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Everything posted by skywalker22
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Function to Separate targets used to work for a bit few months ago, although it was very clumsy, but now it does almost nothing, in many cases it does even worse - check the track attached. I cannot find any RL video, but in my opinion, it should separate all the targets around in circle, except highest threat, which stays at the same exact same place. f16_rwr_Target Separation.trk
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Looks like. Anyway, in DCS is opens and closes too slow - compared to that awesome video. -- Hey, does in DCS extent fully? Look at this: f15e_airbrake_issue.trk
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Me too, I just thought if it might move a bit faster, it just doesn't look real when it closes down. IRL it does as fast down, as it goes up! @Rainmaker what do you say to that?
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There are two different versions of symbology, one with Datalink (AWACS, doners), and another without it (with onboard sensors only). And both have their own symbology, and both seem to be correct. Attached track shows both example, which I would say are correct, based on manuals. The only thing that puzzles me here is, when contacts are in range of onboard FCR, why do they not change symbology accordingly? So to: They are keep on having symbology for Datalink, so these ones: "Track Correlated with Onboard Sensors" - so is this it? When Datalink is turned on (in use), this symbology has priority over FCR's? Which means FCR symbology is not in use any longer, at least not until Datalink is turned on. If so, then all is fine, and this thread can be marked as "correct as is".
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Any plans to make this map decent in the future?
skywalker22 replied to Mootmoot's topic in South Atlantic
I am also missing some (or quite) more detailed terrain meshes, specially out there in the mountains. -
New radar functions cause a lot of stuttering in VR - latest OB
skywalker22 replied to Gryzor's topic in Bugs and Problems
Is it only happening in F/A-18 and on specific map(s)? What about flying other planes? I get some stuttering for example in F-16 on Sinai map (when doing a split-s maneuver) close to the ground (not up high). -
I guess it's not really a bug, but still, would it be possible to make speed brakes retracting faster? It seems that it take indefinitely
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need evidence AIM-120 Easily driven into terrain
skywalker22 replied to Default774's topic in Weapon Bugs
I found an "old" thread, with some useful information about guidance systems, worth some reading: -
Ok then, I never seen it before, that's why I asked. Thx guys.
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New radar functions cause a lot of stuttering in VR - latest OB
skywalker22 replied to Gryzor's topic in Bugs and Problems
You can still paste a track, before you are gone And btw, seems that you are the only one (or very very minority) who is unable to play dcs. Isn't that strange? -
In VR, I see the new hourglass icon on all DCS loading screens (loading game, map, restart map). Am I the only one? I would take a screenshot, but it does not show it. I thought you have to do something with it, that it is your work. Because I have never seen it before, it is there after installing this app of yours.
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Did anyone noticed some small detail while loading, it's hourglass on bottom right @mbucchia btw, can you put it into the very middle? Would look better.
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With this new @mbucchia's app, clarity is the main one. I can see now so clearly every where I look, it's outstanding. Even better then Reverb G2.
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This is the path: C:\Program Files\OpenXR-Meta-Foveated @mbucchia can you also fix that on your website? thx
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1. Hardware optimization: Wow, on a default setting of Meta foveated rendering app, I have constantly 45fps, which means smooth moving picture. GPU temp is not over 55degC at a use of up to 200W - MSI 4090 Suprim X). Oculus settings are 90Hz and 4704x2384. 2. App's features: what I was even more impressed, is the Clarity in the very center where my eyes are pointing, much, much better then before; my reference point are the top and bottom numbers for acquisition Cursor on the FCR). Now I can see both clearly, before I just couldn't. ps: I only change Turbo mode to 0. Thank you @mbucchia.
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cannot repoduce and missing track file AGM/TGP
skywalker22 replied to bLACKMATRIX7's topic in DCS: F-16C Viper
show us ur track -
Unable to keep f16 flying straight, drifts in both directions.
skywalker22 replied to mazin's topic in DCS: F-16C Viper
As said, that a normal behavior. I am sure you have trimmers bind to buttons (so digital inputs), in F-16 trimmers are analog potentiometers where you can trim way more precisely. Hint: use auto pilot for "fixing" roll thing, for Pitch (keep same pitch) or Attitude (fly horizontally), while keeping the left switch in the middle Attitude Hold. -
New nice video, where is these possible to see even better:
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A bit off topic... does anyone else have issues with Pro headset, when Win11 waking up from Sleep mode? Headset is not being recognized. I have to or restart headset, or just unplug and plug back in the Quest Link cable. I have my headset constantly connected with a USB-C cable (I also tried to connect into USB 2.0 port, same result). I also asked on the meta help forum, but I actually didn't get any solutiuon. Would just like to know if I am the only one with this kind of an issue.
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Will this be a part of OpenXR Toolkit?
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OpenXR is no magic app! With exploiting it's options you basically make the image worse on areas which are not so much effected by your eyes. So now the question is, if this bothers you or not? It did bother me, so I had to turn more or less all those options down, and there was practically no advantage compared to steamVR. Thats the truth. I still use OpenXR, since it is now natively supported by DCS, but it's just there, I don't use any of it's options any longer. Specially now when I went to Quest Pro.
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Is it not working as it used to do. System target should be a hollow square, which never appears. And while in TMS, TMS right short should designate all into system targets which does not, although you can then with another presses on TMS Right, cycle between "system targets", which are still more like Track targets (full squares). f16-rcr_tws_track_to_sytem.trk
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