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Everything posted by skywalker22
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I did some test yesterday, will also upload the video I did from it. So, circuling around @5000ft AGL, started with 2000lbs of fuel, no pylons installed: speed at 450knots, I could sustain 8-5G to 9G constantly. When fuel dropped under 500lbs, I could easily hold 9+ Gs. Interesting is, when speed drops bellow 450 knots, Gs also drops (430=7,5G), if going faster, Gs rises (480=9,2+G). 450 is lets say, somehow the border that separates Gs.
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No. I got used to change each time, and so will you - at least until we get DTC (data transfer cartridge). Then we will be able to pre-plan in mission editor (I suppose).
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Something to note: boresighting is only necessary in case if using Mavericks in Pre-Planned mode. If using them in Boresight or Visual mode there is no need of boresighting. In short, boresighting is necessary when using a TGP, to make sure that both, TGP and Maverick seeker head are pointing at the same target.
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Agreed, I also have never seen any footage of pulling 9g for over 2 or 3 seconds (except for the Gripen, which Mover reviewed, and he was surprised about pilot's and jet's capabilities), pulling +9g for 10 seconds and even on -2g. So based on that video, I doubt how many times in his life he had ever reached 9g.
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Like he doesn't have memories how it used to be, right? LOL And he also tried the same thing at the deck, see my previous post. He sounds very convinced that the speed bleeding is way too fast.
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Another proof1 and proof2 of under performing. But I have one question, if current version of F-16 in DCS is really underperforming, there is no aircraft out there that could beat it in a 2-circle fight. If ED one day make it right, that would make F-16 ever better 2-circle fighter then it is now. No aircraft would stand a chance. Which at the same time puts all other planes currently in DCS under question about their current implementation as well. Maybe all underperform?
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For ILS, Course field (CRS on ICP/ILS(1) button) requires Magnetic heading. For getting Tacan and Heading info of airports which support ILS, it is best to use these kneeboard, simply the best and simple:
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We can all agree that aerial refueling, specially with F-16 is pretty hard, specially because its difficult to keep the plane in one specific spot at all times during refueling process. The main problem is in the boom of KC-135 plane it self, which does not do it's job like it does it in real life. Mover, RL F-16 block 30 and 40 pilot, well explained it here. As far as I read, but it's also logical, the boom make some kind of connection between two aircrafts, so they both move almost as one (the bigger, the heavier leads the way of course). The boom should give the pilot a feeling when the contact is made in some resistance way, like you softly hit something and stopped there, which should be continuing throughout the refueling process, which also means the plane should not be responsive on user inputs same way as it does when AAR are closed, just because of this connection-thing with the tanker, which prevents normal movements of the F-16. There is another issue with the boom where it can be seen the lack of proper physics, it can just go through the plane instead of bouncing off on impact, and it is not possible to rip or break it off, like you can do IRL if you're not gentle.
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And the boom operator should call the distance while plane is approaching to the tanker like (40 feet, 30, 20, 15, 10).
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hehe, so he really was unfortunate, picked the only one which had the broken AI. I hope he does answer, it would be in a huge help I suppose. To have a RL pilot helping with a sim - like a dream come true for all of us, and specially for ED team. Thumbs up. Btw, since you are here, can you check it out, if there might be any work done on the boom, to be more like he is describing? Now there is really no resistance from it, you can fly around like there is nothing connected to the f-16. Just curious, it would meant a tone to us all. -- I had to laugh, I have the same unfortune as he did (sim and RL), whenever I come to pre-contact, the tanker starts turning
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in RL the boom actually represents an obstacle, a kind of physical resistance, we can say a stick on which the plane is caught on, which we don't have in DCS unfortunately (yet). Anyway, kind of a nice review, but it looks he got a bit rusty Although I would like to believe him about the bleed rate, he seems to be very sure and convincing, that the real F-16 (his block 30 and 40 which he used to fly) bled way less then ours here. Any comments on this?
