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Falconeer

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Everything posted by Falconeer

  1. If we remove the seat and canopy for maintenance and we would not put the jet on jacks or remove the engine (yes, it happens for seat/canopy removal) the f16 wil tip over and sit on its tail As a matter of fact, there is a diagram in the books, showing which actions you should take if you are removing components from the jet to prevent tipping over
  2. I have enough colleague's with a nice scar on their head, if you are not paying attention or didn't push them up
  3. This And make sure the codes of the bombs and laser match
  4. The inertial reel can be unlocked with the handle on the left side of the seat, just before the "seat arm" handle
  5. The spider has 5 functions: - It will force the internal canopy switch in neutral position and lock it - ensuring a positive canopy latch lock in conjuction with the locking cam - It controls the canopy seal regulator - It de-energizes the external canopy switch (preventing operation from the outside) - It extinquishes the canopy warning light together with the 2 forward hook warning switches
  6. This makes no sense at all. If you have a target locked already, save yourself some time fiddling around with the TGP and fire. Also, with TMS forward in the Maverick display, you are not boresighting. Those are 2 different things. The reason for TGP handoff is that the camera from the TGP has far better zoom and quality than the Maverick. So searching for and recognizing targets is far better with the TGP and can be done further out. The procedure you are describing completely neglates this.
  7. always funny to see people operating the canopy switch on the outside and see them think: "Why the heck is the canopy not closing", then to realize someone forgot to put the spider guard back up
  8. Let the rpm stabilize and wait for the SEC light to go out, before advancing the throttle to idle
  9. That depends on which fuse is used. Some can only be set on the ground like the FMU-139B/B, while a FMU-152A/B can be programmed from the cockpit
  10. - CCG is the head of the bomb and its only there to guide it to the target. It does nothing with the fuses and it gets activated by an internal battery, as soon as the bomb is released. - ECCG (GBU-49 for example) has a proximity fuse or HOB sensor - The nose fuse (if installed) is armed with a second arming solenoide which is in the center of the bomb rack. The nose and center arming solenoides are tied to each other. Tail is a seperate arming solenoide. - LGB's can also be equiped with a mechanical fuse in the tail, which would be the M905 fuse together with an ATU35 - And lastly, the fuses are set on the ground, for the nose, we need to remove the CCG. For the tail, there is a small acces door
  11. Also, thats not a Litening pod, it's the newer Sniper advanced targeting pod
  12. Than make it an option, since our birds don't have it
  13. Did you let the RPM stabilize at/above 20% and wait for the SEC light to go out, before advancing the throttle? If not, you got a hung start, which is a new feature and was clearly mentioned in the patch notes
  14. IIRC the F16 is not allowed to fly without wingtip launchers for that reason, because those connectors can't be covered. It would just hang outside the wing Stations under the wings (when the pylons etc are removed) are sealed with covers which are bolted in place. So it shouldn't matter to much in bad weather
  15. No, they don't use an electrical connection to the jet. LGB's are armed like normal bombs using lanyard wires and will look for laser signal which is set on the seeker head on the bomb. Once the signal is found, it will steer itself to that point. Those bombs don't need any input from the jet as the fuses and laser codes are set on the ground and can't be changed in the air Exception is the GBU49 which has a 1760 receptical (laser and INS/GPS guided)
  16. Since every throttle/stick is different, a curve is very personal IMO The trick is to constantly move the throttle back and forth (pilots do this in RL too) Every move you make with the stick can cause a change in speed, especially in the vertical plane of motion. Make small throttle corrections and practice a lot. You need to develope a certain "feel" for it.
  17. AIM-9 will go dumb after launch if they are not pointed at a target. It has a passive seeker and will not search for something other than it's told to go after for
  18. MAN Range also changes the gain in AG radar mode
  19. Incorrect, "St Sta" switch powers the hardpoint stations. It's located on the avionics panel. the LHPT and RHPT switches are indeed for the chin stations
  20. i did noticed it takes some more fps, compared to other modules i have. There is a setting in the options>special tab to select a cockpit with lower settings
  21. I really have some thoughts about this one, since the F16 is not even allowed to fly without its gun......
  22. We flew a couple of missions last night with and without the targeting pod and we had no issues. Did you put the power on to the TGP? And did you uncaged it?
  23. I fly mostly MP, a lot of servers have pre planned routes or objectives
  24. You should wait with that until the Destination page gets added to the ICP/DED. There you can safely edit and create steerpoints without having a direct effect on your current flightplan
  25. Do you have a targeting pod loaded? If yes, is it turned on? If so, try to go to the TGP page on one of the MFD's and press CZ. This got changed a while back. It goes to 10 max
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