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Everything posted by VpR81
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Have you considered selective jettision + station select?
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I misread that, my fault. But still, on one hand you're saying standalone is better because one avoids the steam cut and on the other hand you're calling it an advantage that one can buy modules on the steam shop as well with standalone. And then again have the 20 or 30% steam cut? Where is the point? If you buy standalone to support ED, you should not take advantage of the opportunity to buy from steam at the same time. That would be a little bit two faced, wouldn't it? You could just delete your standalone install and stay completely with steam, no difference at all. Another advantage of steam in general is IMO, that steam does not require any reinstalls after reinstalling windows or getting a new PC. Plug in your Steam SSD and all games will run without having to reinstall them. I'm using the same steam install for like 6 or 7 years now. And within that time frame, i upgraded from Win 7 to Win 10, reinstalled windows several times after getting a new SSD etc. and i never had to reinstall Steam (or any containing apps/games) for a single time. Just double click the steam.exe, steam will create a new registry entry on it's own and every game will run as before. I can copy paste my Steam install to a different SSD and it will perfectly work. I could even unplug my Steam SSD, go to a friend and plug my SSD into his PC, start the Steam install on my SSD and it will run on his PC without any issues. Try that with a standalone installation and report the result. You can turn it how you want, literally steam has only advantages over standalone. ED would not be the first software studio that sells more copies on steam than standalone.
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That's great news to me. So if i would order a new T-50CM2 base, let's say in 10 minutes, i will get one with the redesigned cams?
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1.) Are you sure? I think i can transfer my steam modules to the standalone anytime and have both versions, but not vice versa. 2.) The ED miles almost completely equals the price difference for single modules on steam. At least here, and i'm in central europe and by far not in a 3rd world country. I don't see any advantage here Excuse me? For me (and i guess a lot of others) ED is a software developer as any other. I love DCS and wish ED all the best, but i play dozens of other games (and also other sims) and if ED shall ever fail economically, then it shall be and it will have various reasons. But for sure not because ppl have purchased their modules on steam instead of standalone.
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I wanted to get a T-50CM2 base to replace my center mounted WH base as well, but the issue about non symetrical cam forces made me scratch that. I don't want to use more force rolling to the left, than rolling to the right. The T50-CM2 cam shape is a design flaw. I don't know if VPC already redesigned the cams that come with the T-50CM2. At least i haven't seen any reviews yet, but have to admit that i rarely visit the VPC forum.
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Supporting ED is literally the only real "advantage" the standalone version comes with. That's why you won't find any other arguement for the standalone version than the "steam takes 20% of your money" thing. Besides that, DCS has 10.000 reviews on steam, means Steam draws a lot of people to DCS and ED benefits massively from steam, even while steam takes 20%. So no one needs to feel as if he's not supporting ED if purchasing modules on steam. I started DCS with FC3 on Steam in 2014 and never had any real disadvantages compared to the standalone version. Discounts sometimes come a bit delayed, but they always come. Only very few updates had a 1 or 2 day delay. 99% of all updates come without any delay. The most important thing for me is download speed. I have a 1000Mbit connection and i'm downloading DCS updates via steam with full speed. The update from 2.5.5 to 2.5.6 was 10GB wich took me 100 seconds to download. Exaggerated, even with a 1 day delay, my download is finished before most people with standalone finished their downloads. Standalone download speed is total crap compared to steam. If you're unhappy with a module, refund on steam is a walk in the park. afaik, Steam decides about it and the game developer has no right of co-decision. And steam always decides in favor to the customer (at least that's my experience). edit: another advantage is switching between open beta and stable version. With steam there is no need for 2 installations if you want to use both. switching between both versions is a simple click on a button. Long story short: purchasing standalone version is better for ED, purchasing steam version is better for you.
