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Alphamale

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Everything posted by Alphamale

  1. Well you can't use it at low altitudes...I fired two at a tanker at around angels 3 and range of about 8 nm...both took a swim
  2. nope screwed up as expected
  3. I think an argument can be made for keeping the steering dot inside your circle...doing so, helps you to get a better angle on the target if we have to go to guns, at least it does for me :)
  4. Oh, that's a good tip... ty..shouldn't it be T/R by default...some of the options on this platform, whether the real F18 works this way or not, have an annoying habit of resetting themselves to the default, when it is clear the setting you last had is more conducive to handy operation...like, for instance, how the TDC cursor bars snap back to its park position instead of staying in the same area of the screen you last had it...
  5. Thanx HB...that is a good sign
  6. Thanks Joey...will wait for a couple others to weigh in first
  7. Don't forget to be Master Arm On as well
  8. So, no changes or remapping to the Lua files?
  9. Ok, could you please let us know when you do try it, whether or not we need to re-assign our control device functions...I put off updating the last one, due to the mis-identification of the control devices....
  10. Before I update, are the control profiles affected? Or did ED fix this?
  11. Oh, yeah, that's a good point...thanks
  12. So that's where those little devils were hiding...thanks ==4C=Nikola
  13. Is your modifier set through the game controls or thru your stick software?
  14. Is it possible? I'm doing a practice mission where I use the Carrier I Landing Instant Action mission....I land on the carrier, rearm and refuel set a new waypoint using UFC to Khasab (sp?) airfield base (neutral), set comms, take off from Stennis land at Khasab take off from there and land back on the carrier....It works pretty well except that there doesn't seem to be a ground crew at Khasab...The ATC is there but I cannot refuel or rearm....I'd like to expand the mission to include A2A on my way back to the carrier, so I'd like to do some payload editing while at Khasab...I have tried using the ME but cannot find the IA missions....any way to do this other than starting from scratch with the ME...Not really interested in jumping into that at the moment...thanks
  15. You could try setting a deadzone on your thrust axes (4-5)
  16. Did you try Engine Heat switch next to Pitot? Sounds like you're getting the Inlet Ice problem...does your throttle use a two axis engine thrust levers one for each engine?
  17. I've experienced that before, Were you Master Arm on? Was there an X over the Profile Tab top middle of RWR page that you had up? But let me be the first to throw this excuse into the ring..."It's a W.I.P."
  18. Yep, just be aware, the opposite of Castle UP is not Down...it's AFT....Down is TGT Designate...it can be briefly confusing
  19. http://www.foxnews.com/tech/2018/07/27/stormbreaker-powerful-bomb-penetrates-bad-weather-spells-bad-news-for-bad-guys.html
  20. Just saw a video on a new "bomb" as they called it, though it looks more like a cruise missile. It can penetrate sandstorms and other severe weather to track and find bad guys via millimeter wave radar, IR, and Laser Track designate. They say the Super bug E and F variants will get them soon. Is this new or old news?
  21. No, I'm not but that number always seemed to stick in my head...but when I do a search I only get the extreme incidents...like "there have been six or seven pilots who have survived ejection at mach speeds...well, maybe so, but is it the "recommended" speed
  22. Problem is, you gotta slow down to eject...anything over 300 KTS is usually fatal for ejection. But slowing down makes you an easier target for guns in a furball...maybe some sort of auto ejection if it has been monitored that the pilot is unconscious and conditions are safe to eject...
  23. I agree with ya...
  24. Use the "Loiter Here" command.....sry, jk
  25. Does that mean I should be looking in my DCS World Open.Alpha folder for files to modify?
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