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S. Low

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Everything posted by S. Low

  1. I may measure it later. I'll say though that it would make sense that they've modeled it weirdly. If it's true that they do it this way to accommodate being a "virtual pilot" with no detents, in my experience it isn't helpful because they've spread the dry thrust across too much travel giving the jet a sluggish feeling when its supposed to feel powerful and responsive (I think?). Does that make sense? Thinking out loud I guess lol. If you're right then I feel like they should correct the throttle to match the real life one. There's a lot of travel in the throttle that feels like it gives next to no power, which can be a little difficult in formation or landing imo (novice opinion).
  2. Either I'm blind or I dunno.. I see that video and he has the throttle nearly all the way forward for mil power. But you see that video and say he has throttle halfway for mil. Perhaps you're right. Certainly doesn't look like that in the video, but I've been wrong plenty of times
  3. I have a much easier time landing on a carrier just looking out the window and ignoring hud and all flight instruments than I do (so far) in learning how to do a proper case one with proper on speed aoa and everything else. All the time flying helos I guess, I dunno. But it's really aggravating going from 2 and 3 wire landings to crashing half the time because I'm trying to match the case 1 step for step using mixture of instruments and HUD. Basically the thing that gets me is the aoa and how slow youre going generally. I know some pilots land faster than this. Makes me want to do it my own way lol
  4. The in-game throttle function is correct. "MIL" power is reached near the top of the throttle travel path. There is video of a real f-14 cockpit and a pilot demonstrating the throttle movement, and says that it is "MIL" power when pushed to the top of the travel path at the detent, then the afterburner is a very small travel to the top. ( ). Edit: In fact, after looking at this more closely, though the quality is poor, it seems the throttle marks say MAX or MIL at the detent, and not in the middle. Maybe HB modeled the throttle markings and diagram incorrectly? Edit 2: I can't get over how poorly placed the HSD is in reference to the flight stick. How do they see that screen? lol The markings on the throttle don't match this, as they show "MIL" power at the middle of the travel path. The diagram doesn't match this, as it shows "MIL" power at the middle of the travel path. My question was always "why not?" I thought it was a phrase etymology/etiology issue.
  5. Interesting... is this a normal thing that pilots did? I've seen video of hornet pilots landing with HUD on. Just preference?
  6. Ugh the placement of the HSD irl would drive me crazier than the forward canopy frame. At least in game we can remove the flight stick
  7. No one has officially confirmed that the throttle behavior not matching the throttle markings or throttle diagram is on purpose or not. No one has given me a solid answer. The real life throttle behaves exactly like the sim throttle. Off to idle (short travel), idle to mil (long travel), ab to max (short travel). The markings on the sim throttle and on the throttle diagram in the manual do not even remotely match this behavior. Most people thought I was wrong, then once they realized I'm right, they said it doesn't matter (I'm not bothered by this, just showing the confusion). I haven't found a real life photo of the throttle zoomed in enough to verify that the sim markings are correct. But I assume they match the real aircraft, just not the behavior. So my best guess is this: the meaning of the phrase "military power" has changed over the years, and during the time that the f14 was being developed, the phrase was probably in a transitional state that referred to non-afterburner thrust. Then the phrase changed shortly thereafter to mean max dry thrust. No point in changing the markings on the throttle. That's my best guess
  8. I don't know, but my guess is we have a greater range of movement available to us with track ir and vr than a pilot had given seatbelt straps, gear, helmet, and canopy. Adjust the sensitivity on your track ir profile so it's easier to look around.
  9. Well there you have it.
  10. Perhaps the dimensions of the forward frame of the canopy are a bit small but it's not much. Seems like it's just a poor visibility cockpit. And in reality you have a large helmet and not much wiggle room, so I doubt you'll be looking around any better than we can do with track ir
  11. I asked bignewy on reddit yesterday or day before if he had any knowledge of this situation and the issue causing delayed response from ED. He wasnt aware of the situation (expected, he's a community guy not a dev) and said he would ask ED about it. I haven't heard back yet but I'm hoping it speeds things along.
  12. FYI the F14 uses heatblur's proprietary aim-7 and it's currently bugged (has been since at least August). It has about a 10% success rate while the ED aim-7 (f18. F15, etc) sees a 80-90% success rate. Sparrows are used in the 5-15 nm range. 10 and over for making the bandit defensive, and 5-10 for getting a kill. Though I'm no expert, plenty of more knowledgeable guys on here
  13. Flying helicopters and il2 (ww2) planes before the f14 was pretty helpful. You just gotta be easy on the control surfaces :) F14 takes time but it's awesome. Good luck
  14. Makes sense. Thanks for the explanation.
  15. Looking at post history, that's the comment that was given in August. How long have you been waiting for a response from ED? Just asking the obvious but have you tried sending a second email, or calling again? :) And why is the f14 sparrow different from ED? Thanks!
  16. Well, the HB sparrows are bugged doodoo at the moment so I'll be skipping the 2 SW, 6 SP loadout for awhile. But thanks for the details! I wanted to use a more realistic loadout
  17. Yes, please fix. Also thanks OP for going the extra mile in doing all those tests.
  18. What's the loadout specifically, 2 SW 3 SP 2 PH? And if they were performing a bomber intercept mission would they fill up with 6 PH?
  19. Thread link - https://forums.eagle.ru/showthread.php?t=252602
  20. Yeah, this is off-topic, but I agree with you. I expect these modules to be as true to life as governments and technology allow. Otherwise I'll just go back to Il-2.
  21. Does heatblur have a comment on the aim-7m?
  22. So this would be considered a bug yeah? Has anyone posted it in bugs forum yet?
  23. Well, it's 2v1! Lol :music_whistling: thanks for the tip, I'll edit the mission to these specs
  24. *facepalm* And I have it bound to one of my primary buttons on top of my stick already. I'll be sure to be disengaging sas roll now! lol thanks :D
  25. Seems like a decent test to me, and matches my anecdotal feelings on the 9M with the Tomcat: Useful, but not perfect. Unlike the 7M, which has seemed terrible.
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