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reported Snowplow not working as intended.
skywalker22 replied to Floydrix's topic in Bugs and Problems
Slewing TGP from outside view is a known issue, ED knows about it. -
Indeed I have to apologize, you were correct. I completely forgot that emitters colored green mean that they are actually not active, as you also stated. And as you already figure it out with your test, HTS has an azimuth scan of APPROX. 120degrees in total. I did some serious calculations using angular functions stuff, and after that did some "meter by meter" tests in DCS to fine tune when the HTS sensors starts seeing emitters. And this is what I came up with: - horizontal aspect: 130deg (+-65deg) - vertical aspect: 111,4deg (+-55,7deg) So its not an actual circle what the sensor really see, but its a bit of an oval (cone).
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Not true. Take the plane up in the air, and do a proper test, not from the ground. I did a test yesterday, I had 10 radars along one side of mine in the length of 80nm. I flew all the way near by them, and I saw at least 9 if not 10 constantly all the times, even behind.
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This is just that: Thanks so much @Texac
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DoF seems to still be an issue, I would say its more related to Nvidia (latest drivers v.531.68). Check this comparison pic. FPS hit is quite high, also cpu and gpu load is way higher using bokeh or simple type.
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correct as is HAS mode | Scan cycle time & Search filter
skywalker22 replied to moggel's topic in Bugs and Problems
No HTS here, sorry, my bad. Fixed my post. Thx mate, still mixing these expressions all over the place, mainly I do it correctly, just type it incorrectly Do you maybe have any scan time results from the past, so you could compare the old and new ones? -
correct as is HAS mode | Scan cycle time & Search filter
skywalker22 replied to moggel's topic in Bugs and Problems
There seems to be an issue for the HAS mode, its about scan cycle(s), they seem to be broken. Here is an example I just took: Issues we have atm: 1. there is no difference in scan timing according to selected Field of view (Wide, Center, Left, Right) 2. if all 5 radar threat emitters are selected, the cycle time is 5 seconds (if only 1 selected, cycle is 1 second) 3. note from the video: count down starting times 13, 22, 31, 40 and 49 and counting down for 1,2,3,4 or 5 respectively Question: do these reduced scan times really influence on detection time on emitters or not, specially compared to how it used to work before? How it used to work, you can check this WAG's video from cca 2 years ago, HAS had different, much higher cycle times and changing FOV did make a difference (now it doesn't). So, which is more correct, I don't know. That's why I am creating this topic, to find out, if current state is more correct, or there are issues. -
correct as is HAS mode | Scan cycle time & Search filter
skywalker22 replied to moggel's topic in Bugs and Problems
My bad, I meant HAS mode. And I am sure the OP is talking about same scan timing. i did a short video of the issue we are talkin about. -
FCR - main radar (but not for missiles). For missiles, for example, some of F-16 have AN/AAR-47 system onboard (not block 50 which we have in DCS), that the MWS toggle switch
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The AN/ALR-56M RWR is not designed to directly measure the distance (range)to a threat. For this there are other systems onboard aircraft. Instead, it detects and analyzes the electromagnetic radiation emitted by the threat's radar system, and uses that information to determine the location and type of the threat. RWR uses a technique called direction finding (DF) to determine the direction of the incoming radar signals. This is typically accomplished using a combination of multiple antennas and triangulation. ps: current DCS version of ALR-56M works way more accurate then it used to be in the past, although it's less practical.
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There is some issue with this app, it stops working by it self, and disappears from task manager, but the shape of it stays (just gray window). I have seen this few times by now. null I can also move this window around the desktop. If I start the app all over again, it opens another instance of the app (new windows), but I get this error warning dialog box:
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Takeoff / Landing roll NWS and Rudder pro tips please?
skywalker22 replied to FireHazard's topic in DCS: F-16C Viper
yee indeed it was a dumb question, maybe there was really the crosswind influencing on plane's steering. -
Takeoff / Landing roll NWS and Rudder pro tips please?
skywalker22 replied to FireHazard's topic in DCS: F-16C Viper
At that speed rudder cannot work properly yet. Rudder work at much higher speeds. But I also find it strange, why F-16 seems to steer into one side at all times while driving on the runway, I was always wondering why is that so. Why I just cannot go straight.