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falcon_120

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Everything posted by falcon_120

  1. Also it doesn't seem Razbam or its coders would be collaborative on that handover. Taking a project with thousand of lines of code and passing it to a different team and telling them "there you go, now you maintain and develop this code" its easier said than done and could be a nightmare. That considering ED pays enough for the IP and razbam accepts that offer... i dont see this happening to be honest, who knows Enviado desde mi ELE-L29 mediante Tapatalk
  2. I'm raising an eyebrow with the Aerges and heatblur example as being the same... nothing against Aerges at all (bought both c101 and F1) but aerges F1 radar simulation is arcadish at best AtM. Heatblur f4 radar is a thing of beauty Enviado desde mi ELE-L29 mediante Tapatalk
  3. I was also expecting a bit more on today's newsletter, specially if there is at last any ETA on the DC or of those modules showed in more detail (EFA/C130). Enviado desde mi ELE-L29 mediante Tapatalk
  4. You can always go team Eurofighter/Meteor... just saying [emoji6] Enviado desde mi ELE-L29 mediante Tapatalk
  5. Im looking forward to the f35, in the same manner i would kill for a full fidelity su30 mki, mkk, j15, j10c, mig29k... whatever would add some options for team red. In the end im an aviation nerd that would love to see any modern and past fighter replicated to the best degree publicly available , even if that means leaving some room(only a bit) for guesstimation. I know im not the only one on that group and i guess that's what have driven ED decision to go ahead with the F35. What wouldn't like to fly this beauty? Enviado desde mi ELE-L29 mediante Tapatalk
  6. I'm so happy this plane is happening in FF. Thanks ED.
  7. Seems to me like a very niche requests that requires so much dev time... This is not like requesting a livery Let's see, if they implement this they would need to: Make a second flight model to account to new drag profile and weight Make additional 3d work to make it realistic (missile hard points, possibility of adding bombs in the rack...) We had the same discussion in the F15e forum requesting to remove the CFT... you could just use already the F15e in air to air mode (aka no bombs). If it was really a thing operationally in some units i'm ok but only if its low in the priority list and after EA. In the end, not only DCS maps are not very big, but we also have already options now (F15e, refuelling, taking 2 drop tanks...)
  8. Bad reason, period. -If someone is going to mistake a DCS footage by real life footage, its going to mistake it whether that footage is done in [insert name of the hot zone] or in the current caucasus, future caucasus, Kola, South Atlantic... you name it. Any map will have some forest or vegetation or geography that could potentially look like [insert hot zone here, eg. crimea/Ukraine map]. That would make my day.
  9. Yes of course, yet dont fully understand it. What harm does it make a couple thousands of chair pilot fighting a virtual war on their houses, cheering if they get shot down and hitting fly again. Wouldn't that be actually so much better the the real human catrastrophy we have now in Ukraine, with so many lives being lost in each side? Also, on a more practical way, why would ED need to provide any explanation on making a map in any part of the world? even on an hot conflict part of the world? I understand why weapon systems are classified and sensitive so can be monitored even in videogames, but maps? Who is going to file a suit on that? EDIT: Not trying to talk politics, sorry if it came across like that. I'm just enquiring on whether ED can make any map freely, even when world politics put in on the spotlight, after all Crimea map was in Flanker 2.0 and 2.5 back in the day.
  10. I like Caucasus very much, not only for its geography and suitability for different type of combat but also because of its relevance in the international geopolitical sphere, specially nowadays, I just wish they would expand it to Crimea and maybe a bit more to the north .
