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Falconeer

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Everything posted by Falconeer

  1. Yes and no It is possible to preload GPS coordinates in the bombs in the real jet. It even has an entire page for that, however its not implemented in DCS Hopefully it will come when they add a true DTC
  2. Did you press the TGT button after designating?
  3. Did you press and hold the pickle button?
  4. Those sounds are indeed missing, i can't find any videos with these sounds, but its very load. I noticed this during my work on a Viper, while running tests inside the cockpit. And thought, hey, i dont hear this sound in DCS Ah, this might explain it... with rampstart we don't use external power and therefore the pumps dont run
  5. First seconds of the video, before JSF start
  6. When "Main Power" switch is turned on and "Engine Feed'' switch in "Norm", you should hear the fuel pumps spinning. This is quite a noise, coming from the back/center of the aircraft and can easily be heard from within the cockpit and exterior
  7. You can make them bigger in the monitor.lua file, when you export them
  8. Like Crunch said, you need the "Cursor enable button" on the throttle, not on the mfd. For some reason, the one on the MFD doesn't work
  9. Try to press and hold the button
  10. Not sure about Block 50 Vipers, but ours (Dutch) have LED lights and they are very bright even at daylight
  11. you can still drop it, but it will probably not hit the target too OP, its best to upload a track, so we can exactly see what you are doing
  12. If you put the flight path marker on the steerpoint, then yes. Otherwise its just the tadpole which points to the steerpoint or the steering carret on your compass. Flightpath marker shows where the aircraft is going, not where the waypoints are located. If you'd put the flightpath marker on the ground, it will crash at that exact point
  13. It is possible to show / add additional lines on the HSD. You can also add "killboxes" etc, however these can only be added with the data cardridge It should look similar like the dashed lines in the picture below:
  14. Also, regarding the AA missiles you had loaded on your jet. Make sure these are the SD10 missiles and not the LD10 missiles
  15. Its always a combination of the 2 switches. Set one wrong and you'll get a stores config light.
  16. No, i checked it multiple times and there where no double binds
  17. Any A-G weapon or wingtank on the jet should be Cat. III config, but i dont think that's your problem. Does it happen when you enter a mission? I had the same problem with some modules and i *fixed* it by deselecting synchronize cockpit controls in the options menu. Sounds like some sort of potentiometer spike in one of your controllers
  18. If you are flying on Blue Flag, there is a bug causing this. Its a server issue It works fine on other servers
  19. Well, i have a stock Warthog throttle and i use that tiny knob on the front for slew and it's just trash.... It's way to sensitive and even with deadzones, it still wonders of on its own sometimes
  20. works fine on my end are you using export with .lua files or some export program like Helios?
  21. If we remove the seat and canopy for maintenance and we would not put the jet on jacks or remove the engine (yes, it happens for seat/canopy removal) the f16 wil tip over and sit on its tail As a matter of fact, there is a diagram in the books, showing which actions you should take if you are removing components from the jet to prevent tipping over
  22. I have enough colleague's with a nice scar on their head, if you are not paying attention or didn't push them up
  23. This And make sure the codes of the bombs and laser match
  24. The inertial reel can be unlocked with the handle on the left side of the seat, just before the "seat arm" handle
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