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I use the WarBRD base as sidestick with the Warthog grip on top without extension, heavy springs installed and it is very flippy floppy compared to the WH. Mostly related to the heavy WH grip, but also with one of the VPC plastic grips it is much softer than the WH base. And it recenters perfectly so i stick with that setup. I also purchased the extra heavy springs for the WarBRD base and they make it a bit more comparable to the WH, but still significant softer IMO. I liked the heavy spring setup better, so i switched back. Tested the base also with the soft springs and the WH grip on top and the stick struggles to perfectly recenter (It does, but it is floppy as hell). The heavy springs and 75mm extension + WH grip worked, but was very floppy. Tested this as well. I guess the extra heavy springs should be okay for a 100mm extension with the WH grip, in terms of stiffness i would assume its pretty much comparable to the setup i use.
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This demands for the stable to actually be stable. No bugs, no performance issues and only beeing updated if the update is 100% bug free and will do nothing except enhancing the sim. No new bugs, no non-worked out features. If thats the case, i can live with an update cycle of a few months. As long as there is significant progress on the early access modules with each update. Waiting 3 months for a Hornet update to get i.e. only a new launch mode for the HARM is not enough. Waiting 3 months for a Hornet update wich then implements i.e. all AG-Radar modes feature complete and absolutely bug free to the stable, would be an acceptable progress and reasonable QA when waiting that long for updates.
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Thank you for the update.
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You got me wrong. I'm not argueing against stable. I'm argueing against the advice to go to stable if one doesn't like the bugs, as there is basically no significant difference to OB.
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No, wrong. People paying money for modules create cash flow wich is necessary to keep the company vital. And i for myself have decided to stop that, until the Hornet and the F-16 are both truly feature complete and there are no significant bugs and performance issues left in the stable release version. I planned to dip my toes into helicopters with the coming hind and into the WW2 part with the recently EA released channel map. Scratched both and will wait for all modules to be completed. Not out of EA, but truly feature complete. And if more and more ppl decide like that, ED will get into serious trouble although releasing one module after another. Can you even name 10 significant bugs in the OB, wich are NOT existant in the stable version? If not, the "go to stable version" argument is invalid. In fact it isn't an argument at all then, just a sign of having no clue.
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I never had any issues ordering stuff from Virpil (always paid with PayPal) and never had stuff beeing out of stock after i had it in my cart. Besides the price, what exactly will change for me? Will it be possible to order stuff that's out of stock and just wait for it to be delivered? Or will i just pay more for their products and nothing else? Does anyone have some infos on that?
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Then one should rethink the policy of pushing one module into EA after another. All anounced modules should be set on hold, until EVERY existing EA module is feature complete and the ones beeing right now out of early access are bug free. How about this?
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Das ist alles aus dem Gedächtnis geschrieben. Man möge mich also korrigieren wenn ich mich irre... Bisher ist nur Real beam ground mapping funktional. In diesem Modus werden statische Objekte am Boden angezeigt (Geländeformationen, Gebäude, Fahrzeuge! etc.) und Objekte (Fahrzeuge) die sich mit einer gewissen Geschwindigkeit bewegen, werden herausgefiltert (ich glaube mich an 3 kn erinnern zu können) GMT - Ground moving target ist im Prinzip das gleiche wie ground mapping, nur das Objekte/Fahrzeuge die sich langsamer als (ich glaube) 3 kn bewegen herausgefiltert werden. Terrain avoidance ist, glaube ich, selbsterklärend. Geländefolgeradar für den Tiefflug. Ich weiß nicht, ob wir diesen Radarmodus überhaupt bekommen, hab die roadmap nur rudimentär durchgelesen. Precision velocity update dient dazu die exakte Geschwindigkeit über Grund zu ermitteln. Wegen GPS überflüssig geworden. Ob wir den bekommen kann ich ebenfalls nicht sagen. SEA ist ein spezieller Modus für Seeziele/Schiffe, bei dem sehr kurze Sendeimpulse verwendet werden um sea-clutter zu unterdrücken. EXP 1,2 & 3 sind, soweit ich weiß (man möge mich, wie gesagt, korrigieren wenn ich mich irre), keine wirklichen Submodi des A/G radars, sondern lediglich höher aufgelöste Ansichten des Bereichs um den Cursor. Wie ein Zoom, um einzelne Objekte die sich sehr nahe bei einander befinden zu unterscheiden oder aufzuschalten. Ob "Air-to-surface ranging" in der Hornet ein separater Submodus ist, oder in andere Modi integriert ist, weiß ich nicht. Gleiches gilt für "Synthetic aperture mode" mit dem präzise Radarkarten des Geländes erstellt werden. Gruß
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Can confirm this too. Editing the mission (especially saving), selecting units, change loadout etc. causes stuttering and 2-4 seconds freeze. Mission editing is a pain right now. Thank you for this thread, i also thought i'm the only one having this issue...
