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Everything posted by skywalker22
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Is waypoint offset for navigation possible?
skywalker22 replied to bones1014's topic in DCS: F-16C Viper
Chuck's manual, on page 688-690. It's all there. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
No, I didn't pass out. This must be something wrong with the telemetry data, 20Gs (also on my as well). How is that possible? On the HUD max I ever saw, was 9,8 or something. 2x more? This has to be somehow connected with the latency. At one time there is 0G, next second is 20G (or some way higher number then 9). Example: And I was pulling Gs all the way, despite tacview draws a straight line, and 0Gs. What I really pulled was a circle shape and max 9.2G at max - according to the HUD. So here is the proof that DCS struggles in multiplayer, specially on crowded servers like GS is. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
Well, since you were saying about this celebrity Moltar guy and his smooth trajectories, can you then explain AMRAAM's behavior from the video bellow. I went watching him, and I discovered this weird thing, just 2 minutes after we "met" in the sky - and btw, he should be dead by my missile, but miraculously my missile has gone stupid, despite perfect parameters (he wasn't doing anything to it that it should went stupid - but ok, lets leave that). Never ever seen that something before. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
How can you tell the difference of the smooth/not smooth trajectories from tacview? By just observing it? I wouldn't take that as granted, as to be 100% accurate at all times. I am from EU, and I have ping cca usually 100-200ms. I surely cannot have same as those from the states/canada. And I agree on your last statement about calculations, but still, missile should still try to go into intercept trajectory (sooner or later (we talk in ms or seconds) and not just follow up it's target (which happens in many occasions - from me and to me). But again, latency can be a bi*tch, specially at this very high speeds, I won't deny it. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
Yesterday on GS server - What do you guys think of my amraams. Red F-16 (Skywalker22) Tacview-20230209-145926-GS-server.txt.acmi PS: I would dare to say, that this is also the price we have to pay on overcrowded servers. Tried amraams on 3 different servers with 10-20 people, and all was fine, as expected. -- As @Ghosty141 said, it really seem that the missile tries to fly parallel with it's target, and not trying to intercept it - in most cases. You can see the proof of that on my example here as well. -
I doubt this trick works IRL, but thx to @Furiz this works fine:
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No need, here is the trick
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already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
Damn, just shot 6 of them from close range (hot 5-10nm), and none hit the target... waiting for server`s tacview, but something is definitely not ok here. This is getting worse and worse, lost all the hype of flying DCS. -
Cannot turn off/get rid off the canopy reflection
skywalker22 replied to mwlue's topic in DCS: F-16C Viper
I think you will get IC error using that mod in multiplayer on server which requite pure script. Better do the repair, and stay away of mods. Anyway, I tested yesterday using reflection on or off, there is no fps loss, so I turned it on, before I always had it on off (thx to you and this thread ). -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
Thx for that @Moonshine but what's also puzzling me, that @BIGNEWY didn't have those chevrons (as far as I understood him - based on his words). And another thing, this ECM Using option is not even used or turned on by default in editor - so how come it works in game? -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
I deleted F-16 module, and installed it all over. And its same thing. Why would jamming appear only in STT, but not in any other target type (system and bugged)? This makes no sense. If I would really get jammed, I would see that much earlier then 40nm on FCR with those chevrons on top of the screen like @Moonshineexplained (questioned). And surely not only in STT mode. There has to be something wrong here, because I doubt that's only me having this issue (if we all have same modules of course!). It's not that it's some kind of a big deal, but it can be frustrated. -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
@BIGNEWYso you are saying that when you lock into STT any of these aircrafts (bricks) F-14, F-15, F/A-18, M-2000, Mig-29S, you do not get any jamming chevrons over the bricks (contacts) on the radar scope between 40nm and 30nm, and not even any freezing of them (so they are standing still not moving)? They all work as usual, coming closer and closer and with no jamming chevrons? I will try to do as you said, delete the F-16 in the module manager, and istall it all over again. I have no mods installed what so ever, and never had any F-16 (double seater or any other) module installed eitgher - not interested into any, I am too much in love into yours -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
So there is nothing wrong? It's only strange that no one (BN and NL) could reproduce this issue. What about you? -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
One thing I noticed, when in STT, I got those 2 yellow symbols over the target like I am being jammed. Only in STT, when going a step back, those jamming disappears. Do you also get that? -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
I don't have any mods in there. So when you lock the target in STT (twice TMS UP), it moves towards you? For me it doesn't at least not to approx. 22-30nm (depends of the aircraft). If its not in STT, its all fine, but in STT, it nots (its as explained). Its a simple one, me in F16 and AI in what ever plane facing hot to each other (no matter of altitude). Always the same on all maps. I repeat, No mods, and slow repair done! I almost never use STT, but I used it today, and found this out. -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
Hi there @BIGNEWY I did as you instruced, but the issue is still there. f16_FCR_STT.trk dcs.log -
When locking a radar contact into STT, no matter of the mode (RWS or TWS), from 40nm to cca 20nm, the target is not moving on FCR. It stays on approximately 35nm range. This applies for following aircraft: F-14, F-15, F/A-18, M-2000, Mig-29S and regardless of the map. Example is in attached track. f16_FCR_STT.trk
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What FOV should be fine for 1080p monitor for example? I also have VR, and I tried everything, but the speed just doesn't seem fast enough.
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Seriously, 4080 at least, everything less it's no point.
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2 high beeps means a new airborne radar.
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Does the param "Visib Range" in Options got anything to do with TGP's viewing distance? One more thing, I will ask here, what does the number of "Preload Radius" represents? Thousands of feet, or 1/1000nm, or is it something else?
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Can you show me an example?
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label outlines planned Readability for MFD / Menu Color Change
skywalker22 replied to Shrike88's topic in Wish List
Would be cool if ED embeds few different types of font colors, specially because these white/gray are so damn hard to read on some of the MFD screens, like AG radar.
