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AldoUSMC

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Everything posted by AldoUSMC

  1. Very Nicely done ! Congrats !
  2. How To Vikhrs Launch Guys, Having been through this here's a You-Tube How-to video I created some time ago with help from some virtual friends. Hope it helps. Multiples: Below 50m: Semper Fidelis AldoUSMC
  3. Fokker's Patent Exactly...this is an image of Fokker's actual Patent drawing for the interrupter gear he invented.
  4. New Pic Ok, Here's a little older related topic. See Attachement Semper Fi AldoUSMC
  5. SU 27 and SU 25T Illumination Tried an AI drop tonight from 23K Feet ASL....AFAC worked for both SU-25T flying at 500Kph and SU 27 flying at 600 kph but illum effects did not reach the ground. Moved the drop altitude down to 12K Feet ASL (4000m) and had effect...but would not recommend dropping above 4000m since the effects started weak and built to pretty good. Both the SU-25T and SU 27 dropped all SAB-100's in pairs and continued to re-attack just as the set just dropped were about to burn out....a little time in the dark with the SU 27 but not a signifcant amount of time...maybe 15 seconds (haven't reviewed the track to get exact time yet). Gave them plenty of room to line up the target from inbound point (IP) due to airspeed compared to the KA 50 shooting S-8OMs. I'm attaching two snapshots of the setup for each. Hope this helps...will post Youtube Video when I complete it for AI illum employment. Semper Fi AldoUSMC
  6. Fictional Aircraft Fictional Aircraft...fixed wing tilt rotor project for a movie in Los Angeles, CA Based off the MI-24 Hind
  7. AI use of SAB 100 Yes.... Set AI Aircraft mission to AFAK Set target area and set to attack a "point" Set the diameter to be within 1000m of your intended center of area to illuminate and that should give you enough illum coverage. Give your aircraft enough time to aquire the target area from the attack Inbound Point (IP) Ensure your aircraft (fixed wing) have the SAB 100 Illumination Bombs loaded Ensure your rotary wing attack aircraft have the S-08M Illumination Rockets I will post a picture later. Semper Fidelis AldoUSMC
  8. Employing Multiple Vikhrs from an SU 25T Hi All, I created a somewhat short video (under 3 minutes) on YouTube..no voice...just text and the in-sim video of how to set up and employ two Vikhrs per shot from the SU 25T. You can view the video here : I hope you find it useful. I made it in response to a question I was asked by another sim-pilot while flying on the 104th's Phoenix Squadron's Server. Semper Fidelis AldoUSMC
  9. Employing the SAB 100 Illumination Bomb Hi All, I've created two videos and posted on YouTube about the SAB 100 Illumination Bomb to help flyers understand employment and effects. I know this discussion is about AI employment and not human flyers...havent' tested it but maybe by locking the altitude for your AI aircraft and ensuring the radius of your Targeted Point is small enough you can get the aircraft to repeatedly drop within range. You can view in my videos the illuminated areas and approximate times for drops at ~ 1 km, 2 km and 3 km AGL. I've posted the links to the vids on another thread..they can be found here: http://forums.eagle.ru/showthread.php?t=26072&highlight=SAB+100 I plan to do a vid on AI employment of Illum but working a KA 50 vid right now...will re-post when I complete the AI Illum video. Hope you find these useful Update: Here's a screenshot (attached) of the editor with a KA 50 will S-8OM Illum rounds set to illuminate a ground target area. Target area is set to 500 meters diameter so it will fire illum rockets that burst anywhere within that radius. Note that I set AI Pilot skill (trusty Test Pilot Ivan) to "Excellent" as I didn't want to deal with AI Pilot errors due to skill level. Have not tested to see if that really makes a difference or not but just assumed it does. Semper Fidelis AldoUSMC
  10. Employment of SAB 100 Illumination Bombs Hi All, I've created and posted two videos on YouTube to help flyers understand the effects and employment of the SAB 100 Illumination Bomb. The links are posted on another thread which you can find here: http://forums.eagle.ru/showthread.php?t=26072&highlight=SAB+100 Hope you find them useful. Semper Fidelis AldoUSMC
