way worse then on any other map. It's true, I'm still in the process of optimizing my new Quest Pro, but as said, on other maps, game runs very decent, here on Sinai I have stutters over cities. What are your observations so far?
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No, can only change with a distance. What does the difference are Normal Map images, which increase the percrption of horizontal and vertical poligons.
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No, just this. So you have any clue what's causing those artifacts? I noticed them yesterday.
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Also another issue, some artifacts started to appear at the bottom of the lenses. Is that white line, and bellow it is all more white (that whiteness takes about up to 40% of the whole width of the lenses at the bottom. Anyone see anything like it before? This is how it looks like (picture taken in msfs): null
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Quest Pro - merits of differing refresh settings....
skywalker22 replied to markturner1960's topic in Virtual Reality
Do you have any mission in particular in mind? I am on the same page as @markturner1960 bought Pro few days ago, and trying to optimize things as well, and I have EVGA 3080 Ti. -
An issue to resolve: when dogfighting, flying in one circle fight, and when having the other aircraft on the edge of my visible sight, aircraft is not a clean one, but it's ghosting. Didn't have that issue with Reverb G2 before. Maybe it is just some setting. Anyone noticed that, and maybe even fix it?
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correct as-is F16 - laserguided bomb not dropping
skywalker22 replied to Nephris's topic in DCS: F-16C Viper
To continue where QuiGon lesft, if you want to release on 1st cue, you have to change the Release Angle to zero degree. You can change that when you are on SMS page, press CNTL (top left corner), and in the bottom right you have Rel Ang, change it to 0. -
I use my own headphones (hyperX II) over vr headset, its tight, but it can be done that's comfortable.
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I have approximately the same settings. Do you also have set the Display Resolution (per eye) in OpenXR Toolink: I have it set to 2200 x 2300 (or sometihng). But I have this still from my previos Reverb G2 headset.
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In VR and Quest PRO: constantly 40fps (data by openXR Toolkit). Funny thing is, that I have a completely stutter-free picture (specially on a side view, left/right, turned into the ground) even on 40fps. And without motion reprojection turned on, maybe vr headset does that instead. Really smooth picture. VR data of GPU with your settings:
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I used your 2nd option, and it seems fine, stable and just 5-10 fps less then when card used 300+ Watts Look at the usage and temps, wow With gpu power consumption of over 300W, temps are 10degC + and only 5-10fps gain. And fans are spinning way faster (they are also louder of course). This setup seems pretty reasonable. Have to try it in VR now.
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Thank you, will try these settings tomorrow. And sorry, I previously mistakenly swapped Frequency with Voltage What about the ether settings, I have them like this:
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I didn't explain my self well, not at least to the end, this is what I use for the undervoltage: You had gone that low, to 750mV? Really? Or it has been more like 1,750mV?
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Ok, but it seems that even a cable for 20 bucks is good enough I checked the wiring (pins connection), and its exactly the same.
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Quest Pro, audio cuts out intermittently.
skywalker22 replied to Hammer3246's topic in Virtual Reality
I figure it out on my own, in OculusDebugTool.exe these two params have to be 0: -
Quest Pro, audio cuts out intermittently.
skywalker22 replied to Hammer3246's topic in Virtual Reality
I got my Quest Pro yesterday, and finally managed to make DCS work "properly". But there is that crackling (cutting out) sound, like you have experienced it. So I am wondering, has anyone salved this issue?