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If it is only for steam, you don't need to do anything. Steam (and all the games in your libary) does not need a reinstallation. I haven't reinstalled steam for like 7 or 8 years, but have updated from win 7 to win 10 in the meantime and have several times copied my steam install to a new SSD. Everything is running fine to this day. Steam will just do a new registrty entry and will run as always after you set up your new OS.
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The Thrustmaster Warthog Stick does only have X and Y (pitch and roll) axis. Some (?) Virpil grips are available either with Z axis or without and some do have a additional braking lever, wich is an analog axis as well.
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You should realy give the Mission Editor a try (or multiple, as you'll need to get into it if you're new to mission crafting). I also prefer coop missions together with one of my RL friends, not only in DCS, and started to craft my own missions long ago. My DCS missions are far from the professional ones (i.e. text messages instead of voice over) but meanwhile they got more and more complex, in terms of unit numbers and mission itself as well as in terms of triggers/flags, and work pretty good. I've also started to create a coop campaign by using the "load mission" trigger option in order to jump to different missions depending on reached mission points after landing. Sure, workarounds for the core problem of missing professional coop content. But for free and you can be creative in your missions. The only problem with the ME solution is time. The Hornet was my first study lvl DCS aircraft and i started to craft missions when it entered EA. I crafted more than 100 ArmA 3 missions and both mission editors share some similarities, so combinded with reading guides i got pretty fast into it (but far from mastering the ME). Still, because of daily live, i have crafted only 9-12 rather complex missions in DCS my buddy called "awesome". And even these are still not prefectly shaped (i.e. briefing) and get adjusted regulary. It takes time to get into the mission editor (read the guides, they realy help) and it needs even more time to craft the missions. Everytime i learned something new, i implemented that into my existing missions if it made sense. Aso some DCS updates demand adjustments to the missions. All this took a lot of time as well (as i said, far from beeing professional here). But in the end, this is without any doubt the most fun and most exciting part of DCS for both of us and it is well worth spending the time (if you have it) in the editor. Cheers
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I would assume that it's mostly used for ground mapping and in SEA mode to find ships. To find vehicles and bunkers etc, they use the TGP i guess as it's much easier to ID targets with it.
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Natürlich nicht. Soll ja auch niemand gekreuzigt werden. Aber wenn Leute sich Dokus ansehen um Informationen zu erhalten, dann ist es doch nur richtig ihnen zu sagen welche wirklich detailliert sind, oder? Wenn man nur schöne Aufnahmen der Flieger sehen will spielt das keine Rolle, aber die wirklich guten Dokus bieten auch gute Bilder. Vor allem oftmals Bilder die etwas exklusiver sind. Auch wenn das in Zeiten von YouTube stark an Bedeutung verloren hat. @AstonMartinDBS: Die Great Planes Serie bietet generell viele gute Dokus über einzelne Kampfflugzeuge aller Epochen. Aber auch da sind weniger gute dabei und du musst dir die Juwelen raussuchen. Die über die Hornet finde ich z.B. ziemlich gut. Eine der besten Dokumentationen die ich je gesehen habe ist "Desert Storm: The Air Assault". Zwar ziemlich alt, aber mit wirklich informativem Inhalt und einzigartigem Bildmaterial. Gespräche mit Piloten die gerade aus dem Cockpit gestiegen sind, Muster wie Flugfelder und SAM Stellungen bombardiert wurden, HUD Videos von Dogfights zwischen irakischen MiGs und saudischen F-15 inkl. Funkverkehr etc. Die ist wirklich sehenswert wenn man sich für die Materie interessiert.
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Same here. It doesen't sound good indeed.
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Trittst Du auch lieber in Hundescheiße als in Pferdeäpfel? Stinkt beides.