  11. Employing the SAB 100 Illumination Bomb Hi All, I've created and posted two videos on YouTube to help flyers understand the effects and employment of the SAB 100 Illumination Bomb. The links to the vids are posted on another thread here. You can see that thread here: http://forums.eagle.ru/showthread.php?t=26072&highlight=SAB+100 Hope you find them useful. Semper Fidelis AldoUSMC
  12. SAB 100 Illumination Bomb Employment Hi All, I've created and posted two videos on YouTube to help flyers understand the effects and employment of the SAB 100 Illumination Bomb. The links are listed on another thread on this site....you can find them here: http://forums.eagle.ru/showthread.php?t=26072&highlight=SAB+100 Hope you find them helpful Semper Fi AldoUSMC
  13. Employing SAB 100 Illumination Bombs Hi All, To help flyers understand the SAB 100 Illumination bomb, its effects and employment I've created and posted two videos on YouTube. I posted the links on another thread here so you can find the links to the videos at the following thread: http://forums.eagle.ru/showthread.php?t=26072&highlight=SAB+100 Hope you find them helpful. Semper Fi AldoUSMC
  14. Employing SAB 100 Illumination Bombs Hi All, I posted links to two videos I created and posted on YouTube to help flyers understand the SAB 100 illumination bomb employment and effects. You can see the thread and links to the videos on this thread: http://forums.eagle.ru/showthread.php?t=26072&highlight=SAB+100 Hope these help give you some ideas on how to support illuminated night missions with the assets this sim allows you to use. Semper Fidelis AldoUSMC
  15. Employment of SAB 100 Illumination Boms Hi All, I created two videos (part 1 and part 2) and posted them on YouTube to help flyers understand this munition, it's effects and the basics of employment. I used the SU 25T as the employment platform in this video. Part 1 of 2 can be viewed at: Part 2 of 2 can be viewed at: Hope you find them useful. Semper Fi AldoUSMC
  16. Illumination in BS and LOMAC FC2 Request you consider the folllowing for S-8OM rockets in BS and SAB-100's in FC2: 1) Turn collisions on for the LUU-2B dispensed flares in both. Adds realism in that a KA-50 or fixed wing aircraft can't fly right through the decending flares without potential damage to the aircraft and forces players to consider where to best place illumination in support of illumination supported attack (drop or launch altitude and position over the target). In a replay review it does appear that if a LUU-2 body impacts the fuselage of the KA-50 it dissappears (but no damage to KA-50) but they freely fall through the rotors without effect. 2) Set the LUU-2B flares to allow them to burn out on the deck (ground) if they impact/land before their burn time is up and disappear after burn time runs out. It is reasonable to set a maximum impact speed (like on eject sequence for a pilot) so if the munition is fired at the ground and the chute does not deploy it will destroy the LUU-2bs and not function (not illuminate). I would not expect, unless your research tells you otherwise...that an illum round would continue to function if it landed in a river, pond, lake, or the ocean. I get that this might be possible (staying lit in the water) since it's probably magnesium burning and that stuff does not go out easily once ignited....just saying OK by me if ED and FL decides they want them to go out. #2 above would allow players to use the illumination rounds (potentially) as illumination marks on the deck (like smoke rockets during the day) and to backlight or blind ground targets if they learn how to employ the munition correctly. Thanks for your consideration of my request. Semper Fi AldoUSMC
