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Falconeer

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Everything posted by Falconeer

  1. So do I. I have spend 20+ years with F16's Look.... the wording I choose where not the greatest and may seem harsh to some. (Also not native English speaking) But really is not my intention and I apologise if I offended you.
  2. so you're not seeing contacs at all, while they are visible on the datalink? Is that what you mean? If so, it's most likely they are outside of the scan zone of the radar. Imagine the scan zone as some sort of icecream cone, both from the top and from the sides. You need to move the scan zone, so that the contact is in that zone.
  3. Use the radar cursor control to slew the captains bars (I I) over the target and press TMS up to lock it up. TMS down to unlock
  4. Wrong nose fuse for airburst setting used on GBU-38. The fuse mounted on the nose currently is a M904 fuse, which is a mechanical fuse. It can never measure height above the ground, so airburst setting in the SMS will never work. The fuse needed for this is the DSU-33 which is equiped with a doppler radar
  5. Why not change the axes in the options menu?
  6. I also think that the cockpit view in DCS is sitting way to far to the back. Iirc they said it was due to the inclined seat, but anyone who sat in a RL Viper cockpit knows your view *should* be much closer forward. The ICP for example is roughly 30-40 cm from your head. In DCS it feels like 2 whole meters.
  7. Does your display (MFD) says "RDY" somewhere? Do you see "ARM" in the HUD? If above answer is no, than probably Master Arm switch in wrong position, if yes, then check in controls setup which button on the joystick is used for weapon release or pickle
  8. Also on my setup. I think it's a very annoying bug. I have 2 exact same screens, so the image "should" be quite similar
  9. You could have been there, fine.... but you are still wrong. Before ADF versions, F16 was Sidewinder capable only. You can easily find that information yourself. Just because "some" variants were capable of firing the Sparrow, doesn't mean they all can or could.
  10. When in air-to-air gun modes and radar ranging is not available, the MAN RNG knob is used to select one of two manual ranges. Manual range is set to 1500 feet if the knob is rotated clockwise of center and 700 feet if the knob is rotated counter-clockwise of center. The selected value is displayed digitally on the HUD. The target is at the selected range when (1) the correct wingspan has been entered via the DED and (2) the pilot closes until the wings of the target just fill the inside of the manual ranging reticle if using LCOS, or just fit inside the funnel when using EEGS. Source: www.f16simulator.net/hotas/hotas.htm
  11. Elevation yes, radar range no It's called manual range and is used for gain control of the AG radar or manual zoom control for the TGP. It also controls the range of AA guns
  12. As WHOGX5 pointed out, all the things you mentioned *can* be used using HOTAS only * Radar range change by bumbing the radar cursors to top or bottom of the screen (in RWS mode) * You can select steerpoints by making the HSD SOI and use your cursor control to slew it to another steerpoint and use TMS up to select it. It's fully HOTAS control that way (although not implemented yet) * The only Master Modes you can select using HOTAS are Dogfight Override mode or MIssile override Mode, By setting the switch in neutral, you revert back to the mastermode you came from (so you are able to select 3 master modes out of 6 using HOTAS)
  13. Maybe re-read the previous page......, only specific versions had that capability
  14. now i see what you mean i haven't got the experience with instruments (although i hope to build my own pit someday ) Are those instruments seen as little screens? Maybe "Helios" can still help you
  15. The RWR only shows symbols if you export them. The only "working" way to display a full RWR is to use a program called Helios, iirc I assume that you already created a monitor file For the eHSI, go to your monitor setup file (where you want to export it) "This PC/..../User/Your Name/Saved Games/DCS/Config/Monitorsetup" and add this line: EHSI = { x = 790; y = 650; width = 350; height = 350; After that, you need to adjust the above numbers to your preferred size and location you want them on your screen (this is from my monitor file, so it might be wrong for you) Let me know, if this above method works
  16. yes it's totally possible. It happened in 1999 in Servian airspace, where a Dutch F16 shot down a Mig-29. The pilot ejected safely. Most missiles do not need to hit the target, they only need to get close enough for the warhead to detonate and sent large amounts of shrapnel to the target
  17. We still load the AIM-120's on the tips. It's pretty much a standard to do so, because the benefits outweigh the downsides. And yes, all missiles need maintenance / inspections too. Those are time based inspections for the most part. Regular maintencance is what keeps planes in the air Only the F16 ADF variant iirc, which is a modified Block 15 Yes for the very reason i told you earlier... they didn't had anything else besides sidewinders. Aim-120's came around mid 90's, F16's were build late 70's.
  18. Most F-16's are not even capable of firing the Sparrow.
  19. Maybe for the simple fact that F-16's weren't able to carry Aim-120's before the late 90's?
  20. The main explosvie charge inside a bomb is so stable, that you need an explosive to set it off. That's why we use an "explosive train" It starts with the fuse, which is essentially a small explosive device. It will arm in the air by airflow spinning a vane, which provides electrical power or mechanical rotation speed to the fuse (depending on the type of fuse used). Upon detonating, the explosive force will set off another charge. This is the booster charge. The booster is needed to set off the main charge, because the explosive force from the fuse itself is not enough to do it. If one of these fail inside the "train", the bomb simply won't detonate.
  21. Thats only true for the later "mixed payload" dispensers, which we don't have in DCS as far as i know (also dependend on software upgrades) For MJU-7 or M206 type of flares, mixing is not possible. The module for the MJU-7 is different than M206, because MJU-7 is twice the size of a M206. (It's also know as a 2 by 1 flare, while a M206 is a 1 by 1 flare) Therefore the backplate can only recognize 1 type of ordinance loaded. See the image below. M206 on the left, MJU-7 on the right
  22. No, you can't mix chaff and flare in one dispenser. It's one or another.
  23. The Viper in RL can use different kinds of flares including the smaller ones, so it can hold 30 shots in one module. The MJU-7 flares are twice the size of the smaller ones, hence why there only fit 15 in the same module. The modules for the flare types are different and also the back plate on the module is replaced when using different types. the back plate has readable contacts on it, so the Viper can "read" what kind of flares are used at that time
  24. What has this to do with OP's question?
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