  11. As far as we all know all official work on the F15e module was abruptly halted sometime back in end of Q1 2024 (came public in April 24 iirc) as soon as a legal dispute erupted between ED and RAZBAM. Multiple threads on that topic with walls of opinions and only some information in this same forum if you have the will ad time to read it. TLDR. No work on the F15e until legal dispute is resolved, potentially the DCS F15e will not come to be a fully finished module. Enviado desde mi ELE-L29 mediante Tapatalk
  12. Very short answer, for any complex system or procedure you want to achieve, youll find a 60 seconds up to 5-45 min tutorial in youtube explaining it from the bare minimum to an in depth explanation, in your example how to use a 9 line in the viper. Why don't you try that? i leave you what you need below: -https://youtu.be/4hCkwdAL0sc?si=MJdhpfJsxFzg4yii Enviado desde mi ELE-L29 mediante Tapatalk
  13. [emoji23][emoji23][emoji23] Enviado desde mi ELE-L29 mediante Tapatalk
  14. Couldn't agree more with this. AI is gonna be a problem if not tackled appropriately, which ED is trying to, however IT FEELS to me not with enough priority. Enviado desde mi ELE-L29 mediante Tapatalk
  15. Some nights i dream i wake up and my youtube feed have a Mr wags video named "Dynamic Campaign basics" waiting to be played... then i wake up and its just a normal day [emoji1] Enviado desde mi ELE-L29 mediante Tapatalk
  16. can i be you tomorrow? you just need to take care of 2 lovely kids instead [emoji102][emoji16] Enviado desde mi ELE-L29 mediante Tapatalk
  17. Id be happy with a Q4 2025 release at this point. I got a lot in my hangar waiting for me to learn it properly. Regards, Enviado desde mi ELE-L29 mediante Tapatalk
  18. Thanks, i was aware of that, as I took that statement like “this enhancement… *allows* …” which does not necessarily mean that is implemented already on introduction. I know i’m being pendantic here, but this could mean the new technology is considering this in the way it has been designed, but could come later [emoji28]. We’ve seen other cases of new technologies introduced by ED like the radar refactoring that announced everything it will eventually consider in the future, however when introduced it turned out phase 1 did not had all the features yet [emoji16] Sent from my iPhone using Tapatalk
  19. Is the new fog and dust coming on the next patch including logic to block LoS or reduce employment distance for weapons and AI? or is that coming later? Enviado desde mi ELE-L29 mediante Tapatalk
  20. I was really thrilled by the DC, until i realized that a DC with current AI, and current comms would be a let down in many respects. In fact a realized that community provided DCC or retribution DC are already quite good already. Now I’m looking forward to any improvement on those areas (AI and comms)?with more interest than anything . Sent from my iPhone using Tapatalk
  21. Ok so actually it was my fault not reading the roadmap. It clearly states the following: -AUTO LOFT mode and remaining JDAM and JSOW functions. I get from there we will probably get remaining functions like terminal parameters. Enviado desde mi ELE-L29 mediante Tapatalk
  22. Thanks @BarTzi ! So this is not considered as a WIP or in the plans in any shape or form @BIGNEWY ? Enviado desde mi ELE-L29 mediante Tapatalk
  23. Are these implemented or planned? Im trying to make my jsow impact at a 85 degree angle on some targets including SAMs but i cannot make it to work (setting it through the JSOW mission page on the SMS) but they seem to impact at the default angle (45ish) every time. Are there limitations to impact angle or is just not implemented? or user error? Enviado desde mi ELE-L29 mediante Tapatalk
  24. I like how the dots are now for my Meta quest 3. I can see them if i'm paying attention but not so noticeably. It's been an improvement. If i were to tune them in another iteration i think they can still be decreased a bit more like 20% smaller to be perfect (i know im probably saying something stupid as reductions are in pixels so we might go from 4 pixels to 3 or 2 in one step? no such thing as 20%). I'm also in favor of giving players a choice not to have this if they feel it breaks their immersion, so definitely a working on/off option should be activated.
  25. Overall its the best status the F18 radar have been since i remember. Well done ED and tester that have made this possible!! The only strange thing I've notice is that now in TWS auto with no L&S (no tracks whatsoever), you cannot adjust radar elevation, you need to be on BIAS 1st. Not saying this is not correct as is but previously TWS allowed radar elevation changes until you had a L&S track. Keep up the good work! Regards, Enviado desde mi ELE-L29 mediante Tapatalk
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