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Everything posted by S. Low
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Page 1 and 2 have tacview tests of f14 and f18. Page 3 has a link to tests done with f14 and f15. (Edited)
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If you're asking about shooting erratic jinking in multiplayer, I don't have experience but my guess is you need to think ahead of the bandit. Regarding keeping pipper on an AI plane once on their 6, yeah you have to pull lead a bit and lose a tad bit of energy. The point of energy management is to trade it for a win. Never using your energy is like working your tail off to make boat loads of cash and then just staring at it as opposed to buying, investing, or donating to charity. If you find that you're erratic, moving your nose all over, and cant hold steady, then Id say that's just a practice thing. Also, try different tunes for your x and y axes. I use deadzone 4, and curve 5 I believe. And I like it. Maybe you could try curve of 10 or 15
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Sorta back on topic. I created a defensive bfm practice mission where two mig23s are on my 6 at about 2nm out. I have missiles and they have guns. But I suck at mission editing and they both seem to want to land more than they want to shoot at me lol. What commands am I missing for them in the editor? I have them set to intercept me...
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Is that the NWS/autopilot disengage switch you're talking about?
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Well... would be nice if they'd remember to fix it :)
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Track IR advice - getting some weirdness
S. Low replied to S. Low's topic in PC Hardware and Related Software
The issues with glasses reflections and backlight ive had and resolved, and aren't related to this issue. I can reproduce this position without the ir losing track of the reflector. I've "fixed" this issue as far as I can tell. It was related to the Y axis for me. So what I tend to do is lean forward a lot and down/up to look around the F14 cockpit. I had too much allowable movement in the Y- (down) axis. It's not even realistic to scrunch down as much as I was since you're stuffed and belted into a cockpit seat. I unchecked "mirror" in y axis and made it so my head can only go straight down a very small amount. Further, I changed my z axis (leaning forward) to be one-to-one. Now I cant lean forward into the glass basically, and I cant get my head too low. This translates into DCS that it won't read my head being in the floor after I finish looking over my shoulder, or lean up to look around the cockpit frame. And it doesn't reduce my actual visibility so long as I remember to use the actual in game zoom button. Hope this helps the other posters here. -
Ground clutter shouldn't be a problem regardless since its the 7M, according to the Interwebs. I don't know either way. How does it make sense that your single shots were completely inaccurate, but the series with 2 shots improved the accuracy of the initial shot? I don't understand what's happening lol. What I do know is that I'm not putting sparrows on my pylons
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From Wikipedia (quickest source): "The most common version of the Sparrow today, the AIM-7M, entered service in 1982 and featured a new inverse monopulse seeker (matching the capabilities of Skyflash), active radar proximity fuse, digital controls, improved ECM resistance, and better low-altitude performance. It was used to good advantage in the 1991 Gulf War, where it scored many USAF air-to-air kills. Of 44 missiles fired, 30 (68.2%) hit their intended targets resulting in 24/26 (54.5%/59.1%) kills. 19 kills were obtained beyond visual range." The 7M is the improved version. It should not be missing as much as it is.
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Missed a mig23 last night that was on final approach to land. I never lost lock. I wasn't too close or too far. Oblique shot. It's a useless missile or I'm just bad with it.
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My cpu and ram are a bit older, but video card is a RTX 2080. My FPS bottlenecks in DCS at the moment are all CPU and RAM related. I've had random failures set on since I started getting into DCS a month or so ago. I've never actually seen a random failure, and I'm curious if it has a big or small effect on CPU performance, any idea? My assumption is it doesn't have much of an effect, but ya never know. If it's little to no effect I'd like to leave it on for a small bit of realism since we don't really have aircraft wear and tear in the game. But if turning it off will give me 5 or 10 fps in a dogfight, then off it goes!
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I don't know if your test is true or anything, but anecdotally it has seemed to me that the Sparrow for the F-14 is near useless. Just last night I missed a Hind. Fired within range..... Maybe I'm ignorant of missiles, but how does a Sparrow miss a hind? Edit: And just to get out ahead of this response - Yes I maintained lock.
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It's a masterpiece of simulation as far as I'm concerned. Welcome to the club :)
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Well I'll take your advice on the SAS roll and try to remember to disengage it. Thanks.
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I have it on but I don't think I've ever experienced a random system failure after 169 hours of flight total in the UH-1H & F-14. I assumed it doesn't work, like the replay feature.
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"IceZer" :lol:
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Yeah yeah sorry, I do understand that the maneuever flaps can be used manually, though I personally don't know when to use them yet as they seem to deploy as needed.
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Interesting. I'll try this in a bit. I already have several 1v1 gun duel missions I've set, starting about 2nm apart, face to face, excellent rating, and about angels 6. I feel a bit sloppy at it but I can regularly shoot down mig21, F-5, M-2000C, and F/A-18C. I'll add one with the flogger and try it out. I leave Roll SAS on, however. And I'm not using flaps because I don't think it's reasonable to practice something that is destructive to the aircraft. The tomcat deploys maneuver flaps automatically, deploying landing flaps and having them damaged in every fight seems like a bad habit to practice. Edit: I out-turned him immediately after the merge and was on his 6 after the second merge. My understanding of some of the terminology is not great yet, I assume this was a one-circle. I turned right on the initial merge, and he turned turned left/up. We merged again with the angles in my favor so I turned left and came into his 6 and shot him down easily. The 21's AI is better at this sort of thing. So really I should have just kept turning horizontally in the situation in the OP.
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I don't quite understand. Are you saying the FM is wrong and that the plane should have died from me dropping throttle quickly?
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Ah, found it. Thanks. I'll dive into it and see what I can learn.
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So, WW2 only then? It was just worded like they were improving stuff to all AI planes.
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Yeah, definitely. AI are silly enough.
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Was this supposed to be for the WW2 stuff only? Here's why I'm confused: -From the Open beta post: DCS World Open Beta 2.5.5.37626 DCS World AI Combat skill changes - See Newsletter for more info. -From the newsletter: DCS World Open Beta Update This Friday we are releasing a new Open Beta update with the following highlights: AI Combat Improvements Is there more info on AI Combat skill changes somewhere? I think I'm missing something.
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Jester AI makes fun of you when you fly poorly. 10/10
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Ah cool. Thanks!