  17. Loadouts BlackShark and LOMAC FC2 Thanks again for these great sims...tons of great work here gents ! I ask that you consider the following improvements: Allow a mission designer (single and definitely coop/multi) to allow or lock aircaft/helo loadouts for player aircraft/helos. This would allow the designers to lock loadouts if they wanted to force players to fly with certain pre-set loadouts and if they wanted to allow players to load any allowable weapon for that type/model/series then they can do that as well. The gold standard for this option is to allow mission designers to "Lock All" "Allow All" or "Lock Individual" available player aircraft. So if a designer did not care what weapons a KA-50 or Mig-29 carries the designer can set those aircraft to "Allow All" in the mission editor while setting say, the A-10s and F-15's to a pre-set "Locked" loadout that only allows the pre-set loadouts the mission designer sets in the editor. Thanks for your consideration. Semper Fi AldoUSMC
  18. I did read your posts...thanks to all for straightening me out back in April 09. Semper Fi AldoUSMC
  19. S-80M illum and SAB 100 Illum in BS and FC2 Illumination works great in both Blackshark S-80M and LOMAC FC2 via SAB-100 Illumination bombs (rear ejecting case with 7 LUU-2B parachute flares). As a realism enhancement I would love to see an Eagle Dynamics Patch including (wish list) collisions turned on for the LUU-2B illumination shells and the rocket casing in FC2 and the S-80M carried by helicopters. Right now I can hover a KA-50 or fly a plane through the LUU-2Bs with no negative impacts to my aircraft. Second request I more important even is to allow the rounds to be fired on the deck (ground) for night marking of a point target. It is reasonable that if fired too close to the ground even the first LUU-2B would not be rear-ejected from the illumation bomb or an illumination rocket would be crushed before it lit off. In the case of the Illumination bomb I think it would be realistic if the falling LUU-2B hits the deck before the planned burn-out it burns out on the deck (ground) for how ever long the flare was supposed to burn. It would be acceptable if a water impact (river/lake/ocean) put out the flare. Semper Fi AldoUSMC
  20. Wingmen, A bit confused. When I switch to cannons in a run, then try to switch back to outer or inner weapons stations my KA-50 seems to want to stay on cannons. I've gone back and read the manual, checked switches, hit reset on the weapons control panel, undesignated target, hit the "Y" and "I" buttons too. Once in cannons I just seem to be stuck with them. I do have rockets and missiles left, just can't seem to figure out what I'm not doing right to switch back. Any thoughts ? Thanks & Semper Fidelis AldoUSMC
  21. Player AFAC / FAC-A Capability :idea: Would like to be able to perform duties as FAC-A (Forward Air Controller- Airborne) or AFAC as described in DCS BS. Ability to call in rotary wing and fixed wing Close Air Support on a target or Cannon/Rocket Artillery or ship based fires onto a target or target area. Maybe I could target something with the Shkval and send that target data link to a firing battery through the "\" key menu as a possible solution/option to direct AI aircraft/naval gunfire ships/ground weapons.... Also, the editor currently has available the S-8TsM (target marker) rocket in the B-8V20 pods so it's already modeled (though 40 smoke rounds may be too much/excessive so maybe add a load out option for two 7-round B-8V7 pods with S-8TsM rockets loaded). The S-8TsM also could also aid in marking targets for wingmen or ground units within visual range of the S-8TsM smoke if a flag or rule could be created that "if a unit fires S-8TsM rockets other friendlies within visual range engage that area or specifically search that area for targets to engage." I understand that AI craft can be given the AFAC/FAC-A mission right now...just need to implement Player's ability to be FAC-A now it would seem...
  22. Has the DCS Black Shark Map/World been put into Adobe PDF format or some other format that it can be printed out to use in planning for a mission or in Mission Design ? If so, where can it be downloaded from ? If not, ED/GCS, can you put one out for us ? Thanks Aldo
  23. Bingo ! Running ATI Radeon X1650 AGP w 512 mb on Windows XP Home. Rolled drivers back from Catalyst 9x to 8.12 and the screens all look correct now...no missing wall paper now and the names of the startup screen buttons are there. Thanks for the tip.
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